A third update in as many days for Canadian Trains + Railways (CanRail) v1.6c and Canadian (International) Roads (CanRoads) v1.6c have been released.
They are available from your local green grocer, the bee-store.
Canadian Trains + Railways (CanRail) :
v1.6c - Update [21 June 2013]
- fixed [another] compatibility issue of rail bridges with OpenGfx Base Graphics.
- fixed set internal industries in relation to naming nearby stations.
- fixed 'Cargo (to refit)' information in arctic for FIRS.
Canadian (International) Roads (CanRoads) :
v1.6c - Update [21 June 2013]
- fixed [again] compatibility issue of road bridges with OpenGfx Base Graphics.
Many thanks to mart3p, who has found all these issues.
... the use of set internal bridges with OpenGfx Base Graphics ...
The issues that have surfaced over the last few days have now been minimized, but they cannot be eliminated without a proper bridges graphics file [GRF].
Please be advised :
OPENTTD BASE GRAPHICS (OPENGFX) : THIS GRAPHICS FILE [GRF] HAS BEEN DEVELOPED
TO BE COMPATIBLE WITH TTD 'ORIGINAL' BASE GRAPHICS ONLY, USING THIS SET WITH
OTHER THAN TTD 'ORIGINAL' BASE GRAPHICS MAY GIVE MIXED RESULTS AND MAY MAKE
THIS SET UNSUITABLE FOR OPENTTD PLAYERS.
There should be no problems, when using TTD 'original' base graphics with either or both of CanRail and CanRoads.
There are no longer any problems, when using OpenGfx base graphics with
BOTH CanRail and CanRoads.
However, with OpenGfx base graphics and just using CanRail will give you faulty road bridges and just using CanRoads will give you faulty rail bridges.
I cannot fix that because all bridges as currently implemented in CanRoads and CanRail share the front part of any bridge element.
OpenGfx has choosen different styles (compared to the TTD 'original' ones) for some of the bridges; that is why we get these problems, but it is no longer as bad as it was.
Currently, we have brought forward the development and release of Canadian Bridges (was planned for v2.x series and not v1.x) ; that should then fix most of the issues when using OpenGfx base graphics.
In the meantime, I can only advise players to use TTD 'original' base graphics or use both CanRail and CanRoads at the same time.
I hope this helps understanding the issues.