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Re: Needing help transforming trg*.grf files to 2cc

Posted: 10 Dec 2007 12:41
by Bilbo
DaleStan wrote:
Paffy Duck wrote:(is GRFMaker Linux Compatible?)
It might run under wine. It's written in a dialect of Pascal that I believe is not readily source-portable to Linux, though.
Well, for Linux there is Freepascal (opensource pascal compiler) and Kylix (sort of closed-source delphi-like, but no longer supported thing from Borland, but there is some basic free version out there). Not much choices, but I think porting it should be possible, perhaps ...

Re: TTDVehs in 2cc [dev]

Posted: 10 Dec 2007 16:26
by BlueEagle_nl
At this moment I am redrawing the original graphics, and also adding some livery overrides for pax and mail wagons for the dual-headed locs. But, yours look good as well. Perhaps I'll add them later on.

Re: TTDVehs in 2cc [dev]

Posted: 10 Dec 2007 16:54
by Zephyris
Though don't feel obliged if you don't want to! I just wasn't going to use them myself and thought you might want!

Re: TTDVehs in 2cc [dev]

Posted: 12 Dec 2007 17:24
by BlueEagle_nl
FIRST RELEASE: SEE FIRST POST

Please let me know what you think of it

Re: TTDVehs in 2cc [dev]

Posted: 12 Dec 2007 18:57
by Slye_Fox
Got a pic?

Re: TTDVehs in 2cc [dev]

Posted: 12 Dec 2007 19:45
by Zephyris
A screenshot, not dual company colours yet...

Re: TTDVehs in 2cc [dev]

Posted: 14 Dec 2007 19:26
by BlueEagle_nl
Thanx Zephyris for the screenie.
2cc is not yet implemented in the SH125-override. This will be in the next release (think I'll make the lower white/silver banner the second CC. Vote in the poll for this)

Also I actually wanted to make the SH125-Passenger coaches just a little bit larger, just like the Dutch Trainset Passenger Coach does from the 1980s. But, who knows how to do that?

Re: TTDVehs in 2cc [dev]

Posted: 14 Dec 2007 19:34
by Zephyris
By a bit larger do you mean a bit longer?

Re: TTDVehs in 2cc [dev]

Posted: 16 Dec 2007 18:35
by BlueEagle_nl
yeah, just a little bit longer, so that the coaches link up a bit better and the white line runs along a bit better. Which, I think, could be the 2cc-part of the SH125-engine and coach.

Also, I'm now working on a mail- and goods van for the SH125.

Afterwards, I'll be doing the other MUs

Re: TTDVehs in 2cc [dev]

Posted: 16 Dec 2007 23:56
by Zephyris
To make the vehicles longer so they fit together seamlessly simply increase the length of the graphics, and increase the size of the real sprites to account for this. The larger sprites will probably need some realignment - it might be worthwhile finding an existing newgrf with wagons how you want them, then decode that to find the sprite dimensions and alignments used...

Re: TTDVehs in 2cc [dev]

Posted: 17 Dec 2007 10:04
by BlueEagle_nl
Ok. I'll re-try making slightly longer coaches. The next update will contain the SH125 Pax-, Mail- and Goods vans, as well as the regular liveries of these wagons plus the coal wagon in 2cc.

Re: TTDVehs in 2cc [dev]

Posted: 18 Dec 2007 16:45
by DJ Nekkid
it looks like it is only 1 pixel from beeing "seamless", try to add a pixen in the _ view, and check

Re: TTDVehs in 2cc [dev]

Posted: 18 Dec 2007 17:05
by BlueEagle_nl
Problem's already solved. Only the loc on both ends, pointing to all left directions, and pointing straight upwards, has to be slightly adjusted.
The Pax carriages are now a few pix longer (one extra window has been added), and are seamlessly fitting now.