Posted: 07 Mar 2004 00:23
The Patch already supports this, it's just that nobody has bothered to draw any.Born Acorn wrote:just imagine the possibilities!
we might actually be able to have zepplins and vehicles without rotors!
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The Patch already supports this, it's just that nobody has bothered to draw any.Born Acorn wrote:just imagine the possibilities!
we might actually be able to have zepplins and vehicles without rotors!
That's exactly how Ludde did it. He basically took the disassembly and rewrote it in C.Lord wrote:Is it possible to decompile the assambly code in a way which allows you to understand what's going on? I mean, that would justify OpenTTD's similarity to TTD.
I knew that but the other views could be based on it.krtaylor wrote:I think because the zeppelin disaster graphic only points one way, you'll note that the zeppelin goes in a diagonal straight line. In fact, if you see it coming and look at a map, you can deduce what airport it's going to crash at.
You could take that zeppelin graphic and rework if, drawing the rest of the sprites to make it a vehicle, and Dinges could include it in the Planeset.
Hm, I'm beginning to understand.Patchman wrote:That's exactly how Ludde did it. He basically took the disassembly and rewrote it in C.Lord wrote:Is it possible to decompile the assambly code in a way which allows you to understand what's going on? I mean, that would justify OpenTTD's similarity to TTD.
Well, that is good news. First of all, we don't need to nag Mr. Saywer for the original (assembly) source, and second... the entire signalling/routing system is in there, and all the original values for industry behaviour/town behaviour/ratings, etc...Lord wrote:Hm, I'm beginning to understand.Patchman wrote:That's exactly how Ludde did it. He basically took the disassembly and rewrote it in C.Lord wrote:Is it possible to decompile the assambly code in a way which allows you to understand what's going on? I mean, that would justify OpenTTD's similarity to TTD.So, what we have here is indeed a fully functional and correct TTD remake (theoretically without bugs) and with a source code that is more or less the same as the original one's? Wow!
Code: Select all
Command line options:
-v drv = Set video driver (see below)
-s drv = Set sound driver (see below)
-m drv = Set music driver (see below)
-8 = Use 800x600 resolution
-1 = Use 1024x768 resolution
-h = Display this help text
-d date= Set starting date
-l lng = Select Language
-e = Start Editor
List of video drivers:
null: Null Video Driver
sdl: SDL Video Driver
List of sound drivers:
null: Null Sound Driver
sdl: SDL Sound Driver
List of music drivers:
null: Null Music Driver
Jup, this is what I've been dreaming about for like... since I first started playing TT. Sweet... overview...Killer 11 wrote:For easier use:
I made these for newest release i don't know are these files are suitable for older.
Copy them to your "EXE" or "COMPACT" directory.