If you want. You might as well leave it 32bpp, though, there's little reason not to. You can just provide a batch-converted 8bpp sprite, since 8bpp sprites are required, but such a conversion takes very little time.UseYourIllusion wrote:And then downscale it to 8bpp?
SkiddLow's Road Vehicles formerly IRVS
Moderator: Graphics Moderators
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- Tycoon
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Re: Indonesian Road Vehicles Set (IRVS)
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Indonesian Road Vehicles Set (IRVS)
Again :

Agya/Ayla
Intro : 2013
Speed : 28 m/s

Brio
Intro : 2012
Speed : 22 m/s
Agya/Ayla
Intro : 2013
Speed : 28 m/s
Brio
Intro : 2012
Speed : 22 m/s
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
Found :

Vios
Intro : 2003
Withdrawn : N/A
Speed : 24 m/s (2003)
26 m/s (2006)
27 m/s (2013)
Vios
Intro : 2003
Withdrawn : N/A
Speed : 24 m/s (2003)
26 m/s (2006)
27 m/s (2013)
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
Found loads more for you....

Good luck with drawing.....
Good luck with drawing.....
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Indonesian Road Vehicles Set (IRVS)
Wait a minute, how come there's not traffic jams in the Transjakarta busway lanes as well? Traffic that heavy should force cars to move to the busway lanes as well.
Formerly known as UseYourIllusion.
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Re: Indonesian Road Vehicles Set (IRVS)
Because the Transjakarta Bus Lane is exclusive for the Transjakarta Buses. Why bother making an exclusive bus lane if any vehicle can use itUseYourIllusion wrote:Wait a minute, how come there's not traffic jams in the Transjakarta busway lanes as well? Traffic that heavy should force cars to move to the busway lanes as well.

Re: Indonesian Road Vehicles Set (IRVS)
If you've ever been to Jakarta you can see there are many vehicles which violates this rule. Vehicles, especially during heavy traffic, move into the busway lanes as an attempt to get to the destination faster. However, this jams the busway lanes so not only are the vehicles jammed but more importantly the Transjakarta buses as well, so the busway lanes become useless.praguzz wrote:Because the Transjakarta Bus Lane is exclusive for the Transjakarta Buses. Why bother making an exclusive bus lane if any vehicle can use itUseYourIllusion wrote:Wait a minute, how come there's not traffic jams in the Transjakarta busway lanes as well? Traffic that heavy should force cars to move to the busway lanes as well.
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Re: Indonesian Road Vehicles Set (IRVS)
I'm aware of that, That's why now some part of the bus lanes are protected by a barrier guarded by police officer. The TransJakarta bus are made to force people to use the public transport right? so the Traffic Jam problem in Jakarta can be relieved.UseYourIllusion wrote:If you've ever been to Jakarta you can see there are many vehicles which violates this rule. Vehicles, especially during heavy traffic, move into the busway lanes as an attempt to get to the destination faster. However, this jams the busway lanes so not only are the vehicles jammed but more importantly the Transjakarta buses as well, so the busway lanes become useless.praguzz wrote:Because the Transjakarta Bus Lane is exclusive for the Transjakarta Buses. Why bother making an exclusive bus lane if any vehicle can use itUseYourIllusion wrote:Wait a minute, how come there's not traffic jams in the Transjakarta busway lanes as well? Traffic that heavy should force cars to move to the busway lanes as well.
and also, Happy Holiday!
Re: Indonesian Road Vehicles Set (IRVS)
Not really, people would rather stay in their cars/motorbikes than being crushed in the old, dirty buses, because they run infrequently. Also, you wouldn't want to risk being molested.praguzz wrote:I'm aware of that, That's why now some part of the bus lanes are protected by a barrier guarded by police officer. The TransJakarta bus are made to force people to use the public transport right? so the Traffic Jam problem in Jakarta can be relieved.
Formerly known as UseYourIllusion.
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Re: Indonesian Road Vehicles Set (IRVS)
People, don't speak about our bad behavior on an international forum. Our Ministry of Tourism is going to be very pissed.
To clear up : That's Thamprin road, which entering the dedicated lane AT ANY OCCASION will be fined by the police.
Anyway, when are you gonna start drawing ? Just post it up with the specs and I'll code them and compile them into an usable GRF.

To clear up : That's Thamprin road, which entering the dedicated lane AT ANY OCCASION will be fined by the police.
Anyway, when are you gonna start drawing ? Just post it up with the specs and I'll code them and compile them into an usable GRF.
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
This is a transport-related forum. Of course we talk about problems about transport in our countries.YNM wrote:People, don't speak about our bad behavior on an international forum. Our Ministry of Tourism is going to be very pissed.
I don't know, a few weeks ago I was there and plenty of cars went into the lane, including the car we hired. The driver didn't get fined.YNM wrote:To clear up : That's Thamprin road, which entering the dedicated lane AT ANY OCCASION will be fined by the police.
When I master the tutorials (which will probably take a long time)YNM wrote:Anyway, when are you gonna start drawing ? Just post it up with the specs and I'll code them and compile them into an usable GRF.

Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
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Re: Indonesian Road Vehicles Set (IRVS)
So I had a go drawing the side view of the articulated bus of Transjakarta. Again, please fix mistakes, especially at the 'bendy' part.YNM wrote:You could look up some tutorial to draw a (quite) correct size for (O)TTD(P). For actual vehicle height, length, and width, you could look up at their respective official site (ie. Toyota, Honda etc).UseYourIllusion wrote:I'll try, but I need specifications (length, height etc.)YNM wrote:Draw road vehicles !
Formerly known as UseYourIllusion.
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Re: Indonesian Road Vehicles Set (IRVS)
I don't think the perspective on that is correct. In OTTD, we should be looking at the bus from a higher angle, as if you were above it rather than at the same level. For example, here are some quick renders I made of this model using this plugin. You can see the different, higher angle for the West-facing view.
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- Transjakarta.png (132.57 KiB) Viewed 6030 times
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Indonesian Road Vehicles Set (IRVS)
OopsSupercheese wrote:I don't think the perspective on that is correct. In OTTD, we should be looking at the bus from a higher angle, as if you were above it rather than at the same level. For example, here are some quick renders I made of this model using this plugin. You can see the different, higher angle for the West-facing view.

Plus how do you convert the 3D-sprite colours to match the TTD pallette properly? It's possible to convert the colours with GIMP but it looks horrible and doesn't look like TTD-style graphics.
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
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Re: Indonesian Road Vehicles Set (IRVS)
Well, raw conversion from 32bpp to 8bpp indexed will almost certainly end poorly due to the drastically reduced color options in the 8bpp colormap, and there's little to be done other than manually retouching the areas with poor coloration. However, I see little reason to care about this when you can always have 32bpp sprites displayed. 8bpp sprites seem to be still mandatory (legacy support, likely) but you can tell OTTD to always use your grf's 32bpp sprites and ignore the 8bpp ones. My Fake Subways grf does this and it seems to work just fine; the 8bpp sprites are never displayed.UseYourIllusion wrote:Plus how do you convert the 3D-sprite colours to match the TTD pallette properly? It's possible to convert the colours with GIMP but it looks horrible and doesn't look like TTD-style graphics.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Indonesian Road Vehicles Set (IRVS)
Looking good ! 7 more views to go, and don't forget your mistake that Supercheese mentioned !UseYourIllusion wrote:So I had a go drawing the side view of the articulated bus of Transjakarta. Again, please fix mistakes, especially at the 'bendy' part.
Also, could you (at one point, because I haven't understood much how to code them properly either) draw articulated parts of articulated buses separately ? just some request, quite easy to take-edit-fit too through.
You have any ideas of how to properly using 32bpp images in NML Supercheese ? I do aware that it's doable,but I wonder how.Supercheese wrote:here are some quick renders I made
Last edited by YNM on 11 Aug 2013 23:08, edited 1 time in total.
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
http://www.tt-wiki.net/wiki/NMLTutorial/32_bit_spritesYNM wrote:You have any ideas of how to properly using 32bpp images in NML Supercheese ? I do aware that it's doable,but I wonder how.

Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Indonesian Road Vehicles Set (IRVS)
I've predicted you'll just link me to the wiki actually 

YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
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Re: Indonesian Road Vehicles Set (IRVS)
unless someone forces OpenTTD to use 8bpp per command line parameter/config file option.Supercheese wrote:the 8bpp sprites are never displayed.
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Re: Indonesian Road Vehicles Set (IRVS)
Sure, I guess. But when would anyone do this...?Eddi wrote:unless someone forces OpenTTD to use 8bpp per command line parameter/config file option.Supercheese wrote:the 8bpp sprites are never displayed.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
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