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Re: Option to use built-in AI...

Posted: 06 Feb 2009 09:25
by jui-feng
What exactly do you mean by "lag"? And which AI causes it?

I tried AdmiralAI and Pathzilla w/ "10k CPU cycles"-setting and didn't notice any lags. Of course, the map was not that big and there were only about 400 vehicles total, but then I'm on a single-core 2,6ghz CPU.

Re: Option to use built-in AI...

Posted: 06 Feb 2009 09:51
by Rubidium
wozzar wrote:I agree the lag is unacceptable with the NoAi in OTTD and needs to be addressed.
... by wozzar by decreasing the number of opcodes in Advanced Settings.

Re: Option to use built-in AI...

Posted: 06 Feb 2009 09:55
by TrueBrain
Or change the 'building speed' of AIs to something else than VERY HIGH. That could even kill your CPU with the old AI :)

Re: Option to use built-in AI...

Posted: 06 Feb 2009 10:06
by maxorator
I have just one question. Does OpenTTD compile the scripts into bytecode?

Re: Option to use built-in AI...

Posted: 06 Feb 2009 10:11
by Rubidium
Yes, it does.