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Re: Station graphics and coding tutorial for dummies

Posted: 30 Dec 2021 10:09
by michael blunck
Seems to be that <0B "PROT">. 0B defines the callback flags and must be a byte value.

In general, use of that "tutorial" makes not much sense, since it builds only on copy&paste, written by people without much knowledge on coding stations.

A better tutorial can be found here http://www.ttdpatch.de/grfspecs/m4nfoMa ... nsTut.html although it doesn't refer to nfo but on m4nfo. But there's also much better explanation to be found for station coding in general http://www.ttdpatch.de/grfspecs/m4nfoMa ... tions.html than in the official nfo/grf specs.

regards
Michael

Re: Station graphics and coding tutorial for dummies

Posted: 30 Dec 2021 10:52
by Quast65
Nitrous69 wrote: 30 Dec 2021 08:44 Hello.

I have a little problem with making those station tiles. Every time I update the station-ID then in-game it shows me this:Image I tried to use several IDs but it still shows me that error. :?: I hope you can help me. :idea:Image
You are using the wrong Property in front of "PR0T"
Change 0B into 08

A more elaborate tutorial about stations in NFO can be found here:
http://www.simuscape.net/simutalk/viewt ... f=85&t=859
(registration may be required)

Re: Station graphics and coding tutorial for dummies

Posted: 30 Dec 2021 11:27
by michael blunck
Classic c&p.
He didn't "use a property". :p

scnr
Michael

Re: Station graphics and coding tutorial for dummies

Posted: 31 Dec 2021 09:00
by Nitrous69
Thank you so much! It worked rightly as it should :D You were very helpful! :)

Re: Station graphics and coding tutorial for dummies

Posted: 31 Dec 2021 13:19
by Quast65
I wish you all the best for

Code: Select all

 E6 07 
:tongue: