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Re: [Request+ Interesting Concept]

Posted: 31 Aug 2013 00:53
by lsbc
Tattoo wrote:Yeah, I was just looking thru the code of the roadtram and the WIKI and there is a setting for using only one side of the track but it says it's not completely implemented so not sure how that would work. Plastikman would be the one to ask. He probably knows the most on editing things for Lomo. Zimmlock might know as well.

It's possible and when I get loco installed on this PC I'll show a few screenies of how ugly it looked with a train on tramtracks (requires adjusting the position of each vehicle that will use the tram track. The best solution is to have station look like a road. having a truck and train use same track/road required vehicles written for the type. The theory is great but I couldn't code it.( doesn't mean it can't be done... just I couldn't) I would like the mod and use it as I lived in a couple towns that had trains running through the streets..( quite a dangerous thing to live with )

One point to add to this would be a train speed limit as vehicles and pedestrian tend to get hit by trains not stopping in a short distance... Train speeds in towns where I lived was 5 MPH.

Re: [Request+ Interesting Concept]

Posted: 31 Aug 2013 01:22
by OpenRailer90
You can temporarily lower the land and use a specific bridge to limit a train's speed. Zimmlock did this to make the B-1 Boxcabs move very slowly across the steel plant.

Re: [Request+ Interesting Concept]

Posted: 01 Sep 2013 07:03
by Greyfox
Re: Locos on roads, EDS did this with his Valuables Mod V3.0. See pic here: http://www.tt-forums.net/download/file.php?id=170909 Locos on tram tracks was something that was suggested a long time ago, but was never implemented, at least not as far as I know, I could be wrong. I'm not sure how EDS converted steam locos to run on tram tracks as I am not a modder.

Hope this helps.
Greyfox.

Re: [Request+ Interesting Concept]

Posted: 01 Sep 2013 08:26
by JtW
Greyfox wrote:... Locos on tram tracks was something that was suggested a long time ago, but was never implemented, at least not as far as I know, I could be wrong. ...
One major problem with trains on tram tracks is obvious: They are often too big because trams have two tracks in the same width trains occupy only one. But it's possible to convert narrow gauge trains. There is an online converter on my site at http://locomotion.aus.ch/#XML-Tools to do this. You'll find some pictures of converted objects there as well.

I did not use or work on it myself for quite some time, thus if you use it do it at your own risk... ;-)

Re: [Request+ Interesting Concept]

Posted: 01 Sep 2013 09:40
by Greyfox
As I said, EDS has done this with steam trains. He obviously converted them and made them smaller. The "Jinty" is an example. Other Locos could be made smaller and I'm sure it would work. Although I'm beginning to wonder if all this is worth the effort. After all, they would only be a novelty. and considering the speed limit that may be implemented, well.....I just don't think it's worth it. But that's just my opinion.

Cheers
Greyfox.

Re: [Request+ Interesting Concept]

Posted: 01 Sep 2013 15:20
by Zakos
I stand by the idea of using just a signal. Not a station, though, because the trains would stop at the end of the stretch of road.

Re: [Request+ Interesting Concept]

Posted: 01 Sep 2013 18:22
by BNSD40-2
I would agree with signals. Maybe they could be made into intersections with stoplights to add to the realism :p

Re: [Request+ Interesting Concept]

Posted: 01 Sep 2013 20:57
by Zakos
Two separate signals then, perhaps?

Re: [Request+ Interesting Concept]

Posted: 02 Sep 2013 19:24
by BNSD40-2
Who knows. If this were to happen it would be neat.
"every idea has a flaw." or so i found out. making diamonds with the track when its street running might not look nice.

Re: [Request+ Interesting Concept]

Posted: 02 Sep 2013 19:41
by Zakos
I had already assumed that we weren't going to do intersections of any kind, anyway.

Re: [Request+ Interesting Concept]

Posted: 02 Sep 2013 23:54
by lsbc
LocoRoller wrote:I stand by the idea of using just a signal. Not a station, though, because the trains would stop at the end of the stretch of road.
I do agree with signal idea but for a stop in town a station would be nice and think both ideas should be used

Re: [Request+ Interesting Concept]

Posted: 03 Sep 2013 02:40
by Zakos
lsbc wrote:I do agree with signal idea but for a stop in town a station would be nice and think both ideas should be used
Do street-running trains actually do that in the middle of the street like a railcar?

Re: [Request+ Interesting Concept]

Posted: 03 Sep 2013 03:33
by Zakos
The problem is that many players already have too many stations, but then again it's up to the user whether or not they want to use the station.

Let's operate under the assumption that this will come to fruition. What kind of road should the middle strip be? Yellow, white, or blank?

Re: [Request+ Interesting Concept]

Posted: 03 Sep 2013 16:35
by BNSD40-2
LocoRoller wrote:The problem is that many players already have too many stations, but then again it's up to the user whether or not they want to use the station.

Let's operate under the assumption that this will come to fruition. What kind of road should the middle strip be? Yellow, white, or blank?
All three maybe.
Yellow double stripe for the U.S players.
White stripe for the U.K players.
Blank for Testing? Idk what blank could be.

Re: [Request+ Interesting Concept]

Posted: 03 Sep 2013 18:04
by Zakos
Now that I think about it, can a signal cover only a certain number of layers of the track?