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Re: Irwe's houses
Posted: 04 Jul 2009 09:00
by Irwe
Great! Maybe I'll start on a gas station or something else.
Re: Irwe's houses
Posted: 04 Jul 2009 10:29
by Sabret00th
Personally I don't see anything to add there, so make another building, please.

Re: Irwe's houses
Posted: 04 Jul 2009 11:14
by andythenorth
Hope you don't mind, I had a quick play with it. Whether my version is better is subjective, but here's the two for comparison:

- Irwe original
- general%20store%20building%202.png (1.65 KiB) Viewed 2099 times

- ...a few tweaks
- general_store.png (1.71 KiB) Viewed 2101 times
Lots of small changes:
- roof on the right is reshaded - rear / side faces now distinct. Lost the tile pattern though, maybe that needs putting back.
- NE / E / SE faces get single pixel highlights. NW / W / SW get single pixel shadows
- added some darker pixels where roof / walls meet, and at ground level. Also a few anti-aliased pixels to blend roof and walls, but XeryusTC is better at that than me.
- made a few tweaks to windows. I think the entrance door / windows could also be tweaked, but I left those alone as you may have reasons for doing them the way you did (and I'm not sure what they need!)
- shadow pixels by the roof chimney
I have another idea, something which has helped my small buildings, back in a minute...
Ok...sometimes adding lawns helps. Dunno if it does here. Also there are some additional shadow pixels on the ground, by the walls, and the plant pots.

- general_store_2.png (1.74 KiB) Viewed 2090 times
cheers,
Andy
Re: Irwe's houses
Posted: 04 Jul 2009 11:27
by Irwe
Yours look better from my point of view. I like what you did with the roof, its more smooth then the original.
The store this building is based on is shown in the two pictures below. (I took them about 30 minutes ago

)
Re: Irwe's houses
Posted: 04 Jul 2009 11:44
by andythenorth
Also, I've been looking at the game again, and I think I'm lighting roofs all wrong. The NE face is shaded dark in original TTD buildings; I'm shading it light.
Given that light comes from the right I think Simon Foster might have drawn roofs wrong as well? Probably this is deliberate because it just looks better in game, even if it's wrong (or is it actually correct, and I'm wrong)?

- lighting_directions.png (382.96 KiB) Viewed 2081 times
Re: Irwe's houses
Posted: 04 Jul 2009 11:55
by Irwe
Simon Foster probably drew roofs wrong on purpose to make them look better ingame. For me the shading on the store looks correct.
Re: Irwe's houses
Posted: 04 Jul 2009 11:59
by andythenorth
Irwe wrote:Simon Foster probably drew roofs wrong on purpose to make them look better ingame. For me the shading on the store looks correct.
Well now I've spotted the problem, I'm going to redraw FIRS building roofs to fit with TTD default style

Otherwise things look odd. Game style is more important than realism

Re: Irwe's houses
Posted: 04 Jul 2009 12:07
by Irwe
andythenorth wrote:Irwe wrote:Simon Foster probably drew roofs wrong on purpose to make them look better ingame. For me the shading on the store looks correct.
Well now I've spotted the problem, I'm going to redraw FIRS building roofs to fit with TTD default style

Otherwise things look odd. Game style is more important than realism

Good thing you discoverd this now rather then after all FIRS industries were drawn.
Re: Irwe's houses
Posted: 04 Jul 2009 12:56
by FooBar
andythenorth wrote:I'm going to redraw FIRS building roofs to fit with TTD default style

Otherwise things look odd. Game style is more important than realism

I don't think it's actually that noticable in FIRS. Also look at the default TTD industries first. They seem to be shaded rather inconsistently... But by all means go see by yourself and change things if you think it's necessary.

Re: Irwe's houses
Posted: 04 Jul 2009 23:05
by Eddi
honestly, the "common" people would never notice, you have to look for shading errors to find them
this point is supported by the fact that people have been playing this game for 15 years and nobody noticed
Re: Irwe's houses
Posted: 04 Jul 2009 23:25
by Padshance
i like the last one ^^ keep making good homes and buildings

Re: Irwe's houses
Posted: 06 Jul 2009 18:01
by Irwe
My next building, flats based on the building I lived in my whole life untill now (recently moved). It's not done yet but this is what I have for now.
Re: Irwe's houses
Posted: 06 Jul 2009 18:08
by maquinista
Irwe wrote:My next building, flats based on the building I lived in my whole life untill now (recently moved). It's not done yet but this is what I have for now.
It's very good.
I recommend You that is better draw the construction stages (1, 2 or 3) and a version with snow.
Re: Irwe's houses
Posted: 06 Jul 2009 18:47
by andythenorth
Irwe wrote:My next building, flats based on the building I lived in my whole life untill now (recently moved). It's not done yet but this is what I have for now.
Pretty good. Chimneys?
Re: Irwe's houses
Posted: 06 Jul 2009 18:59
by Irwe
maquinista wrote:Irwe wrote:My next building, flats based on the building I lived in my whole life untill now (recently moved). It's not done yet but this is what I have for now.
It's very good.
I recommend You that is better draw the construction stages (1, 2 or 3) and a version with snow.
construction stages will come, as for the snow version I havn't decided if these buildings only will be in temperate or other climates aswell.
andythenorth wrote:Irwe wrote:My next building, flats based on the building I lived in my whole life untill now (recently moved). It's not done yet but this is what I have for now.
Pretty good. Chimneys?
I was thinking that.
Re: Irwe's houses
Posted: 06 Jul 2009 19:10
by Irwe
Chimneys... maybe some kind of parabolic antenna. People want there TV shows!
Re: Irwe's houses
Posted: 07 Jul 2009 08:43
by Irwe
First construction stage done for the flats.
Re: Irwe's houses
Posted: 07 Jul 2009 21:59
by Padshance
awesome

keep going mate

Re: Irwe's houses
Posted: 08 Jul 2009 08:09
by Irwe
Before I continue on the construction stages I just had to remake the balconys.
Re: Irwe's houses
Posted: 08 Jul 2009 12:42
by davidx123
total awesome!
maybe you should also make police station?