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Re: Modular Locomotive Sheds Depot Set (MLSD)
Posted: 04 Mar 2011 01:23
by supermop
It seems part of my problem had something to do with 1.0.5, I switched to 1.1.0 RC1, and no longer get an error. I do now however have trouble with the sprites themselves. When using Nutracks, or Nutracks and Swedish rails, the first 4 types ( Very Low Speed and Low Speed, with and without caternary) show whatever the default depot is, while all of the others show just one of my sprites. I cant see anything in my code that would be telling those track types to use defaults,
Anyway, it looks like I still have A LOT of work ahead of me.
Re: Modular Locomotive Sheds Depot Set (MLSD)
Posted: 05 Mar 2011 22:39
by supermop
Sorry for the double post here, but I have some real progress to report!
I am attaching a version of my GRF, which is the first to function more or less as I intend. This will, when using Nutracks, replace depots for all types except those that use one of the default rail types. For now, you can use an additional Grf, like the one also included here, to replace the default RAIL depots. The next step will be to bundle this function into the main MLSD grf, along with a parameter to choose what sprites are used for the default RAIL railtype. After that I plan to include recognition for more type labels, which will allow functionality with a greater number of rail sets.
Best,
- mlsd06.grf
- Most functional iteration of this GRF so far
- (42.17 KiB) Downloaded 151 times
- MLSSDPT.grf
- Use this to replace default RAIL depots with a metal shed.
- (3.88 KiB) Downloaded 142 times