Title game for OpenTTD 1.1 releases

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Re: Title game for OpenTTD 1.1 releases

Post by Timmaexx »

Well done!
The only thing I miss, is that you can see Ships and the River only, when you have a big resolution available...

PS: We had Tropical in TransportTycoonDeluxe ;-)
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Title game for OpenTTD 1.1 releases

Post by Ammler »

Emperor Jake wrote:... Maybe it's about time we had a tropic one. :P
It's about time to have a TOYLAND one. ;-)
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Title game for OpenTTD 1.1 releases

Post by planetmaker »

Currently there have been two suggestions. Submissions may be continued to be submitted till mid February. From time to time I'll update the preview of current submissions on this page. Further submissions can be made by simply adding your title game suggestion in the form of a savegame to this thread.
Yoshi
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 21 Dec 2010 17:24

Re: Title game for OpenTTD 1.1 releases

Post by Yoshi »

Hello,
here are my ones:

Temperated climate
Titlescreen.png
(1.01 MiB) Not downloaded yet
toyland


please give me feedback
Attachments
opntitle.sav
(26.94 KiB) Downloaded 161 times
opntitle_toy.sav
(22.1 KiB) Downloaded 165 times
Last edited by Yoshi on 21 Dec 2010 19:25, edited 1 time in total.
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4766
Joined: 09 Sep 2007 05:03
Location: home

Re: Title game for OpenTTD 1.1 releases

Post by Alberth »

Nice screen!

I did get a warning:

Code: Select all

dbg: [ai] The savegame has an AI by the name 'TownCars', version 4 which is no longer available.
dbg: [ai] A random other AI will be loaded in its place.
Something to check :)
Yoshi
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 21 Dec 2010 17:24

Re: Title game for OpenTTD 1.1 releases

Post by Yoshi »

I did get a warning:
Code:

dbg: [ai] The savegame has an AI by the name 'TownCars', version 4 which is no longer available.
dbg: [ai] A random other AI will be loaded in its place.
Sorry I can't find it...

Will look again

Tropic
http://www.tt-forums.net/download/file. ... &id=138633
Attachments
opntitle_tropic.sav
(18.92 KiB) Downloaded 147 times
Titlescreen2.png
(1.44 MiB) Not downloaded yet
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Title game for OpenTTD 1.1 releases

Post by planetmaker »

I updated the summary page a bit: http://devs.openttd.org/~planetmaker/titlegame/
DeletedUser6
Transport Coordinator
Transport Coordinator
Posts: 294
Joined: 23 Jul 2007 15:13
Location: Somewhere in this page

Re: Title game for OpenTTD 1.1 releases

Post by DeletedUser6 »

Looked at the preview screens. at 1024x800 (or whatever) you can see the 'fiddle yard'...

I'll go and fix it, if that's OK.

Watch this space.

Matthew:out

EDIT: Done!
Attachments
opntitle_mtn.sav
Mountain, reloaded
(406.05 KiB) Downloaded 128 times
Yay! I'm back! Did you miss me?


...


I thought not.
User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3441
Joined: 24 Apr 2007 09:37
Skype: Discord: Emperor Jake #4106
Location: Not Actually Japan
Contact:

Re: Title game for OpenTTD 1.1 releases

Post by Emperor Jake »

@planetmaker: The title screen that i made that is on your page is the outdated one, could you please update it?

BTW, does anyone here use anything bigger than a a 1920x1200 screen? Just curious...

Finally, is there a deadline date?

Thanks,
Jake
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4766
Joined: 09 Sep 2007 05:03
Location: home

Re: Title game for OpenTTD 1.1 releases

Post by Alberth »

Emperor Jake wrote:Finally, is there a deadline date?
Yes, read the first post.
User avatar
Darkvater
Tycoon
Tycoon
Posts: 3053
Joined: 24 Feb 2003 18:45
Location: Hong Kong

Re: Title game for OpenTTD 1.1 releases

Post by Darkvater »

I think it's time for a tropical titlegame once again. Lush rainforest, mountaineous, some desert, seas... I can see it all in my head perfectly. Now just to get the right map ;)
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Yoshi
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 21 Dec 2010 17:24

Re: Title game for OpenTTD 1.1 releases

Post by Yoshi »

The AI-Problem above is solved!


@planetmaker

Could you please integrate my Toy-/ and my temperated-title game ?(
User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3441
Joined: 24 Apr 2007 09:37
Skype: Discord: Emperor Jake #4106
Location: Not Actually Japan
Contact:

Re: Title game for OpenTTD 1.1 releases

Post by Emperor Jake »

Here is another one by me... This time in arctic.
Attachments
Title Screen Trans, 23rd Nov 2124.png
1920x1080
(694.14 KiB) Not downloaded yet
800x600
800x600
Title Screen Trans, 23rd Nov 2124#1.png (194.95 KiB) Viewed 3502 times
opntitle.dat
(71.28 KiB) Downloaded 135 times
Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Re: Title game for OpenTTD 1.1 releases

Post by Timmaexx »

Very nice one! Could you please add some busses? And please change a bit the interval of the ships.
They are overlapping... Might not be a good presentation ;)
Yoshi
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 21 Dec 2010 17:24

Re: Title game for OpenTTD 1.1 releases

Post by Yoshi »

features... different signals?


other things are good!
User avatar
Menenor
Engineer
Engineer
Posts: 2
Joined: 14 Jan 2011 20:06

Re: Title game for OpenTTD 1.1 releases

Post by Menenor »

So, how shall I start ... well, HI to everyone! :)

Ok, that's my first post here, until today I was only active on german TTD-Fanpages ... however.

I'm here to present you my suggestion.
My Idea is to show not to much features in the Mainmenu. Especially new players shall only see what they can build at the beginning of the game ... everything else, they have to find out by themselves.

Now, I could write a list of the things you can see or explore in my opntitle-game.
Or I could just give you the game and you can explore it yourselves. This is quiet easier, isn't it?
I hope you like it.


And I hope there aren't to much spelling or grammar mistakes ... :wink:
Attachments
Opntitle 1 Version 4.png
(664.2 KiB) Not downloaded yet
Opntitle 1 V4.sav
(122.68 KiB) Downloaded 152 times
Reichsbahndirektion Dresden

Eisenbahnknoten Dresden:
Bahnbetriebswerk Dresden-Altstadt
Bahnbetriebswerk Dresden-Friedrichstadt
Bahnbetriebswerk Dresden-Pieschen
Lokeinsatzstelle Dresden-Neustadt
Reichsbahnausbesserungswerk Dresden-Friedrichstadt
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4766
Joined: 09 Sep 2007 05:03
Location: home

Re: Title game for OpenTTD 1.1 releases

Post by Alberth »

Welcome to the forums.

One thing that worries me in your game is that the upper left corner is somewhat empty.
People with lower resolution screens will only see that part, and thus miss all the fun at the bottom right.
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Title game for OpenTTD 1.1 releases

Post by planetmaker »

Today I gathered again all submissions posted here so far and updated the website which shows them all.

I'd like to remind again, that submissions are still accepted, the deadline will be 14th February, so about a mere three weeks :-) I'd like to encourage those who started or announced participation to continue with their game and then show the result here, too. Please feel free to submit your own (better ;-) ) savegame here and comment on the existing entries so that they might get updates by their authors in order to allow us to pick from the best possible savegame ever :-)

EDIT: could you (for my convenience of updating the screenshots and collecting the current versions) indicate if a savegame attached is deprecated (or remove that completely) and only add one savegame per posting? It's easy to miss some or add old ones otherwise ;-)

Cheers,
pm
User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: Title game for OpenTTD 1.1 releases

Post by Zuu »

So here is my title game "Mountain ridge" that I previously posted a screenshot of. I've added a little bit more activity at the lower right and top left corners.

Edit: I've tweaked the start time of the savegame and uploaded a new version (version 8 ).
Attachments
Lunningbury Transport, 1st Mar 2051.png
1920x1268 (in windowed mode, so it is actually 1920x1000)
(704.86 KiB) Not downloaded yet
Mountain ridge title game 8.sav
Made with 1.1-beta 4
(44.79 KiB) Downloaded 127 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
MrD2DG
Engineer
Engineer
Posts: 4
Joined: 28 Aug 2008 14:25

Re: Title game for OpenTTD 1.1 releases

Post by MrD2DG »

Not that I have a submission, but I think a Tropic game would be nice since 1.0 uses the Artic. I think the desert + grass + water would make a nice scene.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Baidu [Spider], Google [Bot] and 9 guests