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Re: [OTTD] US Subway / Metro Set [Development Thread]
Posted: 19 Oct 2017 02:02
by Snail
Tony Pixel wrote:New York Sprites
Actually, the R42 and R179 trains (division "B") are much longer than the R62 and R142 (division "A"). The former are about 18 meters long, the latter about 15.
The difference is clearly visible when you see the real things. I'm not looking for a perfect scale here, but drawing everything in the same length is a bit too much of a stretch (pun intended). Don't you think so?

Re: USMS United States Subway Set [Development Thread]
Posted: 19 Oct 2017 13:26
by Tony Pixel
I know, but the GRFMaker does not allow me to make the sprites more than normal (32px) length
Re: USMS United States Subway Set [Development Thread]
Posted: 19 Oct 2017 13:32
by Tony Pixel
Voting will exist until Saturday, then I will "code" the existing sprites and will draw new one's.
Re: USMS United States Subway Set [Development Thread]
Posted: 19 Oct 2017 13:39
by Gwyd
You don't make the longer trains longer than 32 px. You make the sorter carriages shorter, to 28 or so px
Re: USMS United States Subway Set [Development Thread]
Posted: 19 Oct 2017 14:30
by Tony Pixel
the question is not on the topic, but how to make the picture in the your signature send to the your topic?
Re: USMS United States Subway Set [Development Thread]
Posted: 20 Oct 2017 12:33
by Tony Pixel
Raw (no alignment sprite) version of the GRF, full v1 I'll send in weekend
Re: USMS United States Subway Set [Development Thread]
Posted: 20 Oct 2017 15:15
by Tony Pixel
Before the voting ends,I'm drawing NYCTA work cars.They will be in basic GRF.
Re: USMS United States Subway Set [Development Thread]
Posted: 24 Oct 2017 16:51
by Tony Pixel
So, I'm ending the first version of grf, work trains and PATH with old stock purchase menus remaining. After that I'm going to set up sprites positions and start "Washington Metro" phase. Is there somebody who can help me with new raitypes (knows nfo)?
Re: NASS North American Subway Set [DEVELOPMENT THREAD]
Posted: 07 Nov 2017 18:09
by Tony Pixel
Already created sprites:
LACMTA Breda A650; MBTA 600, 700, 1600, 1800, PA3 Series; MTA Maryland UTV, NYCTA Composite, Standard Lo-V, R30, R33, R42, R62, R142/R179(A/B Car), some work cars; PATH K-class, PA4, PA5; SEPTA B-IV and M-4.
CTA "El", RTA, MARTA and Washington Metro. So, wish me good luck!
Re: [PixelTeam] Not Enough Subways (Dev. Thread)
Posted: 25 Nov 2017 15:06
by Tony Pixel
I group all cars by their cities. Now we have 5 different sets: Chicago, Boston, Washington, New York City and "other". Relase NYC Soon!
Re: [PixelTeam] Not Enough Subways (Dev. Thread)
Posted: 04 Dec 2017 15:45
by Tony Pixel
Now I'm repainting R211.
This side
Or this? 
Re: [PixelTeam] Not Enough Subways (Dev. Thread)
Posted: 06 Dec 2017 17:00
by supermop
Tony Pixel wrote:Now I'm repainting R211.
This side
Or this? 
I happened to visit the mock up myself this past weekend! I'd say base on the mock-up, As I have also managed to catch refurbed R160 on the E a couple month ago that sported the same exterior blue and yellow livery, as well as unique all-over artwork on the interior of each car. I think it is safe to say that this livery will be seeing significant use on at least some R179s and R211s.
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 13 Dec 2017 14:30
by Tony Pixel
I had an idea about creating a set of metro stations, but in this direction I'm useless spritedriver. Can anyone help me with drawing (and, maybe, coding) new spritesets for grf?
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 20 Jan 2018 09:31
by Tony Pixel
At this week NekoMaster agreed to code the trainset. All sprites (now only part of) will be repainted with template. I created new NES logo too.
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 15 Feb 2018 06:37
by growlithe16
I don't normally comment or get in contact with grf makers but this is an absolutely amazing grf and I just had to get in contact. Im just very interested with New Yorks metro trains and this is just perfect, I really hope to see more additions soon.

Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 15 Feb 2018 07:25
by Tony Pixel
growlithe16 wrote:I don't normally comment or get in contact with grf makers but this is an absolutely amazing grf and I just had to get in contact. Im just very interested with New Yorks metro trains and this is just perfect, I really hope to see more additions soon.

I have worked in North American Passenger Railroads. My illneses already gone and I got many free time, so now I can switch my activity to this set and, as You are intrested, work about NYC Chapter ended on ~87%, and soon I'll send sprites and characteristics to NekoMaster, and he wil code it in NML.
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 18 Feb 2018 12:08
by Tony Pixel
New Repainted sprites for NYC Standard Lo-V.
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 28 Feb 2018 21:58
by Huffshipbuilding
Is there a way to download this from openers itself? I'm on a device that can't download stuff from a website
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 28 Feb 2018 21:59
by Huffshipbuilding
Openttd* dang autocorrect....
Re: [PixelTeam] Not Enough Subways Development Thread (Coders requested)
Posted: 28 Feb 2018 23:10
by acs121
Tony Pixel wrote:I had an idea about creating a set of metro stations, but in this direction I'm useless spritedriver. Can anyone help me with drawing (and, maybe, coding) new spritesets for grf?
Dutch Station Addition Set offers some metro stations already, however i'm ready for making some sprites. Anyone's got entrance ideas ?
Also, i can code in NML - i didn't start learning NFO yet. As NML only supports vehicles and objects as far as i know, i am quite limited.
I was thinking about it, how about station-side objects ?