NewStations v0.6

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michael blunck
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Re: NewStations v0.5

Post by michael blunck »

ziond wrote: Well if it is correct place i put it here. [...]
Hehe.

You exactly found these two already fixed OTTD bugs:

http://bugs.openttd.org/task/5335 (custom rail types only work in temperate climate)
http://bugs.openttd.org/task/5337 (improper custom foundations)

As an exception, let´s have a look into the donotreadme file:

You'll need OpenTTD version r24715 (or higher) to run the NewStations set. :cool:

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Re: NewStations v0.5

Post by alluke »

wallyweb wrote: Where are you building your buffers?
Well, one would like to use them with other station sets. The automatic option can be kept, if they recognize if the station theyre used with is NewStations or not.
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Re: NewStations v0.5

Post by ziond »

michael blunck wrote:
ziond wrote: Well if it is correct place i put it here. [...]
Hehe.

You exactly found these two already fixed OTTD bugs:

http://bugs.openttd.org/task/5335 (custom rail types only work in temperate climate)
http://bugs.openttd.org/task/5337 (improper custom foundations)

As an exception, let´s have a look into the donotreadme file:

You'll need OpenTTD version r24715 (or higher) to run the NewStations set. :cool:

regards
Michael
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I definitely should pay more attention next time. But now I know exactly why I need to download that nightly thing :D Anyway thanks one more time for your work and of course thanks to OpenTTD dev team for their support
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Re: NewStations v0.5

Post by Dave »

Oh Michael. Merry Christmas to you too!
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Re: NewStations v0.5

Post by wallyweb »

alluke wrote:
wallyweb wrote: Where are you building your buffers?
Well, one would like to use them with other station sets. The automatic option can be kept, if they recognize if the station theyre used with is NewStations or not.
Do the authors of the other station sets not offer buffers that match their own sets?
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Re: NewStations v0.5

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wallyweb wrote:
alluke wrote:
wallyweb wrote: Where are you building your buffers?
Well, one would like to use them with other station sets. The automatic option can be kept, if they recognize if the station theyre used with is NewStations or not.
Do the authors of the other station sets not offer buffers that match their own sets?
Heh, that set, I don't believe has buffers. Nor does the old US Stations set. I use both of those sets myself.
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Re: NewStations v0.5

Post by Ameecher »

Just use Born Acorn's generic buffer set instead then.
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Re: NewStations v0.5

Post by Quast65 »

Excellent work!!! :bow:
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Re: NewStations v0.5

Post by alluke »

Ameecher wrote:Just use Born Acorn's generic buffer set instead then.
They don't work with OGFX and custom railsets.
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Re: NewStations v0.5

Post by michael blunck »

alluke wrote: Well, one would like to use them [automatic buffers] with other station sets. The automatic option can be kept, if they recognize if the station theyre used with is NewStations or not.
That was the initial behaviour, but it´s a can of worms. Just give me a fool-proofed receipt what the buffers should adapt to, for all station types of all other station sets.

Either:

- leave it as it is,
- switch buffers into "free track mode" (non-adaptable) for ALL foreign station tiles,
- some other proposal?

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Re: NewStations v0.5

Post by Valle »

Michael, this set is genuinely awesome. I've always been a fan of your work and this is even better, I particularly like the Bamberg station - it literally redefines the term eye candy. Just one remark - could you please add a parameter that allows the build date banhammer to be deactivated? I'm in year 2368 and I would like to build the Bamberg station (because actually, I would like to pretend I'm stuck in 2012 with parts of my railway system being as old as the early days of railway in general: yes, the 1800s - there is a place where I would like to use it as if it had always been there, ideally without having to cheat the year).

Regarding the buffer discussion: I would switch buffers into "free track mode" for all foreign station tiles, because the platforms of different station sets never really match up properly anyway.
Last edited by Valle on 18 Dec 2012 16:47, edited 1 time in total.
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Re: NewStations v0.5

Post by alluke »

Valle was faster than me. :tongue:

The free-track mode gets my vote too.
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Re: NewStations v0.5

Post by michael blunck »

Valle wrote: Michael, this set is genuinely awesome. I've always been a fan of your work and this is even better.
Thanks. I always liked constructive criticism. :cool:
Valle wrote: Just one remark - could you please add a parameter that allows the build date banhammer to be deactivated? I'm in year 2368 and I would like to build the Bamberg station (because actually, I would like to pretend I'm stuck in 2012 with parts of my railway system being as old as the early days of railway in general: yes, the 1800s - there is a place where I would like to use it as if it had always been there, ideally without having to cheat the year).
Yes, "Bamberg" is somewhat untypical, being the only one station with a build date limit. But rather than introducing a parameter (which will be useless because everyone will set it ...), I should remove this limitation completely, and just *introduce* stations in different years, as usual.

The original idea was to introduce more "medium" and "large" station, so that the player has a choice and doesn´t feels the need for a "cheat".
Valle / alluke wrote: Regarding the buffer discussion: I would switch buffers into "free track mode" for all foreign station tiles, because the platforms of different station sets never really match up properly anyway.
OK, I´ll change this in an upcoming update.

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Re: NewStations v0.5

Post by Valle »

Thank you, Michael! I can't deny the excitement about that upcoming update.

One more thing just caught my eye. To allow long freight trains to pass through short stations, I have to build a waypoint for each direction of the station tracks to keep the trains on "their own side of the station". Unfortunately, you didn't include any waypoints without buildings, making this design look weird in comparison with a solution using the canadian set, as that means that two switch towers must be created instead of a single switch tower and some kind of a small control box.

Could you please add a waypoint design that allows the simulation of this complete path across the tracks using two waypoints, yet avoiding two switch towers? Basically, that would be a new waypoint without any building on it, but with the gravel path.
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Two switch towers are required here to complete the gravel path across the tracks.
Two switch towers are required here to complete the gravel path across the tracks.
double wpt buildings.png (188.78 KiB) Viewed 4827 times
Presently the only alternative to using two switch towers or a complete restriction to the canadian set: If the receiving box / remote control for switches (?) of the canadian waypoints is used, the gravel path across the tracks ends right in the middle of them.
Presently the only alternative to using two switch towers or a complete restriction to the canadian set: If the receiving box / remote control for switches (?) of the canadian waypoints is used, the gravel path across the tracks ends right in the middle of them.
path to nowhere.png (44.44 KiB) Viewed 4827 times
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Re: NewStations v0.5

Post by michael blunck »

Valle wrote: [...] Could you please add a waypoint design that allows the simulation of this complete path across the tracks using two waypoints, yet avoiding two switch towers? Basically, that would be a new waypoint without any building on it, but with the gravel path.
You need two different names for the waypoints, but you want only one "building"?

I mean, 4-track waypoints are supported:
4track waypoint.png
4track waypoint.png (20.29 KiB) Viewed 4807 times
And in TTDPatch, both can have individual names:
4track waypoint_ttdpatch.png
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Re: NewStations v0.5

Post by Valle »

michael blunck wrote: You need two different names for the waypoints, but you want only one "building"?
Yes, exactly. That's what I need to keep excessively long freight trains from causing fatal jams as they pass through a shorter station. Realistically, you're not going to have more than switch tower either, unless you have a very large yard.
michael blunck wrote: And in TTDPatch, both can have individual names:
I wasn't able to make that work - I am using OpenTTD, enhanced with Chill's Patch Pack. I believe it's not possible to split what is optically a single waypoint into two in OpenTTD - can anybody confirm that?
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Re: NewStations v0.5

Post by michael blunck »

Valle wrote:
michael blunck wrote: And in TTDPatch, both can have individual names:
I wasn't able to make that work - I am using OpenTTD, enhanced with Chill's Patch Pack. I believe it's not possible to split what is optically a single waypoint into two in OpenTTD - can anybody confirm that?
That might be due to OTTD´s outmoded waypoint "concept". In TTDPatch, "waypoints" are simply stations (somewhat special stations, though), and thus allowed to be placed as such, including joining.

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Re: NewStations v0.5

Post by Michi_cc »

michael blunck wrote:That might be due to OTTD´s outmoded waypoint "concept". In TTDPatch, "waypoints" are simply stations (somewhat special stations, though), and thus allowed to be placed as such, including joining.
I think you got that backwards. Waypoints in OTTD are stations in everything that counts, including interpretation of station var 0x40. Valle's screenshot shows two distinct waypoints which each is made out of two "platforms". As such, var 0x40 correctly returns platform number 0 for the tile in question.

If TTDPatch returns a different value, it treats waypoints differently than station as it conflates two different stations which have different station IDs and specs into one for counting platforms.

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Re: NewStations v0.5

Post by Railwaymodeler »

alluke wrote:
Ameecher wrote:Just use Born Acorn's generic buffer set instead then.
They don't work with OGFX and custom railsets.
I just remembered that the Canadian Station set has plain bumpers in grass, with or without fences, that works with new railtypes.
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Re: NewStations v0.5

Post by Ameecher »

From my observations non-track tile station buildings display catenary when built as an electrified rail. Using OTTD r24824.

Edit: The buffer stops seem to have an issue recognising Freiburg station buildings too, see attached.
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