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Posted: 24 Mar 2007 00:13
by PikkaBird
sootynz wrote:I've tried it with only the UKRS and Elrailsw grfs activated, but still the same.
Well there is no food cargo in temperate, unless you're using an industry grf...
How about some screenshots?
Posted: 24 Mar 2007 08:34
by m3henry
you need an industry set for temperate that has a food industry chain in it.
That reminds me, why was food never put in UKRSi?
Posted: 24 Mar 2007 11:11
by WWTBAM
because theres no houses or buildings to accept it.
Posted: 24 Mar 2007 20:11
by Dave
Pikka should draw a supermarket!
Posted: 24 Mar 2007 22:20
by m3henry
Dave Worley wrote:Pikka should draw a supermarket!
yes, it will accept/be called:
Food 'n' Stuff
or
GRFs 'n' Stuff
Posted: 24 Mar 2007 23:34
by klogg
Dave Worley wrote:Pikka should draw a supermarket!
I didn't know that it's THAT easy to get new graphics.
klogg
Posted: 25 Mar 2007 08:26
by sootynz
Hi, thanks for all the comments. I think I've figured out things - was thrown by the fact that the arctic has food rail wagons, but temperate doesnt. Pikkabird's trains go well with his UKRSI, as you'd expect. In temperate, his food factories produce goods not food, but unfortunately dont accept fish. However, I also have some other grf's, and have fisheries and food factories that do produce food. Towns do accept food. Here's my grf set cut down to the essentials
newgrf/newshipsw.grf
newgrf/cargosetw.grf
newgrf/newcargow.grf
newgrf/pb_ukrsi.grf
newgrf/nsignalsw.grf
newgrf/TTRS3w.grf
newgrf/canalsw.grf
newgrf/elrailsw.grf
newgrf/newstatsw.grf
newgrf/pb_ukrs.grf 0 3 1
newgrf/pb_av8w.grf
newgrf/tramtrkw.grf
I've got a good game going now, in temperate, thanks.
Posted: 25 Mar 2007 08:30
by WWTBAM
but withought the food grf they wont accept food.
Posted: 25 Mar 2007 11:57
by Dave
klogg wrote:Dave Worley wrote:Pikka should draw a supermarket!
I didn't know that it's THAT easy to get new graphics.
Slip Pikka twenty Australian dollars and see how quick the UKRSI gets a supermarket

Posted: 25 Mar 2007 22:51
by sootynz
The newcargo grf, which I want for fisheries, activates the food.
A supermarket would be a great addition. Moreso, I'd like refrigerated rail wagons and Pikka's food factories to produce food.
It would be nice if town growth was stimulated by the four basics: passengers, mail, food and goods, along with "amenities" purchased by the company, with a simple single line in the cfg to replace the large number present at the moment. But that's another story.
Posted: 25 Mar 2007 23:29
by PikkaBird
I believe the newcargo.grf is notoriously outdated, which is why the UKRS can't carry its "food".
The decision not to have "food" in the UKRSI was entirely deliberate. However, donations are always welcome Dave.

Posted: 26 Mar 2007 15:26
by m3henry
I seem to recall that decicion was made because the set is supposed to as closely posslible to the origional game while (similar graphics & cargoes)
Posted: 26 Mar 2007 18:32
by Dave
And to keep it simple. Pikka isn't in the game of hideously complicated grfs.
Harder to maintain as well as to use.
He has a life, sadly

Posted: 27 Mar 2007 05:06
by WWTBAM
one suggestion on the topic of food, maybe when UKRH is released have UKRSI check if its loaded and have UKRH check that UKRSI is loaded and have the food chain introduced, and then there will definately be a drop off point for food.