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Posted: 31 Oct 2006 18:28
by Dave
jonty-comp wrote:
Lt gable wrote:check my first post.
Ah, I thought that different liveries were technically classed as different ships and therefore have different IDs, but I don't know, I've never touched on coding ships or liveries before. ;)
Livery refit is possible, as with all other vehicles.

Posted: 01 Nov 2006 09:45
by Lt gable
hello i'm proud to launch the Transatlantic Ship Set officially, and for this occasion i've made a mockup: you can see the future sea depot and the launching of the France. hope you like it even if it's not codable (mean the launching anim).

Posted: 01 Nov 2006 10:01
by Dr_Quin
This picture looks great!. I hope I'll use this mod soon :lol:

Posted: 01 Nov 2006 16:32
by graphics_master
Looks good, but however the depot is abit too plain over than that can't wait :D

Posted: 01 Nov 2006 17:00
by Ameecher
graphics_master wrote:Looks good, but however the depot is abit too plain over than that can't wait :D
He did say it was only a mock up...

Posted: 02 Nov 2006 17:37
by m4rek
could this set please include all or most of the ships that recieved the blue riband?

in order, these are: Mauretania (GB), Lusitania (GB), Queen Mary (GB), Deutschland (Germany), Kaiser Wilhelm (Germany), Normandie (France), Rex (Italy), United States (USA)

i am aware that one or more of these ships are already part of the set

Posted: 03 Nov 2006 03:25
by Lt gable
hello, i tried something exeprimental with ships, i've talked with Patchman and he told me there were no limit of size for ship's sprites, so i made a titanic at zimmlock's buildings scale... looks pretty big as you can see. i'll draw the remaining views and try to get it coded.

M4rek, i have most of those ships in my preview, except the S.S United States, which is not a western europe ship. for the Kaiser Willhelm Des Grosse, it's too old to be in TTD...

comments are always welcome.

Posted: 03 Nov 2006 04:01
by lifeblood
This is going to look quite odd in game. The first scale you were using was better. Items in TTD are rarely proportioned to eachother, that's just the nature of the game's artwork.

Posted: 03 Nov 2006 04:05
by Lt gable
yeah i know, but i said it was experimental, it's just to try it once, then we'll see what it does looks like

Posted: 03 Nov 2006 04:05
by WWTBAM
its just an experiment i think, it would be cool to see though. Especially in a mp game of open, your ship covering muliple tiles of water and others ships :twisted: .

Posted: 03 Nov 2006 04:14
by DaleStan
There's no strict limit, but there is the "it looks absurd to have something that huge coming out of a depot that small" limit.

And then there's that "The TTD camera is ABOVE ground level! 'ABOVE', I say, not 'AT'! limit" which you seem to be forgetting.

Posted: 03 Nov 2006 07:32
by Lt gable
hello again, i've been redrawing the profile to make it look like isometric, see and comment please, if it's okay from now, i'll begitn the \ / views

Posted: 03 Nov 2006 09:11
by PikkaBird
That still doesn't look right, unless it's an extremely thin ship.

The camera angle in the diametric view is looking down at a 60 degree angle. So if, for example, the ship was as wide as it is tall, then the deck would appear half the height of the side of the ship in the side-on view. I imagine with a ship like the Titanic, the deck would be almost twice the width of the height above the waterline, so it would appear about the same height in the diametric view.

Posted: 03 Nov 2006 16:41
by MeusH
Lt gable, imagine you're in a helicopter circling above the ship.
See these pictures:
http://pl.wikipedia.org/wiki/Grafika:Mi ... turned.jpg
http://en.wikipedia.org/wiki/Image:PHM-4.jpg (a depot-like view you were probably trying to draw)

Posted: 03 Nov 2006 17:18
by graphics_master
I think it should be 2 tiles max.

Posted: 03 Nov 2006 18:05
by michael blunck
[TTD“s perspective]

> [...]

regards
Michael

Posted: 03 Nov 2006 18:09
by SuperTycoon
I certainly like it larger than initially. Instead of scaling it to TTD's buildings perhaps use the scale used for planes, this would make the ship very big, but perhaps not quite that big.

Posted: 05 Nov 2006 00:32
by Slace
Titanic isn't any use until there's a disaster where ships sink :P

Posted: 05 Nov 2006 00:53
by DaleStan
Well, I'm think it could be coded so that, after a certain date, its maximum speed is 0 unless its headed for a depot.

Posted: 05 Nov 2006 00:58
by WWTBAM
oo that sounds cool.