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Re: [wip?] Custom mod suggestions

Posted: 05 Jun 2021 03:46
by griffinrails
Spacek531 wrote: 13 Jun 2012 05:56 Well, I tried my best to make the train, but I have never figured out how to make MU's.

If anyone wants to turn the sprites into a train, be my guest, but make sure to give credit.
Here. Scroll up to this post, there will be a zip file there.

Re: [wip?] Custom mod suggestions

Posted: 05 Jun 2021 14:19
by Walter1940
Point 1. There is no railcars of class 400 at the German Federal Railways.

Point 2. The pictures have the ugly shadow in it. (See the pictures)
0000048.png
0000048.png (1.66 KiB) Viewed 5168 times
0000216.png
0000216.png (1.88 KiB) Viewed 5168 times
Point 3: With the pink there will be problems while converting or in the display in the game.

Re: [wip?] Custom mod suggestions

Posted: 05 Jun 2021 17:44
by Taschi
Walter1940 wrote: 05 Jun 2021 14:19 Point 1. There is no railcars of class 400 at the German Federal Railways.
The original news source linked in this thread says that DB (which is no longer German "Federal" Railways since, like, 1994) ordered 400 new EMUs from CAF, and I assume somebody then got confused and thought that number was a class number. (Given that this wasn't an order, but a skeleton contract, and 10 years later I don't think CAF has delivered any vehicles to DB as far as I know, I assume that deal ultimately fell through.)

Re: [wip?] Custom mod suggestions

Posted: 06 Jun 2021 03:32
by griffinrails
I don't think that the "pink" will cause any problems. It was DESIGNED for the Company Colours feature.
Tried to convert it into a proper usable DAT, didn't get the carriage coding right BUT the first car appeared effortlessly in game with functioning company colours.

Re: [wip?] Custom mod suggestions

Posted: 06 Jun 2021 05:59
by Walter1940
If you convert with Wally you have no problems. You will find a guide in the tutorial of my website. But that's not how I work anymore.
You just have to note that the pictures are in false order. In the set is only the middle car and then the control car. That's wrong. In addition, I doubt the seven-digit picture numbers. For the Vehicle Creator you have to be three digits. But you can simply create that with IrfanView.
If the pink has not quite correctly hit the color value of the company colors, then there are problems.

Re: [wip?] Custom mod suggestions

Posted: 07 Jun 2021 09:27
by griffinrails
Whatever i do with IrFanView, I can't get it to rename the files in the right order.
Maybe you could separate the sprites into two DATS? I could use Wally to get the sprites working, as long as you can rename all the images and separate them into DATS.

Re: [wip?] Custom mod suggestions

Posted: 07 Jun 2021 14:17
by Walter1940
I wanted to do it for you. The problem is not the middle part. But the control car. He has 272 instead of the 136 pictures, and I do not know why.
Please clarify this with the author. So you can not build a train.

Re: [wip?] Custom mod suggestions

Posted: 08 Jun 2021 09:50
by griffinrails
Gee, that's strange.