Page 2 of 7

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 17:55
by Digitalfox
DaleStan wrote:
Digitalfox wrote:You can now have for example 10000 ships, 10000 planes, 10000 Road Vehicles, 10000 trains, 10000 Wagons and 10000 trams
No, you can't. At most, you can have 16384 total rail engines+rail wagons. And the same for roadvehicles+trams.
According to peter you may be wrong..

But hey I'm not the expert, just a player so just talk with him :)

Anyway I edited the topic entry so it doesn't confuse anymore :)

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:14
by Startrekkevster
hey in the last post u mentioned something about editing the csv file. does openttd actually have some because all the 1s ive had so far dont have any csvs with them. sorry to be a nuisance again :oops:

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:18
by Digitalfox
Startrekkevster wrote:hey in the last post u mentioned something about editing the csv file. does openttd actually have some because all the 1s ive had so far dont have any csvs with them. sorry to be a nuisance again :oops:
Listen you have to start the game and then close the game for it to create a openttd.cfg file..

Then just edit with the notepad the line * dynamic_engines = false * to * dynamic_engines = true *..

And start a new game..

It's just that.. :)

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:30
by peter1138
Or just change the setting in the patches window... don't change it mid-game though.

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:34
by Startrekkevster
ive done what uve said and it now has a openttd.csv file but after 20 mins after sifting through it theres no dynamic engine bit :? could some1 perhaps send a copy of csv file. thanks again.

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:35
by Roest
What's it with you and your obsession about a .csv file?

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:38
by Digitalfox
Startrekkevster wrote:ive done what uve said and it now has a openttd.csv file but after 20 mins after sifting through it theres no dynamic engine bit :? could some1 perhaps send a copy of csv file. thanks again.
Are you replacing the build I made with other from some other pack or something?

You have to play with my build or use the nightly now available from here http://www.openttd.org/nightly.php

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 18:46
by Startrekkevster
no only adding the files that openttd needs to run

EDIT have now got it working in game. i used the latest nightly version & loaded up the patch screen on main menu & the option was under vehicles. thanks to every1 for your help :) :) :) :)

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 20:25
by zypa
wow!
That's really great!

Thanks peter! :bow:

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 30 Apr 2008 20:41
by PhilSophus
Digitalfox wrote:
PhilSophus wrote:Is it possible to combine the original vehicles with some from NewGRFs? From a first look, it doesn't seem so, or am I missing something? That would be great for e.g. monorail vehicles, which no train set I know has.

Nevertheless, enginepool is a great improvement :D
If you load one of the original grf, for example original trains it will load by side of other newgrf ;)

So you will have original trains and new newgrf trains ..

Use the attach file made available by peter :)
Thank you! I already had the feeling that it could be possible by a trick like that :wink: I guess the NewGRF pretends to override the vehicles but effectively doesn't change them.

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 08:56
by tb2571989
Yes, but will a computer be aable to handle 16384 trains? It'll crash before you get to 5000.

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 09:02
by Alberth
tb2571989 wrote:Yes, but will a computer be aable to handle 16384 trains? It'll crash before you get to 5000.
Train types, not trains

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 09:06
by Zephyris
I get the impression this provides support both multiple GRF loading and extended vehIDs, so...

How do sets cross-talk, eg with restricted attachment of wagons?
Which vehIDs are valid for which vehicle type?
How do you use a word for vehID?
How does TTDPatch react to an "invalid" vehID?

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 09:46
by tb2571989
Oh. my bad. I should of read the post properly.

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 11:47
by DeletedUser21
Wow this is cool!

Bring out the insane big sets! :P

*Updated the sticky about guidelines for creating a new set.*

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 12:08
by Mchl
I propose a new challenge game type: Don't use same engine more than once! :lol:

---
edited: typo

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 13:50
by tb2571989
I'd like the DBset XL carriages with the TIM and asiastar please.

With a side order of fries, and a coke! :P

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 16:34
by Digitalfox
Updated first post for better understanding of how it works :)

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 16:34
by Digitalfox
tb2571989 wrote:I'd like the DBset XL carriages with the TIM and asiastar please.

With a side order of fries, and a coke! :P
Use the original grf provided in first post ;)

Re: You can have 65535 types of vehicles to choose since r12924!

Posted: 01 May 2008 18:57
by watcher99
wow, that's just sexy... Didn't know of this recent feature change... Time to do some serious playing again after adding more patches I want to the latest svn. Woohooo :bow: