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Re: Bilbo's multiplayer patch pack v2 (for OpenTTD 0.7.0)

Posted: 25 Apr 2009 13:51
by Bilbo
Well, the large map patch, while not affecting the game in any way when smaller size is used (and thus having network+savegame compatibility in that case), it technically is not compatible with unpatched version, since if you use larger map sizes (on server or in savegames), the game then won't work with unpatched version.

Therefore it won't be added to this patch pack, though you are free to add it and compile it for yourself. Client compiled with large map patch will be able to connect to servers without it.

Considering the slowness, it is not there on purpose, but tile loop eats cpu proportinately to number of tiles on map. For 2048x2048 map the CPU usage from tileloop is about 5-10% on modern CPU's, but 8192x8192 map have 16 times more tiles, so the tile loop alone can easily clog even the fastest CPUs ....
It can't be easily solved, otherwise I would've done it already :)

Also, any further discussions about large map patch should go to its thread. The link is here:

http://www.tt-forums.net/viewtopic.php?f=33&t=33137

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 13 Jun 2009 19:13
by Bilbo
I have updated the patchpack to 0.7.1

Get the patch and/or windows binaries in the first post.

Edit: forgot to mention the server list filter was updated to newer version.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 14 Jun 2009 18:53
by Ammler
Bilbo wrote: Password on commandline - Patch by Progman. Allow giving password on commandline
Since it is in trunk and therefor removed from the patch queue, you might change that link to something else: http://bugs.openttd.org/task/570

Greets
Ammler

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 28 Jun 2009 13:54
by LittleHelper
Thanks for your great work, Bilbo, appreciated! :D
Is there any chance to include the "daylength" patch ? :?:
Greetz

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 28 Jun 2009 14:21
by Ammler
LittleHelper wrote:Is there any chance to include the "daylength" patch ? :?:
Bilbo wrote:I decided to put up a multiplayer patch pack. I collected useful patches that maintain network and multiplayer compatibility
That should answer your question. :-)

Greets
Ammler

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 14 Jul 2009 00:59
by petert
Hi,
Unfortunately, all my favorite servers are still on 0.7.0, and I'm having trouble patching 0.7.0 my self, whenever I try to use "Branch/Tag" on the 0.7 source (in TortoiseSVN) and find 0.7.0, and click ok it tells me

Code: Select all

Path: tags/0.7.0 already exists
even though it doesn't........anyway, thats besides the point, does anyone have (or can get) a precompiled binary of the patchpack v2, for 0.7.0?
Peter

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 14 Jul 2009 05:38
by DaleStan
"Branch/tag" *creates* a branch.
"Switch" ... um ... switches to an already-created branch.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 14 Jul 2009 13:42
by petert
DaleStan wrote:"Branch/tag" *creates* a branch.
"Switch" ... um ... switches to an already-created branch.
Thank you! I will try another test compile in a few moments! :bow:


EDIT: here is the 0.7.0 patchpack if anyone still goes on 0.7.0 servers ;-)

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 30 Jul 2009 19:18
by 2007Alain2007
will there be More conditonal orders i have asked to patch packs to added this and see who come back to me with it added

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 30 Jul 2009 22:48
by petert
2007Alain2007, don't copy and paste the same question to 3 different patchpack topics, then wait for which one caters to you.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 30 Jul 2009 22:49
by 2007Alain2007
both of theres have good and bad ponits one has one pact h i want and one has the other patchs i want

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 30 Jul 2009 23:57
by petert
Use this patch.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 01:32
by Bilbo
2007Alain2007 wrote:will there be More conditonal orders i have asked to patch packs to added this and see who come back to me with it added
I am afraid that no - more conditional orders change the network protocol by adding few additional types of order, therefore breaking network compatibility. Therefore I can't add it to this patch pack. Sorry.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 11:04
by Razmir
Can we expect this patch for OpenTTD 0.7.2? (pretty please :) )

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 11:09
by Yexo
Razmir wrote:Can we expect this patch for OpenTTD 0.7.2? (pretty please :) )
Have you already tried to apply the 0.7.1 patch to 0.7.2?

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 11:32
by Razmir
Yexo wrote: Have you already tried to apply the 0.7.1 patch to 0.7.2?
No, I am busted. Lazybones. Although I tried to compile OpenTTD once under Cygwin to make Windows binaries, it is long enough to remember how exactly it worked, so I tend to wait till I see Windows binaries done by someone more experienced...
So another question. Would it be much of me to ask you to compile 0.7.2 version with this patch (again pretty please :) )

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 11:34
by Yexo
Razmir wrote:So another question. Would it be much of me to ask you to compile 0.7.2 version with this patch (again pretty please :) )
Yes :). I don't have a C++ compiler here, and when I'm home I'm not going to spend my time compiling patch packs.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 16:06
by Razmir
Yexo wrote:I'm not going to spend my time compiling patch packs.
I understand that...

Now after half a day I tried everything what I was able with http://wiki.openttd.org/Compiling_on_MinGW and TortoiseSVN. I am able to succesfully compile 0.7.2 version. But after applying Bilbo's patch compiling ends with error. I can do no more with my powers.

So, if there is good soul who can do it better than me, please do, if you can spend some time compiling patch packs.

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 17:01
by petert
You sound exactly like me when I was learning how to compile.

Meanwhile, I will try to compile and patch and see if anything happens.

Razmir, could you maybe post a link which shows your error messages? Or maybe a binary?

Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)

Posted: 04 Aug 2009 17:35
by Razmir
petert wrote:Razmir, could you maybe post a link which shows your error messages?
patch -p0 < bilbo-mp-patchpack-v3-0.7.1.diff &> patch.txt
make &> make.txt