
But I admit I don't know how to run multiple scripts at once, so maybe you had that in mind when writing your script.
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I found an issue that would cause the script to hang when pathing over a river. It has been fixed in the latest versioncmhbob wrote: 02 Apr 2020 03:40 I'm getting an error on the script, and it may well be operator-induced.
R-TEAM wrote: 08 Dec 2019 23:53 would it be possible to make the "vanilla" growth as an additional growth option ?
I added an option to enable both jobs growth and vanilla growth. Keep in mind that that the script hasn't been tuned for that situation so results may vary.Joubarbe wrote: 02 Jan 2020 07:00 Amazing script! I agree there should be an option to activate vanilla growth though. Having to go into the source code to comment out a line is a bit rough
But I admit I don't know how to run multiple scripts at once, so maybe you had that in mind when writing your script.
As it turns out, the city had another Steel Mill and they did connect with a road (mechanic I was not aware of before your message). So I switched the mills and let it run a few years. It unfortunately did not get the town to grow.thexa4 wrote: 18 May 2025 22:27 It looks like the Steel Mill next to Stubbelose is not considered to be in the same grid tile as the town. If a town is influenced by an industry the mod spawns a road between the industry and the town. In this case, once you transport enough of its output away a new town will form next to it.
This means that there is not enough work for all existing people. Once there is enough work for existing people migration will start happening from outside.Computed month 1234; 5993 job seekers; 0 jobs available
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