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Re: Simcity 4 OpenTTD draw Project

Posted: 22 Aug 2024 11:51
by Mrsunman
Thank you! I can definitely see some being employed in small Aussie towns, and I could definitely alter a few sc4 sprites to be more southern, if you'd fancy :D

Re: Simcity 4 OpenTTD draw Project

Posted: 28 Aug 2024 01:54
by Mrsunman
Progress has been a bit slow in the last few days, and I've been wondering since I've been currently doing the buildings in order from top to bottom. Should I change the order or make it more random so I can get some skyscrapers and townhouses done too?

Re: Simcity 4 OpenTTD draw Project

Posted: 28 Aug 2024 02:08
by GarryG
Mrsunman wrote: 28 Aug 2024 01:54 Progress has been a bit slow in the last few days, and I've been wondering since I've been currently doing the buildings in order from top to bottom. Should I change the order or make it more random so I can get some skyscrapers and townhouses done too?
Just enjoy doing it like I do .. what ever I feel like doing when I get out of bed. :D I get bored working on same thing after awhile so change to something else and with luck will return to previous projects another day. :D

Re: Simcity 4 OpenTTD draw Project

Posted: 28 Aug 2024 04:32
by Mrsunman
GarryG wrote: 28 Aug 2024 02:08 Just enjoy doing it like I do .. what ever I feel like doing when I get out of bed. :D I get bored working on same thing after awhile so change to something else and with luck will return to previous projects another day. :D
Wise words indeed :mrgreen:

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 29 Aug 2024 04:52
by Mrsunman
After three long weeks, I have finally finished all lowrise houses ( 61 of them to be exact :D ). What will I do next? well, the large variety of Townhouses, small apartments and duplexes is what. There's quite a lot to do still, but at least I've got ( In my opinion ) the most grueling part done :lol: . Attached is the ZIP file for all the houses if yall wanna have a play around with them. Cheers.

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 31 Aug 2024 04:05
by Mrsunman
Here's the first four apartments :D . two are modernized and two are early north american. enjoy.

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 31 Aug 2024 07:51
by ColdIce
Amazing work

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 31 Aug 2024 12:28
by Mrsunman
Managed to get a few more apartments done today, let me know what yall think :D

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 02 Sep 2024 04:41
by Mrsunman
Some more apartments and a new mansion :mrgreen: . The buildings in the index are starting to look a little taller, too, so that's quite exciting :D .

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 02 Sep 2024 11:37
by Mrsunman
Spent all afternoon working on extra props for the set, and I may as well let yall play around with them. Have fun, feel free to use them for all your asset making purposes :D

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 02 Sep 2024 17:31
by luxtram
Nice progress! Do you think about creating some views from other sides too?

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 02 Sep 2024 21:22
by Mrsunman
luxtram wrote: 02 Sep 2024 17:31 Nice progress! Do you think about creating some views from other sides too?
Not for the buildings, no, but definitely for the props!

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 03 Sep 2024 05:21
by Mrsunman
For those who like old North American buildings, here's a few that will be included. :mrgreen:

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 04 Sep 2024 10:01
by Mrsunman
Some tenements, still have 2 more of these style left to do before I can move onto more modern buildings, including a few rowhouses which will be neat. :D cheers.

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 05 Sep 2024 22:33
by OzTrans
All very nice, but without the following, they are no good to me ...

a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 06 Sep 2024 01:46
by Mrsunman
OzTrans wrote: 05 Sep 2024 22:33 All very nice, but without the following, they are no good to me ...

a) No snowy variants.
b) Buildings are not also rotated to fit adjacent roads (e.g) driveways/street frontages.
c) No groundsprites (to be shown in transparent mode) with (e.g) basements to indicate there is a house on that tile.
A) I might do snowy variants, though I'd have to learn how to do it. Seems simple enough, and I'll likely do it at the end.
B) Instead of rotations, I'll just add other buildings to fit those spaces, as well as trying to make them all-side inclusive.
C) I've added some ground sprites to indicate whether the building is Residential, Commercial and Industrial, and whether it is high or low density (Shown bellow)

I appreciate the advice though, And It's always nice to be given prompts :mrgreen:

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 06 Sep 2024 11:05
by Mrsunman
Some more buildings, starting to see some taller apartments :mrgreen:

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 06 Sep 2024 23:06
by OzTrans
Mrsunman wrote: 06 Sep 2024 01:46 C) I've added some ground sprites to indicate whether the building is Residential, Commercial and Industrial, and whether it is high or low density (Shown bellow)
I don't think players appreciate seeing just coloured squares. This I have in mind for groundsprites in transparent mode ...

Building Groundsprites A.png
Building Groundsprites A.png (703.58 KiB) Viewed 2320 times
Building Groundsprites B.png
Building Groundsprites B.png (294.94 KiB) Viewed 2320 times

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 06 Sep 2024 23:13
by Mrsunman
OzTrans wrote: 06 Sep 2024 23:06 I don't think players appreciate seeing just coloured squares. This I have in mind for groundsprites in transparent mode ...


Building Groundsprites A.png

Building Groundsprites B.png
I may end up changing them to be more similar to the following, though I do want to imply the zone type underneath. Thank you for the Tip :D

Re: Simcity 4 OpenTTD asset project ( SC4TTD )

Posted: 07 Sep 2024 13:51
by 2TallTyler
It's tricky to speak for all players, but I don't mind the colored zone squares at all. :wink:

I will happily play with this set even without snow-awareness or road rotations, but I was surprised at how much road rotations added to my never-quite-released house set. Of course, I used rendered voxel shapes so rotations were free. But if you decide to add them, it's a very nice touch that adds a lot.