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Posted: 06 Feb 2006 05:27
by WWTBAM
does anyone have a deccent pic of the express coaches

Posted: 10 Feb 2006 10:17
by jonty-comp
I coded the Edward!
It was really just 'cause I'm learning to use GRFMaker, but I'd be happy to code this set once I figure out how to do tenders!

Screenie: (I won't release just one engine!)

Posted: 13 Feb 2006 04:32
by WWTBAM
thankyou jonty that is a big help to the idea. When there is a usable grf can it please go into my thread please.

Posted: 14 Feb 2006 07:41
by WWTBAM
how do you think i should rescale my pax and mail wagons just out of interest. Also what wagons did edward pull for completenes sake.

Posted: 14 Feb 2006 08:49
by WWTBAM
After doing some research i just iscovered that percy is a 0-4-0 sadle tank engine so, Pikka would you mind recolouring him green and adding the number and face. I tried the grf jonty made and sent to me i had to convert it to dos and i get a green loco. Also jonty could you please code my pax and mail coaches from the other thread.

Posted: 16 Feb 2006 00:23
by Raichase
Robotboy.

Firstly, DO NOT use someones work unless they give you permission to. If you can't get into contact with them, you have to assume that they don't want their work to be used. It's just common courtesy.

Secondly, PLEASE stop posting mutliple times. You have been here long enough to know NOT to do this, and there are NO excuses why. I will be removing any more duplicate posts I see.

Thankyou.

Posted: 16 Feb 2006 08:23
by WWTBAM
sory about the multiple posts and i will stop using the gfx.

Posted: 16 Feb 2006 10:57
by Raichase
robotboy wrote:i will stop using the gfx.
Do everything possible to get this guys permission though. He may be on the TTD mailing list (I don't know but it's worth a shot), as until recently, that was the only way to contact Michael (Blunck).

Posted: 16 Feb 2006 15:41
by jonty-comp
robotboy wrote:I tried the grf jonty made and sent to me i had to convert it to dos and i get a green loco.
That happens :wink:
I'll try and get a DOS version up too.
robotboy also wrote:Also jonty could you please code my pax and mail coaches from the other thread.
Sure thing!

-EDIT-
Done! Windows and DOS (hopefully working correctly!) included:
(Note: I've only overriden the default vehicles for now, there's still the other TTD vehicles in there)

Posted: 17 Feb 2006 04:32
by WWTBAM
thank you but as raichase said i should remove edward as the owner never said anything. I should be able to get percy done soon as Pikkabird has allowed me to use his ukrs sprites as a base.

Posted: 17 Feb 2006 07:31
by jonty-comp
Aaah, right I see now!
Update coming!
...
EDIT: See previous post for updated downloads. :wink:

Posted: 17 Feb 2006 09:23
by WWTBAM
they seem to not entirely be aligned on the \ view.

Posted: 17 Feb 2006 09:27
by Ramshill
Sorry To Be A Legal Woose But.

All Thomas/Sodar material (even if self created) is Copyrighted.

SO BE VERY CAREFULL WHAT YOU DO!

Woose attack over.

By the way I like the idea of a Sodar creation :lol: but don't like the idea of you being sued.

Posted: 17 Feb 2006 09:30
by WWTBAM
what its only a group of sprites for an old pc game that nobody but ourselves cares about or knows about.
edit I also present you my current progress of my recolouring of percy. Since Pikkabird has allowed me to use his UKRS sprites so I can just recolour them from CC or 2CC to there appropriate scheeme.

Posted: 17 Feb 2006 15:04
by DaleStan
robotboy wrote:an old pc game that nobody but ourselves cares about or knows about.
Ask Oskar about that one. If memory serves, he has received at least one threatening letter from The Powers That Be.

Posted: 17 Feb 2006 15:20
by jonty-comp
Semi-poll: Should we make the engines CoCol at all? If we do, they won't be the original Thomas the Tank engine colours! I say we leave them as they are (Percy=Green etc.) but add a small area of CoCol (+ 2CCol) so we can recognize them as being ours.
I'll get started coding Percy as well. :wink:

Posted: 17 Feb 2006 22:55
by WWTBAM
ive still got more sprites to recolour and could someone help with the face and numbers as im not verry good at fine details.
Edit ive done some more recolouring and shall post the sprites. On the subject of cc and 2cc lets get a non cc/2cc version done then we can make the numbers cc/2cc. What i was thinking for the numbers was make the outline 2cc and the inside cc.
Edit After doing some research i found that claribell is a composit coach so ive decided that ill cut her in half so you can code half as a pax wagon and the other as a mail wagon. Theyll need to be butt up against each other so she is the same length as a normal pax wagon.

Posted: 18 Feb 2006 07:25
by jonty-comp
robotboy wrote:What i was thinking for the numbers was make the outline 2cc and the inside cc.
I'm not sure whether it's big enough for that...:?
robotboy also wrote:Edit After doing some research i found that claribell is a composit coach so ive decided that ill cut her in half so you can code half as a pax wagon and the other as a mail wagon. Theyll need to be butt up against each other so she is the same length as a normal pax wagon.
I'm not sure whether that's possible either... Assuming you mean 'Buy 1 Cleribell, get 2 halves'. I'll have to ask someone who knows what they're talking about. :wink:

Posted: 18 Feb 2006 07:39
by DaleStan
jonty-comp wrote:I'm not sure whether that's possible either... Assuming you mean 'Buy 1 Cleribell, get 2 halves'.
That's possible, with callback 16.
What isn't yet possible[0] is to arrange it so those two halves have different cargos.
I'm not sure exactly what happens if you do that, but it's something between "inaccurate display" (you don't get to see what the second half is carrying) and "TTDPatch crashes". I've never tested.

[0] Actually, it's been a while since I've heard this, so it may have changed, but I would be somewhat surprised if it had changed without me noticing.

Posted: 18 Feb 2006 09:33
by WWTBAM
Is it possible to have an invissible wagon that just trails along behind a train carrying a cargo. if so i think that would be the best idea. Also can you convert the pallet of a photo in the Gimp, if so I could take photos of my woden stuff at the right angles and convert the pallet and zoom out to the right zoom level.