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Re: [32bpp] Extra zoom levels Graphics
Posted: 04 Mar 2008 10:57
by Roujin
That's not possible for the same reason as I posted (vehicles are drawn OVER these signs).
Not without a patch that changes how it's drawn, at least.
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 11:56
by Korenn
sometimes one way signs like this are painted on the road deck, much like other markings.
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 12:31
by DeletedUser5
Because it is called as it is, I decided to post something I'm actually coding - grass by Alltaken. I've got his permission and I'm going to code all those graphics ( on the beginning temperate climate ). So just wait and other will come soon.
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 13:15
by Zephyris
Surely the fact road vehicles are drawn over road markings doesn't matter for the no entry sign, no vehicles ever going to drive over that!
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 18:24
by DeletedUser5
Three another tars: first, second and third stage of farms.
Tars removed see page 3.
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 18:26
by Roujin
Zephyris wrote:Surely the fact road vehicles are drawn over road markings doesn't matter for the no entry sign, no vehicles ever going to drive over that!
methinks trams do not care for one way roads...
edit: confirmed.
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 19:20
by LordAzamath
Ok.. I now rerendered the transmitter. It needs pngcodecing but any of you could do it aswell

Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 22:27
by maquinista
lordazamath wrote:Ok.. I now rerendered the transmitter. It needs pngcodecing but any of you could do it aswell

I like it

, but is smaller than the other transmitter:
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Mar 2008 23:57
by maquinista
This is a coded PNG file for the transmisor:
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 00:21
by GeekToo
I agree that it is rather small, compared to other objects.
Another remark: the cables can use some more anti aliasing, they do look rather jaggy
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 00:23
by athanasios
I think it needs to be at least 3 times taller.
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 06:13
by LordAzamath
Is this better? I think you can use the previous ones for normal zoom...
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 07:15
by athanasios

: Yes sir!
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 07:21
by LordAzamath
And now with more OSA

Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 07:21
by Trond
But it looks cooler with the plates lower down and a thinner top, like the previous one. IMO anyway
OSA?
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 07:38
by LordAzamath
OSA is OverSAmpling... Basically the same as antialiasing
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 08:10
by Trond
Ok 2 the OSA
But still, this one looks similar from bottom to top, while the others have string at top... So in full zoom the strings on top dissapears? Thats not how I would suppose the transmitters to work in the area where I live
Also in the middle of the later one, there seem to be some red dots leftover from where the disc was in previous version of your transmitter...
Dont mean to pick on you, just stating my view
EDIT: see pic for marked missing part...

- 2601_z0.png (10.35 KiB) Viewed 9996 times
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 09:19
by RSpeed tycoonfreak
maquinista wrote:This is a coded PNG file for the transmisor:
Maquinista, where can I download that grass?
I searched everywhere to find the grass that machtched the grass around the 32bpp railway and roads but I could'nt find it...

Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 09:21
by DeletedUser5
If you looked on wiki you could do it a lot of time before. Grass with grid lines:
see wiki. Read a note and you have it.
@EDIT: And now new tar: arctic grass.
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Mar 2008 09:56
by RSpeed tycoonfreak
No, I had that grass already, but I meant the grass whats on the same title as the roads (see screenshot)