Re: Compete in the Open TTD Olympics
Posted: 18 Jun 2011 19:55
maybe you should figure out some scenarios, with limited buildspace.
suposedly goals could be to make say.. a station at a coal mine and enable X powerplants by transporting coal to them. Key would be that one needs to figure out a solution for a given problem.
then the forum could vote for the entrys, in categories like..
how realistic is it (depot bufer not realistic for example, voted by users)
visual appearance (voted by users)
efficiency (station rating, % transported, net income vs transported amount, static calculated ones)
income /train (well not voted but still a nice way to judge)
that would be fun.
a series of scenario maps with goals, a given netwrok plan, and some way to force the need of creativity.
suposedly goals could be to make say.. a station at a coal mine and enable X powerplants by transporting coal to them. Key would be that one needs to figure out a solution for a given problem.
then the forum could vote for the entrys, in categories like..
how realistic is it (depot bufer not realistic for example, voted by users)
visual appearance (voted by users)
efficiency (station rating, % transported, net income vs transported amount, static calculated ones)
income /train (well not voted but still a nice way to judge)
that would be fun.
a series of scenario maps with goals, a given netwrok plan, and some way to force the need of creativity.