
Pete
Moderator: OpenTTD Developers
Please provide a savegame with a connection which should have gotten a subsidy (and where it is still shown as available). Or even better a game where the subsidy should be awareded in the very near future.Nemesis wrote:Problems with the subsidies are still there...
I have just tried it, everything works as expected.Nemesis wrote:Subsidies for a to b are offered, but you can't win it ever, because somehow you're not close enough to the center or something like that. So you have a train driving from a station in A to a station in B, but the subsidie isn't taken.
That's intended, and already present in TTO. The same applies to that "distance of stations' signs < 10 tiles from towns' signs" rule, and similiar rule for industries. (note this doesn't apply to 1.0.0)Nemesis wrote:furthermore there are double subsidies. You have all ready won a subsidy from C to D. and while you're enjoying the extra income there's all ready a new offer for a subsidy from C to D, which will be won, after the last subsidy is over. This way you have some kind of two year subsidy.
Pics or it didn't happen! (please prove your statements)Nemesis wrote:I've mentioned this before, but the programmers say "we didn't change this part of the game".
But this kind of functionality was never before in the original. So somehow, a change somewhere else in the programming has effect on this part of the game.
Code: Select all
------------------------------------------------------------------------
r17113 | smatz | 2009-08-08 18:42:55 +0200 (So, 08 srp 2009) | 3 lines
-Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area
and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry,
no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return
STATION_INVALID for awarded subsidies
------------------------------------------------------------------------
I have done this with version 0.75 (latest stable). I've just download 1.00 beta 4 yesterday and I'm planning to start a new game tonight.SmatZ wrote:I have just tried it, everything works as expected.Nemesis wrote:Subsidies for a to b are offered, but you can't win it ever, because somehow you're not close enough to the center or something like that. So you have a train driving from a station in A to a station in B, but the subsidie isn't taken.
I've always played TTO and TTDLX. TTDLX didn't had this way. Even if the station was in the neighbour city, if it was within the distance of the town (not the sign) than the subsidy was awarded. The two year subsidy was never present in the original games. It's something strange I think, but not a big issue. Not accepting subsidies is a much bigger problem.SmatZ wrote:That's intended, and already present in TTO. The same applies to that "distance of stations' signs < 10 tiles from towns' signs" rule, and similiar rule for industries. (note this doesn't apply to 1.0.0)Nemesis wrote:furthermore there are double subsidies. You have all ready won a subsidy from C to D. and while you're enjoying the extra income there's all ready a new offer for a subsidy from C to D, which will be won, after the last subsidy is over. This way you have some kind of two year subsidy.
From here until the last page of the topic. The discussion has been made earlier. But because I'm only one, and no one mentioned it (because almost no one uses subsidies) there was nothing to fix, further more, because they throw it at original game design. Just for the record.SmatZ wrote:Pics or it didn't happen! (please prove your statements)Nemesis wrote:I've mentioned this before, but the programmers say "we didn't change this part of the game".
But this kind of functionality was never before in the original. So somehow, a change somewhere else in the programming has effect on this part of the game.
This sounds great. But if I understand it right for #1134. You have the town "Liverpool" and two stations. Liverpool and Liverpool Woods. Both accept passenger. If you have a Train from London Central to Liverpool and a train from London Central to Liverpool Woods, than both trains get the subsidy? that's a nice option which I didn't thought off. #265/#2094/#2589 is probably the solution for the problem.SmatZ wrote: Have you actually tried 1.0.0 betas? A lot has changed since 0.7:Code: Select all
------------------------------------------------------------------------ r17113 | smatz | 2009-08-08 18:42:55 +0200 (So, 08 srp 2009) | 3 lines -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source -Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost -Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies ------------------------------------------------------------------------
Can confirm this on Ubuntu w/2.6.19, amd 2GHz 1GBbitflusher wrote:is it me (or my large amounts of items) or is it a little slower than beta 3?
running on a amd x2 4450e, 2gb on win7
Depends on the quantity of bugs found in beta 4.Jona L. wrote:how long do you estimate will it take for betas 5-10??![]()
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OpenTTD 1.0.0 will be available when it is readyfor real: when you think will OTTD 1.0.0 be available? I can't wait it![]()
Progress in requested features...Wiki says: wrote:Better support
This version will feature IPv6 support. It will have better language/font support and support for free graphics and sounds.
Everything that's in beta4, new railtypes and a few bug fixes.mickael wrote:What You suppose to see in the upcoming 1.0.0 relase?
Except of course new title game
1.0 has already been branched of, so no (major) new features will be introduced.I dont know what is the progress in testing, but I hope it will be finally Cargo Distribution, and maybe automated timetables and separation?
I quote from that page: "This is a list of all discussed suggestions that may or may not make it into the game.". There is no guarantee at all that any of these ideas will make it to OpenTTD ever.
I'm pretty sure that neither will be included. If you read the changelog of the 1.0.0-beta releases you'll have a pretty good estimate what will change wrt the 0.7.x releases. Did it mention newgrf rail types?mickael wrote:I dont know what is the progress in testing, but I hope it will be finally Cargo Distribution, and maybe automated timetables and separation?
Again, I tested the nightly build, and there is seems considerably slower. My comp starts "skipping frames" much earlier, at about road 80 vehicles and no other vehicles/vessels. This doe not happen with 0.7.5.LMB wrote:Can confirm this on Ubuntu w/2.6.19, amd 2GHz 1GBbitflusher wrote:is it me (or my large amounts of items) or is it a little slower than beta 3?
running on a amd x2 4450e, 2gb on win7
Nightlies and betas are always (considerably) slower than full releases because we do not disable a lot of debugging stuff for nightlies/betas.LMB wrote:Again, I tested the nightly build, and there is seems considerably slower.
After playing 1.0.0 Beta 4 for a while, no double subsidies anymore, subsidies are always accepted. Everything works fine! Thank you very much! I've played it for several hours since the last message, so if any problem should occur it must be noticed. There wasn't any problem, to confirm everything is solved.Nemesis wrote:"ba subsidy bla"
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