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Re: Improved Building Costs Patch + Additional Tax Patch
Posted: 31 Oct 2009 23:37
by bigos
Found small mistake in Vehicle Repair Cost. New version in first post.
Re: Patches that makes game harder
Posted: 01 Nov 2009 22:11
by bigos
I change name of topic...
And present you another patch (based on smallfly patch from
Coding Tutorial: Monthly Costs Per Track Tile ):
Improved Property Maintenance
For now it:
- adds monthly costs per depot
- adds monthly costs per track
- adds monthly costs per signal
Can be downloaded from
this post.
Re: Improved Building Costs Patch + Additional Tax Patch
Posted: 01 Nov 2009 22:14
by zedd
bigos wrote:You don't pay for each visit in depot. You pay only for repairs that means you pay only if Breakdowns since last service is not 0. And you pay for each breakdown. I'm not sure about inflation but if value of vehicle is affected by inflation then repair cost too. BTW inflation that we have in game now is so useless that that there is no difference if you use it or not.
Hmm I for one don't want to run my vehicles until they break down before paying for service and repairs on them...
Granted there are a few companies that operate in this manner but they usually don't survive very long and it is not at all realistic. Most people pay for maintenance on there stuff before it breaks down so it don't...
The entire break down concept should be changed. Companies with good service on there vehicles simply don't have any break downs. Well they have few but you can surely get like 99%+ uptime on your vehicles fleet if you spend enough money on service and new vehicles IRL.
Aircraft should also not break down they should be stopped before take-off if there is more then 1 in a million chance of this anything going wrong in the flight...
Re: Improved Building Costs Patch + Additional Tax Patch
Posted: 01 Nov 2009 22:32
by bigos
zedd wrote:
Hmm I for one don't want to run my vehicles until they break down before paying for service and repairs on them...
Granted there are a few companies that operate in this manner but they usually don't survive very long and it is not at all realistic. Most people pay for maintenance on there stuff before it breaks down so it don't...
The entire break down concept should be changed. Companies with good service on there vehicles simply don't have any break downs. Well they have few but you can surely get like 99%+ uptime on your vehicles fleet if you spend enough money on service and new vehicles IRL.
Aircraft should also not break down they should be stopped before take-off if there is more then 1 in a million chance of this anything going wrong in the flight...
You are right but I'm not so good to rewrite whole break down mechanism. This payment its more like fee for replacing parts that broken in last breakdown. I was thinking about making payment for each lost point from max. reliability of train - that will be more close to your "maintenance on there stuff before it breaks" concept but its still not perfect. Which idea is better?
Re: Patches that makes game harder
Posted: 05 Nov 2009 19:15
by bigos
Vehicle Repair Cost update - now cost of repair is also substract from "Profit this year:" in vehicle Details window.
Re: Patches that makes game harder
Posted: 09 Nov 2009 01:37
by petert
Re: Patches that makes game harder
Posted: 09 Nov 2009 17:54
by alhimiq
Hello!
I'm new here and I'd like to ask how to install/use *.patch files? I'd really like to use your improvements and would like to know, how to use .patch files. Thx!!
xzxz
Re: Patches that makes game harder
Posted: 09 Nov 2009 18:03
by Gremnon
Have a read of the topic stickied that says "How to apply a patch/diff file"
and then read the OpenTTD Wiki to find out how to compile on your system.
Re: Patches that makes game harder
Posted: 09 Nov 2009 19:43
by petert
alhimiq wrote:Hello, I'm new here and I'd like to ask how to install/use *.patch files? I'd really like to use your improvements and would like to know, how to use .patch files. Thx!!
http://www.tt-forums.net/viewtopic.php?p=828901 <---Bigos has already compiled them in this patchpack, go check that out.
Re: Patches that makes game harder
Posted: 17 Nov 2009 00:38
by bigos
Made new version of Additional Tax Patch - there was small probability that it can crush game. Also added ~1 year free from tax after company creation. File in first post.
Re: Patches that makes game harder
Posted: 17 Nov 2009 11:49
by Gremnon
Please read the thread stickied in this area labelled How to Apply a Patch/Diff file
Re: Patches that makes game harder
Posted: 17 Nov 2009 17:54
by petert
Re: Patches that makes game harder
Posted: 17 Nov 2009 21:10
by Auge
Hello
alhimiq wrote:I'm new here and I'd like to ask how to install/use *.patch files? ...
candyryan wrote:I'm new here and I'd like to ask how to install/use *.patch files? ...
Whow, I think I got a Déjà-vu ... tststs
Tschö, Auge
Re: Patches that makes game harder
Posted: 17 Nov 2009 21:15
by bigos
Probably same person...
Re: Patches that makes game harder
Posted: 17 Nov 2009 21:16
by petert
Most likely the same person, hoping to get another answer other than "to work".
Re: Patches that makes game harder
Posted: 18 Nov 2009 13:54
by bigos
There is new version of Additional Tax Patch - version 0.1 (r18159). Pushed by players that a lot of cash is waste I have added that all collected cash from taxes is assign to create new random industry. The price of such industry is 8 times bigger then normal (so single player game had to have company value ~1mln pounds to create 1-2 industry monthly from tax). I need you opinion if its to much - or industries should be more expensive.
Patch file in first post.
Re: Patches that makes game harder
Posted: 18 Nov 2009 20:01
by petert
Could you update all your patchfiles in the first post, I tried appling them to the latest trunk, but there are some failed hunks.
Re: Patches that makes game harder
Posted: 18 Nov 2009 20:39
by bigos
petert wrote:Could you update all your patchfiles in the first post, I tried appling them to the latest trunk, but there are some failed hunks.
Hmm for me everything works. Can you say something more? Where you failed?
Re: Patches that makes game harder
Posted: 18 Nov 2009 20:46
by petert
I will try again in a bit. Thanks for the test.
Re: Patches that makes game harder
Posted: 18 Nov 2009 20:54
by petert
Here, when I meant update the files, I meant all of them, IBC.diff doesn't work: