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Posted: 28 May 2007 22:28
by rav
I bet you'll fix a UTF-8 error in it, but I hope it'll be the passengers with destinations patch integrated

Posted: 28 May 2007 22:52
by ddream
9990 - new industries, 10k - 0.6 RC1. Yes I'm an optimist :)

Posted: 29 May 2007 00:17
by Dave
A .txt file added saying "OTTD's developers have decided that, actually, they hate you all and have stopped developing OTTD just to be spiteful b******."

It would be amusing, at least.

Posted: 29 May 2007 05:49
by Grolsch
peter1138 wrote:But 32bpp graphics are already in trunk...
Then where can I enable it?

Posted: 29 May 2007 06:55
by peter1138
The game's icon is 32bpp graphics and it's in trunk... :roll:

Posted: 29 May 2007 14:43
by rav
how about signals on bridges and in tunnels? :p

Posted: 30 May 2007 15:53
by TrueBrain
12 revisions left... I read some pretty interesting things already :)

Posted: 30 May 2007 18:08
by Red.xiii
TrueLight wrote:12 revisions left... I read some pretty interesting things already :)
:shock: too true....

Code: Select all

Commit by belugas :: r9976 /trunk/src/ (4 files in 2 dirs):
-Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too 

Posted: 30 May 2007 18:38
by rav
we're beginning the countdown: 10 revisions left!

Posted: 30 May 2007 18:52
by Ailure

Code: Select all

Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
-Implemented every possible feature, including the new map array.
...ok that was just lame. :wink:

Posted: 30 May 2007 19:09
by RainierWatcher

Code: Select all

Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
-Implemented every possible feature, including the new map array.
-including feature to become a complete OTTD operating system to substitute for any OS you have
Now if only it were the case.

However that would prove that god exists, and as he says without faith he is nothing, it is proof and he disappears in a puff of logic. :lol:

Posted: 30 May 2007 20:18
by _klaus_
they'll make it y10k safe, for sure...

Posted: 30 May 2007 20:25
by Korenn
Ailure wrote:

Code: Select all

Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
-Implemented every possible feature, including the new map array.
...ok that was just lame. :wink:
laughed out loud... really did :D

Posted: 30 May 2007 20:26
by Wolf01

Code: Select all

Commit by AllTheDevsteam :: r10000 /trunk/src/ (∞ files in ∞ dirs): 
 - Release of OTTD 1.0
just a dream XD

Posted: 30 May 2007 20:39
by pecet
I think they just skip this number, I saw at least once skipped revision number ;] (i mean svn log just not shown changes and this number)

Posted: 30 May 2007 20:59
by XeryusTC
pecet wrote:I think they just skip this number, I saw at least once skipped revision number ;] (i mean svn log just not shown changes and this number)
Those are commits to branches, but maybe they will create a dummy branch to not have a r10k and delete it right after for r10k1.

Posted: 30 May 2007 21:14
by rav
(∞ files in ∞ dirs)
ouch, I wonder how to uncompress it.. :P

7 more to go..

Posted: 30 May 2007 21:19
by Sacro
rav wrote:
(∞ files in ∞ dirs)
ouch, I wonder how to uncompress it.. :P

7 more to go..
You just need a turing machine...

Posted: 31 May 2007 05:28
by gkirilov
6 left :D

come on guys. You can do it 8)
(i bet all the devs are waiting someone to commit 5 revs so they can commit the r10k)

Posted: 31 May 2007 07:17
by DeletedUser21
The final spurt has begun...

I see Peter at the lead... wait... NO! It's Truelite gaining in on him... WOW! would you LOOK at THAT!!! It's Belugas that passed them both! Amazing, this is the match of the century! Who will do it, who won't. :P

Waiting what will come next. :P