Sprite Limit?
Moderator: Graphics Moderators
On the subject of a sprite limit, I'll point out something I noticed when I installed the new miniIN. Before using this I was using many different GRFs, mostly for stations and such, and then I installed a newer version and the limit seems to be smaller.
Also, 4LV doesn't seem to work on my OpenTTD, it just seems to come up with the normal trucks, and a few from toyland.
Also, 4LV doesn't seem to work on my OpenTTD, it just seems to come up with the normal trucks, and a few from toyland.
MiniIN has a few extra dedicated graphics files that use up another 4-500 sprites. Mostly this is for snow-in-temperate, where you get the snow on the green slopes. Copy/paste adds another few sprites.
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darn it!!! 4lv doesn't work with ussset! I have to disable almost every grf in my cfg!!!!!!









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- openttd.cfg
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purely OpenTTD
Maybe I didn't post it correctly, sorry.richk67 wrote:MiniIN has a few extra dedicated graphics files that use up another 4-500 sprites. Mostly this is for snow-in-temperate, where you get the snow on the green slopes. Copy/paste adds another few sprites.
I was using an older MiniIN, I can't remember which one though.
It depends on which older MiniIN you were using. Drive-through Road Stops uses a few more sprites. Diagonal Level Crossings uses up some more.SuperSi wrote:Maybe I didn't post it correctly, sorry.richk67 wrote:MiniIN has a few extra dedicated graphics files that use up another 4-500 sprites. Mostly this is for snow-in-temperate, where you get the snow on the green slopes. Copy/paste adds another few sprites.
I was using an older MiniIN, I can't remember which one though.
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but i thought all you had to do to increase limit was to uncompile, make a tinny change, recompile and then you done--see my attcahment
EDIT: What's the difference between this error message and the first one?
EDIT: What's the difference between this error message and the first one?
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- whats the NUM SPRITES VALUE?
- OTTD sprite error2.JPG (20.22 KiB) Viewed 4364 times
purely OpenTTD
Those OpenTTD developers usually know what they're talking about.peter1138 wrote:And [increasing the sprite limit] isn't a five minute job, else it would be done already.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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DaleStan wrote:Those OpenTTD developers usually know what they're talking about.peter1138 wrote:And [increasing the sprite limit] isn't a five minute job, else it would be done already.




purely OpenTTD

BlasterTransport wrote:but i thought all you had to do to increase limit was to uncompile, make a tiny change, recompile and then you're done
Is there really anything more I can say here?peter1138 wrote:And [increasing the sprite limit] isn't a five minute job, else it would be done already.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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The difference is that this error is probably from an old version of OTTD.BlasterTransport wrote:but i thought all you had to do to increase limit was to uncompile, make a tinny change, recompile and then you done--see my attcahment
EDIT: What's the difference between this error message and the first one?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
i have a HUGE list and never reached the sprite limit. amongst them are the UKRS, av8, around 20 newstation grfs etc. of which i'll post a list later on.
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<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
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Because George put a lot of sprites into LV4?
Because 8 sprites per cargo per vehicle for ~20 cargos and ~40 vehicles is a lot of sprites?
Because 8 sprites per cargo per vehicle for ~20 cargos and ~40 vehicles is a lot of sprites?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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