[UNIV] Comic Set
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Re: [UNIV] Comic Set
Yes, it is the same one all three times.
Re: [UNIV] Comic Set
Is there a possibility for the houses to actually be constructed like the default grf houses? Or are you trying to keep the comic theme?
Edit: Actually, it looks like planetmaker has already made his choice in revision 57
Edit: Actually, it looks like planetmaker has already made his choice in revision 57
http://dev.openttdcoop.org/projects/comic-houses/repository/revisions/57 wrote:Feature: Add 11 more houses. They follow the construction scheme: outline, b&w sketch, gray-scale, done
Last edited by petert on 24 Nov 2009 23:09, edited 1 time in total.
Re: [UNIV] Comic Set
I think he's keeping to the comic theme. I may be wrong.
I'd prefer it was kept comic.
Which gives the idea that perhaps it could be a replacement for toyland, and possibly with a kind of comic conversion, complete with vehicles, it could make it playable. ECS, I know works even in toyland, which is an interesting challenge, incidentally.
I'd prefer it was kept comic.
Which gives the idea that perhaps it could be a replacement for toyland, and possibly with a kind of comic conversion, complete with vehicles, it could make it playable. ECS, I know works even in toyland, which is an interesting challenge, incidentally.
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Re: [UNIV] Comic Set
Yes, the right most is the same for all. It's the final building, all construction finished. Basically that's my default image layout (with a random house chosen, showing all construction stages and the final building) which I use for all sprites so that I only have to get the alignment correct once and then have it correct and fixed for all houses at that very same time.petert wrote:Question: I can't really tell, but does the final building stage for all three of them look the same?
Not at all. I added more houses. I added them with the gray colour scheme. But it's not meant to be the final word and can be changed moderately easy... otherwise I wouldn't have asked here _after_ I commited thatpetert wrote:Is there a possibility for the houses to actually be constructed like the default grf houses? Or are you trying to keep the comic theme?
Edit: Actually, it looks like planetmaker has already made his choice in revision 57http://dev.openttdcoop.org/projects/comic-houses/repository/revisions/57 wrote:Feature: Add 11 more houses. They follow the construction scheme: outline, b&w sketch, gray-scale, done


Well, it is comic - that's what it's meant to be. But even comic-style could show in a comic-way "real" construction stages. But then... that's a whole artistic challange then on its own.Gremnon wrote:I think he's keeping to the comic theme. I'd prefer it was kept comic.
Yes, it works in toyland and it works in toyland deliberately (I even thought about making it toyland onlyWhich gives the idea that perhaps it could be a replacement for toyland, and possibly with a kind of comic conversion, complete with vehicles, it could make it playable. ECS, I know works even in toyland, which is an interesting challenge, incidentally.

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Re: [UNIV] Comic Set
Hello
About construction stages: I prefer version one, followed by the greyscale version.
*btw* It would be a pity if the set ends as toyland only set.
Tschö, Auge
About construction stages: I prefer version one, followed by the greyscale version.
*btw* It would be a pity if the set ends as toyland only set.
Tschö, Auge
Re: [UNIV] Comic Set
Why? Comics would suit toyland much better than temperate or other climates.Auge wrote:*btw* It would be a pity if the set ends as toyland only set.
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Re: [UNIV] Comic Set
Frosch proposed the same or something similar. The problem I have with this approach: I find no good sequence (or settings) of the usual image manipulation tools (colour selections, replacement, shifts,...) which give me the possibility to change parts of a house only. One would think it's easy. I tried, but I failed. But I'm not a pro with these kind of image tools either.XeryusTC wrote:Might I suggest something a but more like drawing? Like first the outlines, then a part colored in, then the next part and then the entire building ofcourse. You could just go with having half of it colored in or only specific colors/sides done first.
As I see it, this option would mean to hand-recolour every pixel. Well...
EDIT: and before I forget:
I enabled the generation of nightlies. They are as of today available from http://bundles.openttdcoop.org/comic_houses/nightlies/.
Also as of today, the NewGRF won't work in arctic anymore.
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Re: [UNIV] Comic Set
Nice job! I really like your signature with the comic houses grf in it. With what program do you make it?
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Re: [UNIV] Comic Set
I use gimp. It's a simple piece of a screenshot. Then added a layer with a gradient which is applied as brightness correction and on top the text.petert wrote:Nice job! I really like your signature with the comic houses grf in it. With what program do you make it?
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Re: [UNIV] Comic Set
I also noticed that style in the #openttdcoop banner. Did you make that too?
Re: [UNIV] Comic Set
Just to be different, I'd prefer a combination of (1) and (3), ie. as (1) but grayscale only until the final sprite.planetmaker wrote:Opionions? Critizism? Further Proposals?
Re: [UNIV] Comic Set
You could use a paint bucket (as Photoshop has, I'm sure GIMP has an equivalent) to replace an entire color by white. That way you can also create the construction stages in just a few clicksplanetmaker wrote:[Frosch proposed the same or something similar. The problem I have with this approach: I find no good sequence (or settings) of the usual image manipulation tools (colour selections, replacement, shifts,...) which give me the possibility to change parts of a house only. One would think it's easy. I tried, but I failed. But I'm not a pro with these kind of image tools either.
As I see it, this option would mean to hand-recolour every pixel. Well...

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Re: [UNIV] Comic Set
Doublepost! To show what I meant.
Alternatively you could add the red, green and blue channels one by one to also make a kind of inking impression, but then more like printing.Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

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Re: [UNIV] Comic Set
Nice job. Although the roof in the 3rd stage looks quite undeveloped compared to the rest of the house. Maybe color it in a bit?
Re: [UNIV] Comic Set
Ah, good to see that someone volunteered to code this set. 
Not sure what I think looks best of the different buildng stages. They all look good to me.

Not sure what I think looks best of the different buildng stages. They all look good to me.
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Re: [UNIV] Comic Set
Thanks for that. I actually always tried to select the colour before by masking it - and then filling in the selection. Maybe I should indeed give it a try w/o masking it beforehand and just choosing appropriately narrow colour matching and just filling a few times adjacent colour tones.XeryusTC wrote:Doublepost! To show what I meant.Alternatively you could add the red, green and blue channels one by one to also make a kind of inking impression, but then more like printing.
Seperating the colour channels is something I toyed with. At least the things I came up with looked terrible to me.
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Re: [UNIV] Comic Set
Hello
Originally (for Simutrans) it is a graphic replacement with german style buildings, streets and vehicles. So it would fit perfect the temerature climate (IMHO).
Tschö, Auge
The comic style buildings fits none of the schemes, neither the normal climates nor the toyland. So it fits all or nothing (thatswhy: "as toyland only set"). This said it could be used for toyland but also for all other climates (more or less). I like the idea to build it (in future) as a complete graphic replacement set.petert wrote:Why? Comics would suit toyland much better than temperate or other climates.Auge wrote:*btw* It would be a pity if the set ends as toyland only set.
Originally (for Simutrans) it is a graphic replacement with german style buildings, streets and vehicles. So it would fit perfect the temerature climate (IMHO).
Tschö, Auge
Re: [UNIV] Comic Set
Hi there!Auge wrote: Originally (for Simutrans) it is a graphic replacement with german style buildings, streets and vehicles. So it would fit perfect the temerature climate (IMHO).
Actually pak96.comic is a complete graphic set with a couple of climate styles (Germany, Italy, North Africa, Scandinavia, ...).
Therefore we could also make an Italy set or Austria/Switzerland set...
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Re: [UNIV] Comic Set
My thought actually was to make different kind of houses available depending upon the selected climate (toy, temperate, subarctic, subtropical) and maybe to allow some manual adjustments and selections via a grf parameter. E.g. scandinavian houses could go well in subarctic climate, the German and Austrian ones in temperate and Italian maybe in subtropical climate.
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Re: [UNIV] Comic Set
Nice work,
here comes my proposal. I liked the first quite much. Though I reduced the strength of the contours in the first and second stages.
I also like the grayscale version in version three (picture three), but it doesn't look to good between too colored variants.
here comes my proposal. I liked the first quite much. Though I reduced the strength of the contours in the first and second stages.
I also like the grayscale version in version three (picture three), but it doesn't look to good between too colored variants.
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