OpenTTD 1.0.0-beta4

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Re: OpenTTD 1.0.0-beta4

Post by PeteB »

It's been a few years since I last played, but this is really great. Lots of exciting new features. Very impressed with what's gone on, keep up the good work guys :)


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Re: OpenTTD 1.0.0-beta4

Post by Nemesis »

Problems with the subsidies are still there...

Subsidies for a to b are offered, but you can't win it ever, because somehow you're not close enough to the center or something like that. So you have a train driving from a station in A to a station in B, but the subsidie isn't taken.

furthermore there are double subsidies. You have all ready won a subsidy from C to D. and while you're enjoying the extra income there's all ready a new offer for a subsidy from C to D, which will be won, after the last subsidy is over. This way you have some kind of two year subsidy.

I've mentioned this before, but the programmers say "we didn't change this part of the game".
But this kind of functionality was never before in the original. So somehow, a change somewhere else in the programming has effect on this part of the game.
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Re: OpenTTD 1.0.0-beta4

Post by planetmaker »

Nemesis wrote:Problems with the subsidies are still there...
Please provide a savegame with a connection which should have gotten a subsidy (and where it is still shown as available). Or even better a game where the subsidy should be awareded in the very near future.
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Re: OpenTTD 1.0.0-beta4

Post by Nemesis »

I can give you savegames where it's happening, or where you can just play. It happens all the time...
I'm now at my work, I'll add it tonight.
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Re: OpenTTD 1.0.0-beta4

Post by SmatZ »

Nemesis wrote:Subsidies for a to b are offered, but you can't win it ever, because somehow you're not close enough to the center or something like that. So you have a train driving from a station in A to a station in B, but the subsidie isn't taken.
I have just tried it, everything works as expected.
Nemesis wrote:furthermore there are double subsidies. You have all ready won a subsidy from C to D. and while you're enjoying the extra income there's all ready a new offer for a subsidy from C to D, which will be won, after the last subsidy is over. This way you have some kind of two year subsidy.
That's intended, and already present in TTO. The same applies to that "distance of stations' signs < 10 tiles from towns' signs" rule, and similiar rule for industries. (note this doesn't apply to 1.0.0)
Nemesis wrote:I've mentioned this before, but the programmers say "we didn't change this part of the game".
But this kind of functionality was never before in the original. So somehow, a change somewhere else in the programming has effect on this part of the game.
Pics or it didn't happen! (please prove your statements)

Have you actually tried 1.0.0 betas? A lot has changed since 0.7:

Code: Select all

------------------------------------------------------------------------
r17113 | smatz | 2009-08-08 18:42:55 +0200 (So, 08 srp 2009) | 3 lines

-Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area
and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry,
no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return
STATION_INVALID for awarded subsidies
------------------------------------------------------------------------
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Re: OpenTTD 1.0.0-beta4

Post by Nemesis »

SmatZ wrote:
Nemesis wrote:Subsidies for a to b are offered, but you can't win it ever, because somehow you're not close enough to the center or something like that. So you have a train driving from a station in A to a station in B, but the subsidie isn't taken.
I have just tried it, everything works as expected.
I have done this with version 0.75 (latest stable). I've just download 1.00 beta 4 yesterday and I'm planning to start a new game tonight.
SmatZ wrote:
Nemesis wrote:furthermore there are double subsidies. You have all ready won a subsidy from C to D. and while you're enjoying the extra income there's all ready a new offer for a subsidy from C to D, which will be won, after the last subsidy is over. This way you have some kind of two year subsidy.
That's intended, and already present in TTO. The same applies to that "distance of stations' signs < 10 tiles from towns' signs" rule, and similiar rule for industries. (note this doesn't apply to 1.0.0)
I've always played TTO and TTDLX. TTDLX didn't had this way. Even if the station was in the neighbour city, if it was within the distance of the town (not the sign) than the subsidy was awarded. The two year subsidy was never present in the original games. It's something strange I think, but not a big issue. Not accepting subsidies is a much bigger problem.
SmatZ wrote:
Nemesis wrote:I've mentioned this before, but the programmers say "we didn't change this part of the game".
But this kind of functionality was never before in the original. So somehow, a change somewhere else in the programming has effect on this part of the game.
Pics or it didn't happen! (please prove your statements)
From here until the last page of the topic. The discussion has been made earlier. But because I'm only one, and no one mentioned it (because almost no one uses subsidies) there was nothing to fix, further more, because they throw it at original game design. Just for the record.

I'm playing the Original Transport Tycoon since 1995. Bought the original Transport Tycoon DeLuxe in 1996 and played with it every year, many hours. (daily, I was a child homework 'was for pussies (in that day ;) ). Since 2002 I played firstly, very short TTDPatch, but very soon OpenTTD. Since than I play the game every year, many hours. I'm sorry to say. Double Subsidies, or not awarding subsidies in the original deluxe game didn't happen. I didn't happen when you're station did not accept passengers or mail or was not even close to the town, but Now it's in the town, no discussion about that and the subsidy is not awarded. Remember in TTDLX the cities didn't grow that large as they can do in OpenTTD. So if the tile was setted with distance, than the problemd didn't occur in TTDLX because city didn't became to large en they do occur in OpenTTD because cities can grow very large.
SmatZ wrote: Have you actually tried 1.0.0 betas? A lot has changed since 0.7:

Code: Select all

------------------------------------------------------------------------
r17113 | smatz | 2009-08-08 18:42:55 +0200 (So, 08 srp 2009) | 3 lines

-Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area
and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry,
no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return
STATION_INVALID for awarded subsidies
------------------------------------------------------------------------
This sounds great. But if I understand it right for #1134. You have the town "Liverpool" and two stations. Liverpool and Liverpool Woods. Both accept passenger. If you have a Train from London Central to Liverpool and a train from London Central to Liverpool Woods, than both trains get the subsidy? that's a nice option which I didn't thought off. #265/#2094/#2589 is probably the solution for the problem.

Oh wait.. now I remember. I played the game yesterday, and suddenly he accepted a subsidy that wasn't accepted before.. that could be this change.. and yesterday I played 1.00 beta 4, for the first time. Great.. Well, than probably is everything resolved. By the way.. I know my English isn't the best, but I hope you follow :)
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Re: OpenTTD 1.0.0-beta4

Post by LMB »

bitflusher wrote:is it me (or my large amounts of items) or is it a little slower than beta 3?

running on a amd x2 4450e, 2gb on win7
Can confirm this on Ubuntu w/2.6.19, amd 2GHz 1GB
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Re: OpenTTD 1.0.0-beta4

Post by 32Bpp-Pack »

what already beta 4?! nice work :P
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Re: OpenTTD 1.0.0-beta4

Post by Jona L. »

how long do you estimate will it take for betas 5-10?? :P :D

for real: when you think will OTTD 1.0.0 be available? I can't wait it :)

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Re: OpenTTD 1.0.0-beta4

Post by Starbud »

I have read that they need bandwith because they saw a huge increase of intrest when the 1.0.0 betas showed up and the bandwith went up with it like 6 times or so.
Before the next release i think that bandwith issue will be solved.

There are four new mirrors and i'm involved in getting another mirror for the project :)
I heard something good today, my contacts contact says they actually are thinking of providing it :)
http://openttd.org - i love building stuff :)
Someones play with pics http://dimalimsliv.blogg.se
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Re: OpenTTD 1.0.0-beta4

Post by John »

Jona L. wrote:how long do you estimate will it take for betas 5-10?? :P :D
Depends on the quantity of bugs found in beta 4.
for real: when you think will OTTD 1.0.0 be available? I can't wait it :)
OpenTTD 1.0.0 will be available when it is ready :)

Basically as OpenTTD is a volunteer effort, no-one can guarantee when stuff will get down. And the devs would hate to say it will be ready by xyz then disappoint everyone by not having it ready or releasing it with a major bug. These guys like their quality, so they will make sure it will be good when it finally does get released :)
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Re: OpenTTD 1.0.0-beta4

Post by Roujin »

Judging from previous release dates, I'd guess the first of April.
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Re: OpenTTD 1.0.0-beta4

Post by mickael »

What You suppose to see in the upcoming 1.0.0 relase?
Except of course new title game :)

I dont know what is the progress in testing, but I hope it will be finally Cargo Distribution, and maybe automated timetables and separation?
Wiki says: wrote:Better support
This version will feature IPv6 support. It will have better language/font support and support for free graphics and sounds.
Progress in requested features...
Level of English: beginner. Sorry for that.
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Re: OpenTTD 1.0.0-beta4

Post by Yexo »

mickael wrote:What You suppose to see in the upcoming 1.0.0 relase?
Except of course new title game :)
Everything that's in beta4, new railtypes and a few bug fixes.
I dont know what is the progress in testing, but I hope it will be finally Cargo Distribution, and maybe automated timetables and separation?
1.0 has already been branched of, so no (major) new features will be introduced.
I quote from that page: "This is a list of all discussed suggestions that may or may not make it into the game.". There is no guarantee at all that any of these ideas will make it to OpenTTD ever.
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Re: OpenTTD 1.0.0-beta4

Post by planetmaker »

mickael wrote:I dont know what is the progress in testing, but I hope it will be finally Cargo Distribution, and maybe automated timetables and separation?
I'm pretty sure that neither will be included. If you read the changelog of the 1.0.0-beta releases you'll have a pretty good estimate what will change wrt the 0.7.x releases. Did it mention newgrf rail types?
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Re: OpenTTD 1.0.0-beta4

Post by LMB »

LMB wrote:
bitflusher wrote:is it me (or my large amounts of items) or is it a little slower than beta 3?

running on a amd x2 4450e, 2gb on win7
Can confirm this on Ubuntu w/2.6.19, amd 2GHz 1GB
Again, I tested the nightly build, and there is seems considerably slower. My comp starts "skipping frames" much earlier, at about road 80 vehicles and no other vehicles/vessels. This doe not happen with 0.7.5.

Please, look into this. :bow:
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Re: OpenTTD 1.0.0-beta4

Post by Rubidium »

LMB wrote:Again, I tested the nightly build, and there is seems considerably slower.
Nightlies and betas are always (considerably) slower than full releases because we do not disable a lot of debugging stuff for nightlies/betas.

A simple test easily shows that a regression tests takes 10% longer for a 'stable' release style binary vs a beta/nightlies style binary. However, most of the code it goes through in that case doesn't have many asserts, so when playing normally you're likely to notice it even earlier.

However, if you've got a savegame that works in 0.7.5 that shows that 1.0.0-beta* is significantly slower, please share it with us so we can confirm it (or possibly blame the new compiler).
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Re: OpenTTD 1.0.0-beta4

Post by Nemesis »

Nemesis wrote:"ba subsidy bla"
After playing 1.0.0 Beta 4 for a while, no double subsidies anymore, subsidies are always accepted. Everything works fine! Thank you very much! I've played it for several hours since the last message, so if any problem should occur it must be noticed. There wasn't any problem, to confirm everything is solved.
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