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Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 21:15
by Tattoo
Where do I find this, Digidampfman's German Station Pack (#1 Thru #4). I looked on the German site and nothing by that name. There are these tho, Bahnhofs-Bausatz Teil 1 - Bahnhofs-Bausatz Teil 4. Is this the same thing? Thanx..
Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 21:16
by FHS
Tattoo wrote:Where do I find this, Digidampfman's German Station Pack (#1 Thru #4). I looked on the German site and nothing by that name. There are these tho, Bahnhofs-Bausatz Teil 1 - Bahnhofs-Bausatz Teil 4. Is this the same thing? Thanx..
Yes, actually its called "Bahnhofs-Bausatz Teil 1 - Bahnhofs-Bausatz Teil 4".
Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 21:18
by Tattoo
Thanks but I copied and pasted the name so if it's wrong tell themm about it. I have no idea what it says. lol..
Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 21:45
by Tattoo
I installed this and it needs a file named USWH3BCR. There are others close to that name but not that one. And I just did a clean install a few days ago with all of them. All the US and Dekosoft stuff. Could this be from something else? Thanks..
EDIT: I'm going to redo this again and download everything new from AMI. It seems mine is older I guess but the web update says I have the lastest versions..
Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 22:05
by Plastikman
Tattoo wrote:I installed this and it needs a file named USWH3BCR.
Hold on.. there is a very good possibility it is not a released file... several of us use a DAT-crawler. There is a chance our crawler gets differant versions of the same packs... there are newer LTD1 and LTD2 packs then the public has... I didnt think all my beta testers had it...
EDIT: OK, after looking you need The Alco pack 1.0.1. Or 2.0 It looks like only 1.0 is posted on TT-F and the other ones are not publicly accessable on AMI.
Let me finish up some "work" work, and ill get that resolved. I'l either patch it into the map or release a basturd Alco pack of mixed 1.0.1 and 2.0 equipment.
EDIT:
Tattoo wrote:Where do I find this, Digidampfman's German Station Pack (#1 Thru #4). I looked on the German site and nothing by that name. There are these tho, Bahnhofs-Bausatz Teil 1 - Bahnhofs-Bausatz Teil 4. Is this the same thing? Thanx..
German Station Pack by Digidampfman can be found on AMI under AMI originals (I know it is not, But i had no where else to stick it for now) link is
http://www.amitrains.co.uk/downloads/Di ... ts_1-4.zip
OR... on the fanpage somewhere if you read german..... under trains/rail in a sub folder.
Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 23:23
by Plastikman
Doublepostage!
This gets a double post to make sure it is not missed.
LTD1 is now LTD1 Ver1.0.1.
your missing hopper is in there... and before whats his nuts says "No! Not another DL?!?!?"
Yes and it might be worth it if you loved the old pack.... MHQ units and some have Alco bogies under them (I dont remember how far i got in beta with that). this has been on my hard drive for over a year gathering digital dust.
If you ran the US patch before you got the update.... reinstall The Serpent again to patch these puppies.
Re: [REL] The Serpent scenario
Posted: 29 Sep 2009 23:30
by Tattoo
kewl. Thanks man. Now I can make me a new AMI Trains cd with everything new on it. You don't plan on renewing anyhing else in the near future that would make my cd obsolete again, do you? I wrote the other one about a year ago so I think it's a good time for a new one. Thanks for all your hard work with these awesome trains for Locomotion. I surely enjoy watching them in the game....
EDIT: Oh I forgot to metion that I just noticed that there is a new section on AMI Trains with Locomotion Tools. That's really kewl cuz I don't remember where I got everything. Thanks...
EDIT2: Do I get the updated pack from the link in your sig?
EDIT3: That did it. Everything working fine now. And I just realy like Zimmlock's Shed. That is badass. Thanks Zimmlock...
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 01:26
by kalvingp30fan
Damnit! you do it right after I installed the map, reinstalled the map again and it screwed up and i had to unistall lomo.
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 01:32
by Plastikman
kalvingp30fan wrote:Damnit! you do it right after I installed the map, reinstalled the map again and it screwed up and i had to unistall lomo.
haahaaa...
no seriously, that should not make a differance. the conrail pack can go on last before map. i just did the same thing to see if the locos work. reinstall this version over the old version after the map was installed.
i wanted to make sure the trains didnt sound like jets.
I put them first on the list incase i need to to patch them from the mega pack if this pack was an issue. (I sort of thought this this pack might be a problem)
Tattoo wrote:
EDIT: Oh I forgot to metion that I just noticed that there is a new section on AMI Trains with Locomotion Tools. That's really kewl cuz I don't remember where I got everything. Thanks...
Yeah, i have been busy today,, I even hacked AMI

and added new features. I hope andel does not notice
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 11:14
by Tattoo
This is a badass level Zimmlock. I've never played with any of Plastikman's Steamers and they are wicked. This level has plenty of room for different track configurations and I'm just enjoying the s*** out of it. I'm in 1959 now and I have a long way to go. I also never messed with your Sheds and think they are a great thing to have in there. I didn't mess with any platform mods because I was satisfied with what was changed with the Provo scenerio, but now I see what I've been missing out on. Thanks for the kewl map. I'll be busy on it for a while....

Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 16:57
by Zimmlock
Time for some screenies, i have started to play the map in its final shape. I ll post a lot of screenies with little tricks like how to stretch a station, its just going to be a story and you can follow my game.
I start building at Westfield forrest and transport lumber to Orange papermill.
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 17:01
by Zimmlock
more, and more ll come later, now i have payed back the loan i start to think big and ll not build stations less than 20 tiles long for a while.
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 18:16
by Zimmlock
Now its time to build some passenger stations at the small towns before they expand, i have a sort of standard station lenght, also given by the fact that you cant build larger than 80 tiles, for terminal passenger stations i mostly build 4 tracks 20 tile long and 3 track 20 tile for true stations.
At the terminals i use 3 tracks for longdistance and 1 track for local trains. At the screenies the construction of Orange Central Station a terminal.
The local track is 1 tile shorter than the other 3 this is because the mainbuilding consumes 1 tile of the maximum 80.
At the screenies for those who dont know you can see how to extend a station over 16 tile lenght.
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 18:19
by Zimmlock
more,
As you can see i do some road work to, dig a few tunnels under the station, this ll make the town expand on the other side as well.
Re: [REL] The Serpent scenario
Posted: 30 Sep 2009 21:36
by Benny
Okay, okay, I am ONE dat from the map now!
--- Sounds ---
SND103EN : --- Not installed!!! ---
Any idea what it is, where to get it and why I don't have it already?
Followed the tutorial 100% except renaming a folder to keep the US set installer from failing.
Re: [REL] The Serpent scenario
Posted: 01 Oct 2009 07:10
by Zimmlock
SDN103E
Thats the sound of the E33 and E44 electrics, it has to be in the mega pack.
Build a station at Westfield and started to run the first passenger train. The two track line is just layed, but ll be ajusted when needed. And that is when the industrys ll recieve their trackworks.
Re: [REL] The Serpent scenario
Posted: 01 Oct 2009 09:24
by Zimmlock
I continue to build passenger stations, at each town 1 except at New Franklin this town ll have 2 stations. The station at Laysville has no road tunnel, in the future i need the space between the central station and the foodplant.
Re: [REL] The Serpent scenario
Posted: 01 Oct 2009 09:31
by Zimmlock
Twinsburg station has two terminal tracks and 3 true. The station of North Glenworth is a little dull, but some variation is needed and i have no station tile left to make stationsbuilding. All these constructions have been made with just 4 profitable trains running. Time to make some more money

Re: [REL] The Serpent scenario
Posted: 01 Oct 2009 11:21
by Zimmlock
Now the real big work starts with the construction of the coal and ironore unload stations at Orange steelplant. As i have a standard for passenger stations i have them for freight stations to, this conserns the length of the platforms, the station space ll spann 32 tiles.
I use 23 platform tiles for 3 track stations and 30 for 1 track.
At the steelplant i build 2 unloaders 1 for coal and 1 for ironore both 3 track, to keep the catchment area of the lower station over the steelplant i had to hide a platform tile underground.
Re: [REL] The Serpent scenario
Posted: 01 Oct 2009 11:30
by Zimmlock
The passenger line from Orange to Westfield crosses the entrance track to the steelplant, a unwanted situation, the first track crossing bridge has been build.