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Posted: 29 Jul 2004 01:39
by Pipian
Bouke wrote:Simple plain-text would do.
And have large save files. The reason I promote binary is simply because it's MUCH more compact than plain-text. Why have 4 bytes to represent a number between 127 and -128 when you can use a single signed byte?

Posted: 29 Jul 2004 08:36
by lucaspiller
We already have a binary savegame thing so if you want another one there is no point changing it. :P

We want something simple so it is easy to save new things in the format which is why we want something in plain text format for now. Also nobody is saying that it can't be compressed, as long as it is possible to use another program to uncompress it to have a look at things to debug them.