I wonder what NewGRF is that large train station from?Goodrove Inc., 28-10-1913#2.png
GRAVELPIT'S gameplay screenshots
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Re: Nantley gameplay screenshots
Re: Nantley gameplay screenshots
viewtopic.php?t=23472RoyalExamination9410 wrote: 01 Dec 2021 23:53I wonder what NewGRF is that large train station from?Goodrove Inc., 28-10-1913#2.png
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Nantley gameplay screenshots
A quiet town with two farms and a food processing plant
- Attachments
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- Wrocław Transport, 16-08-1983.png (254.66 KiB) Viewed 14636 times
Re: Nantley gameplay screenshots
Plunleigh Copper is another small mining town high in the mountains. The largest employer in the city is a copper refinery with nearby mines, there is also a scrap yard and a metallurgical plant.
[attachment=2]sde.png[/attachment]
[attachment=2]sde.png[/attachment]
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- sde.png (293.68 KiB) Viewed 14421 times
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- Nantley & Co., 09-06-2000.png
- (1.29 MiB) Not downloaded yet
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- Nantley & Co., 10-06-2000#1.png
- (1.31 MiB) Not downloaded yet
Re: Nantley gameplay screenshots
Plunleigh Copper
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- Nantley & Co., 13-06-2000.png (792.25 KiB) Viewed 14438 times
Re: Nantley gameplay screenshots
I haven't looked into this scenario for a long time, but I have to correct it a bit,
I recently moved the north station a little further so that the city could develop freely and now it is located on the main line, now it needs to be visually finished
I recently moved the north station a little further so that the city could develop freely and now it is located on the main line, now it needs to be visually finished
- Attachments
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- Nantley & Co., 2000-05-03.png (643.17 KiB) Viewed 11677 times
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- Nantley & Co., 2000-05-04.png (574.84 KiB) Viewed 11677 times
Re: Nantley gameplay screenshots
The current situation on my script
Re: Nantley gameplay screenshots
I take the metro to the eastern station
Re: Nantley gameplay screenshots
I take the metro to the eastern station part2
Re: Nantley gameplay screenshots
Nice little shots!
Very happy to see that you use the stations (and their eyecandy pieces) that you can place next to raised tracks!![Pleased :]](./images/smilies/pleased.gif)

Very happy to see that you use the stations (and their eyecandy pieces) that you can place next to raised tracks!
![Pleased :]](./images/smilies/pleased.gif)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Nantley gameplay screenshots
Ultimately they opted for the Dutch addition as they have the largest selection of island platforms
Re: Nantley gameplay screenshots
Little changes Nanside Heath
Re: Nantley gameplay screenshots
So interesting today, two trains on one platform, one regional, the other fast city railways, met eye to eye without collisions
Re: Nantley gameplay screenshots
the current state of the city
Re: Nantley gameplay screenshots
I have recently had problems with a declining population and came to the conclusion that it is better to have more small stops than large area-volume stations where the pick-up rate drops significantly
Re: Nantley gameplay screenshots
And this is a small bonus, how it all works and lives, by the way I have been playing for about 700 years
Re: Nantley gameplay screenshots
[attachment=2]Nantley & Co., 2010-06-02#1.png[/attachment]
Nantwoods little refresh,I added a new line which now leads directly to the town of Nanside Heath with which the trains used to go all the way up, now the line is lowered valley partially single track because it is very steep and hilly.[attachment=0]Nantley & Co., 2010-07-06.png[/attachment]
Nantwoods little refresh,I added a new line which now leads directly to the town of Nanside Heath with which the trains used to go all the way up, now the line is lowered valley partially single track because it is very steep and hilly.[attachment=0]Nantley & Co., 2010-07-06.png[/attachment]
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- Nantley & Co., 2010-06-02#1.png (670.72 KiB) Viewed 11255 times
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- Nantley & Co., 2010-06-02#2.png (739.94 KiB) Viewed 11255 times
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- Nantley & Co., 2010-07-06.png (488.83 KiB) Viewed 11255 times
Re: Nantley gameplay screenshots
Fine work, player!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Nantley gameplay screenshots
Hello, for some time I have started to create a new scenario based on height maps, probably by a user named CaptainKlutz. It is a long, wide river entering a large reservoir, starting its course in a mountainous area, descending gently meandering towards the lowlands. I divided the area into 11 sectors with the main cities that I distinguish so that they start with the same letters, i.e. Nantley, Nantwoods etc. Dartburg, Dinhill etc.
Of course, with the main city in the lowland area of NANTLEY being the largest, but the main cities of individual sectors will also have metropolitan characteristics such as trams and airports.
In this scenario, I focus primarily on details and empty spaces that annoy me the most in this game
Now I'm showing some cool places that I thought were worth showing
Of course, with the main city in the lowland area of NANTLEY being the largest, but the main cities of individual sectors will also have metropolitan characteristics such as trams and airports.
In this scenario, I focus primarily on details and empty spaces that annoy me the most in this game
Now I'm showing some cool places that I thought were worth showing
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