
Also, any chance you can skip appending 'M' to the revision number? I'm not sure it's really needed. The changes for the maemo port don't cause any network desyncs that I've noticed so-far, and it's just one more pain in the arse to change on compile time.
Great work so-far, it's running quite smoothly. Scrolling around a large 512x1024 map on a multiplayer server is a bit slow and choppy (Pretty tollerable when you consider the size of the device sitting in your hands), but the overall game simulation still remains smooth, regardless of how many newgrf's I cram in to my games
