Compete in the Open TTD Olympics

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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2457
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Re: Compete in the Open TTD Olympics

Post by 2457 »

maybe you should figure out some scenarios, with limited buildspace.
suposedly goals could be to make say.. a station at a coal mine and enable X powerplants by transporting coal to them. Key would be that one needs to figure out a solution for a given problem.

then the forum could vote for the entrys, in categories like..
how realistic is it (depot bufer not realistic for example, voted by users)
visual appearance (voted by users)
efficiency (station rating, % transported, net income vs transported amount, static calculated ones)
income /train (well not voted but still a nice way to judge)

that would be fun.
a series of scenario maps with goals, a given netwrok plan, and some way to force the need of creativity.
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V453000 :)
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Re: Compete in the Open TTD Olympics

Post by V453000 :) »

I might sound disruptive to the topic but honestly,

I find impersonation with the "real" sports just stupid, why not to make "just" a competitive scenario, call some goals you consider good, and have fun?
lawton27 wrote:Is the goal of OTTD not to make money? How can you ignore that, if everyone is on the same settings it's perfectly fair...
Well not really. Focusing on money means:
- everyone will have to use the fastest trains (eliminating some deviations of the results)
- the networking could be _very_ dumbly done, just endless amount of lines next to each other. yet one could still be making a lot of money
- as point 2 shows, the solution could just any, ugly, stupid, beautiful, awesome, complicated, original, whatever. But the income of such players might still be equal. Would you compare such results just by numbers?

As on time limits such as "player has 3 years" - really? I think that is just downright against how great OpenTTD is - you play with every tiny bit of the track until it is perfect, not just put this here, do this quickly, etc... For that is StarCraft :P

What this basically says and means:
OpenTTD performance of basically any game is in my opinion impossible to evaluate by any numbers really. Therefore I think that the only real way how to decide winners is to just make a voting, promote a few judges, or make your own decision.

As of some valid goals,
2457 wrote:maybe you should figure out some scenarios, with limited buildspace.
suposedly goals could be to make say.. a station at a coal mine and enable X powerplants by transporting coal to them. Key would be that one needs to figure out a solution for a given problem.
...
a series of scenario maps with goals, a given netwrok plan, and some way to force the need of creativity.
This is quite a good thing, but be aware that making up goals and the actual "problems" player has to solve is in my opinion quite hard. The strongest point will probably be making something fit in small spaces, fit in the landscape for example... Good luck, the scenarios will probably very be hard to make.
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Eddi
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Re: Compete in the Open TTD Olympics

Post by Eddi »

competing for money on a 64x64 map might actually be challenging ;)
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Re: Compete in the Open TTD Olympics

Post by Random_Guy_A »

I went with th 128 size, i say use it as a tester, you gotta make 100 million, then submit your time taken in years and months and your saved game to prove you didnt cheat
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Alberth
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Re: Compete in the Open TTD Olympics

Post by Alberth »

Why not put the challenges at a wiki page, with a redirection to put results here?
That way the challenges are much more findable.
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Re: Compete in the Open TTD Olympics

Post by V453000 :) »

Eddi wrote:competing for money on a 64x64 map might actually be challenging ;)
small map just means lower incomes for everyone, but the comparison value of profit is still zero really
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