Page 2 of 3
Posted: 24 Mar 2007 17:23
by Ben_K
That is 100 times better!! Wow! (Not that it was bad to start with, Im just very impressed by your learning

)
Posted: 24 Mar 2007 17:30
by Sleepie
Wow, that last picture is so awesome, kudos

Keep it up.
Posted: 24 Mar 2007 17:55
by Laick
Wow, thanks!
Here is the screen (mock-up)
Posted: 24 Mar 2007 19:36
by Laick
I've tried to code it, only as replacment, to see how it is looking in game, but grfcodec writes this:
Code: Select all
NFO file missing header lines and version info
Here is the NFO:
Code: Select all
0 * 4 00 00 00 00
1 * 8 08 06 "TW" 03 05 01 "Block of flats" 00 "by Laick" 00
2 * 4 01 00 09 06
3 * C:\Documents and Settings\*censored*\My Documents\My Pictures\Download\Obrazky\pic_101.pcx 01 10 09 31 86 31 0
Where is a mistake?

Posted: 24 Mar 2007 22:11
by DaleStan
Exactly what GRFCodec says. The three header lines are missing. Go reread the NFOFoundations page.
Also, that grfid is reserved; change the grfid.
Posted: 25 Mar 2007 15:43
by SuperTycoon
Laick wrote:SuperTycoon:
Realistic windows? Hm, and what about this

?
Ad roof: I've improve it
Ad shading walls: Do you mean shading as I made on the right side of the building?
Wow! That really is much better! Well done, you're coming along extremely well. Now we just need to find you a coder for these wonderful creations

Posted: 26 Mar 2007 05:50
by Raichase
Looking good - randomisation looks far better than rendering!
Posted: 26 Mar 2007 08:00
by Wile E. Coyote
Wow! More communist buildings! I really like them!

Posted: 28 Mar 2007 11:33
by Laick
Here is the first preview of my current work - gravel platforms set:
These platforms are good for country stations, instrudial stations or for additional rails of big stations.
WIP: buffers, station building
Posted: 28 Mar 2007 13:52
by klogg
When I look at your building, especially these little yellow entrance lights
I get a slight feeling that the building stands on some sort of stilts.
Like building build in the water, know what I mean?
I think this is because of the little lights that touches the building at the bottom.
Also they are really bright.
I think you would not see them as bright from the viewers distance.
Maybe try to make them more bluish or light grey.
klogg
Posted: 28 Mar 2007 14:26
by Laick
klogg: Oh, sorry, that lights are only components of the roads what were there before I made that mock up

. Building didn't wrap them

Posted: 29 Mar 2007 22:36
by Raichase
Laick wrote:Here is the first preview of my current work - gravel platforms set:
These platforms are good for country stations, instrudial stations or for additional rails of big stations.
WIP: buffers, station building
That looks COOL. Just what I had in mind for a dirty, rural steel mill station or something.
Posted: 30 Mar 2007 07:31
by Laick
more...
Posted: 30 Mar 2007 15:30
by Laick
and another one:
truck - train transfer
Posted: 30 Mar 2007 16:35
by ISA
It's cool! But why you don't make it (Platform) between 2 station railroad track! In this way You can build/draw bigger and detailed building! (hope You understand what I mean!) And AFAIK it possible to code to so... Keep up Your cool work!
Posted: 30 Mar 2007 16:38
by DeletedUser21
Wow! That looks amazing! How long have you been practicing on drawing? It's a really nice addition to industrial areas.

I hope it will be OTTD compatible aswell.

Posted: 30 Mar 2007 18:11
by Laick
ISA: Like this?
EDIT: Replaced with new version with lamps and more details
Posted: 30 Mar 2007 18:43
by m3henry
nice, mabey think about making it longer so that you can have a longer platform
Posted: 31 Mar 2007 01:40
by ISA
Laick wrote:ISA: Like this?

Almost

But Yours is way better from that what I mean!
Posted: 31 Mar 2007 11:38
by Dave
What you need also is just a full building block, so you can have more than one length, as m3henry proposed.