Re: Pathfinder penalty for road vehicles (r17469)
Posted: 08 Sep 2009 11:06
I ment the line up if there A LOT of lorrys/bus in a line at this time the game moves them all to one side of the road evern if they can use both
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As said before, just on top of post of yours, no such patch does exist.2007Alain2007 wrote:I ment the line up if there A LOT of lorrys/bus in a line at this time the game moves them all to one side of the road evern if they can use both
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Thanks for your praisesulai wrote:Since most AI's flood roads with buses, this is a very useful patch. Now its possible to build a bypass if a town or bridge is stuck with vehicles. Thanks for the good work!
EDIT: Seems it doesn't work with bridges and tunnels: There is no penalty for Vehicles on bridges or in tunnels.
Then start showing you're a competent developer and we might grant you "OpenTTD developer" rights so you can commit it; after it's properly tested and benchmarked ofcourse.changnian wrote:I want this feature in trunk.
Are you serious? I've offered my skills as a graphics designer but this is not developing software. I have never pretended to be a competent (software) developer of any kind; I'm an old hardware dog. I am quite busy pushing ahead with a couple of Perl projects but I intend them as a route to competence not the result of it. The most aggressive claim I'll make (in this direction) is that, as a longtime professional in a field where "errors" can require a fire extinguisher and a call to the parts house, I exercise somewhat more discipline than the average software developer.Rubidium wrote:... start showing you're a competent developer and we might grant you "OpenTTD developer" rights...
Small question - what is required to marge the patch with trunk?Terkhen wrote:There has been a lot of changes to the pathfinder code in trunk lately. As a result the patch had a lot of rejects, but they were easy to solve (mostly related to the addition of new penalties to YAPF and NPF and a reorganization of the pathfinder code files). Here is a version updated to r18429.
In my case, a basic grasp of how the pathfinder works before I do anything pathfinder related. I reckon that performance issues and general usefulness must be taken into account, for example.Kogut wrote:Small question - what is required to marge the patch with trunk?