
I'll update the header post sometime with links to both sets as JP+ Engines and Wagons gets closer to a release, however if you follow the link to Jake's post you can find a link to GitHub where you can test out the latest build version.

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Changelog:
Added 121 Series.
Added 207-900 Series.
Added 225 Series.
Added 227 Series.
Added 321 Series.
Added 323 Series.
Added 373 Series.
Added 383 Series.
Added 485 Series.
Added 651 Series.
Added 685 Series.
Added 719 Series.
Added 7200 Series.
Added E353 Series.
Added E531 Series.
Added KiHa 33 Series.
Added KiHa 80 Series.
Added KiHa 1000 Series.
Updated 201 Series, all major liveries now included.
Updated Japanese translations, all descriptions added.
Updated English descriptions and errors.
Fixed 415-1500 Series misaligned sprite.
Fixed E217 Series reversing issues.
Fixed 205 Series reversing issues.
Fixed KiHa 40 roof diagonal views.
Fixed 415-5 (Nanao) livery.
REEEEEEEEEEEEEEEEEEEEE lol
The error was on a used savegame, maybe I'll set a new savegame for this predicament ^^ I'll see through my scheduleTintinfan wrote: 27 Jul 2021 20:35 I can't replicate the other issue you are having - on a new game with the set loaded on JGRPP. Can you maybe send me a savegame file with the error? Does the error happen on a fresh new game?
I have been able to replicate it now. I know the cause of this is commonly something wrong in the reversing code. I'll try and fix it - and update soon. I've got a few other bugs pointed out to me as well...Ruhdman_Meow wrote: 28 Jul 2021 00:41REEEEEEEEEEEEEEEEEEEEE lol
The error was on a used savegame, maybe I'll set a new savegame for this predicament ^^ I'll see through my scheduleTintinfan wrote: 27 Jul 2021 20:35 I can't replicate the other issue you are having - on a new game with the set loaded on JGRPP. Can you maybe send me a savegame file with the error? Does the error happen on a fresh new game?
Please have a go with this version and see if you've still got the bug: https://github.com/Tintinfan/JPplusSet/ ... JPplus.grfRuhdman_Meow wrote: 28 Jul 2021 00:41 The error was on a used savegame, maybe I'll set a new savegame for this predicament ^^ I'll see through my schedule
Ruhdman_Meow wrote: 27 Jul 2021 11:45 When reversing, train loses power as a 2 car set, also either/and stuck to 2kph if with wagons
Trains with Similar issues:
JR West:
321
323
227
JR Central:
383
373
6000 JR Shikoku: MU sprite is a bit jagged to its side with the end cars.
Oh, Sisters~!Tintinfan wrote: 28 Jul 2021 10:08 Please have a go with this version and see if you've still got the bug: https://github.com/Tintinfan/JPplusSet/ ... JPplus.grf
Hello,hrhold wrote: 31 Jul 2021 19:53 Could you adjust the transport volume to be similar to the Korean train set? I think the current JP+ set's passenger capacity is unrealistic, not reflecting the rush hour. Because of this, I like the design, but it is difficult to introduce due to poor transportation capacity. I hope you can reflect this in the next update.
N-NANI!? KANSAI DORIFTO?! *EUROBEAT INTENSIFIES*Ruhdman_Meow wrote: 13 Aug 2021 04:42 Me: *simply enjoying using the trains*
323: Hey~ *reverses*
Me: qwp
I will add some more settings for passenger capacity that will enable you to multiply the set to a larger amount, in line with the Korean set, before the next minor release.hrhold wrote: 05 Aug 2021 04:41 I have already set the passenger capacity to 'very high' and applied 'capacity boost', but the capacity is still small, with 240 people in the two cars and 120 people per car. The phrase "x2 is the appropriate option for Korean train set", which neglects the real rush hour, so I think it should accommodate 800 people in the two cars and at least 400 people per car.
I hope you can reflect this in the next update. Thank you.
Thank you for your wonderful and detailed bug report. This is not intentional and I will investigate this further, I think it might have something to do with how the "JapanSet3 override" and possibly the way the cost is modified. I will find a better solution. The costs/running costs/decay rate is going to be updated again anyway - as we have devised a new formula for calculating this. Previously the formula was too simple and A LOT of trains had the same cost/running cost. The new formulas takes into account how many vehicles were built, over what period they were built, the power of the motors, speed of the train and lifespan of the train in real life to come up with what its costs should be.ssmit132 wrote: 11 Aug 2021 04:38 However, there seems to be an issue with running costs being altered for unrelated vehicles when this set is used. I noticed this when trying to troubleshoot why my running costs were so extreme in a game with many NewGRFs; I found that it could cause vanilla vehicles to have their cost affected.
...
I'm assuming this behaviour is unintentional? It makes the set a bit awkward to use when totally unrelated vehicles suddenly get many times their normal running cost.![]()
Pretty sure it's "kansei dorifto", i. e. "perfect drift".
Indeed, however the train at fault here is a JR West 323 Series - which operates exclusively in Osaka. Osaka is in the KANSAI region of Japan.
The meme XDTintinfan wrote: 15 Aug 2021 19:23Indeed, however the train at fault here is a JR West 323 Series - which operates exclusively in Osaka. Osaka is in the KANSAI region of Japan.It's a joke - but you are right, it is kansei dorifto.
We have have discussed this a few times. In the future there will hopefully be a JP+MU Private Railways version. There are plenty of private railways we'd like to have. At the moment there is also a different developer working a set of MUs for the private sector as well, which should give your games more colour in the future.Ruhdman_Meow wrote: 18 Aug 2021 11:12 Evening!
Some little thoughts I've been having in my mind eversince I saw this GRF:
Is/Will there a separate GRF for the Shinkansens or will it be here too?
Same with the previous question for but other private heavy railways .w.
It's 19:11 now for me, and I've wanted to ask that for a while now, but I oop
Rest well and have fun developing/updating the grf~!
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