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Posted: 15 Oct 2006 14:34
by graphics_master
I just started the task of making the sprites for the other direction. I think the amout of sprites are quite high for the second day. Bye for now.

Posted: 15 Oct 2006 15:44
by Samwise
Let them talk. I don't care if this is a waste of forum space.. ME LIKE IT :D Keep it up dude!

Posted: 15 Oct 2006 16:25
by graphics_master
Thanks very much 8) . I hope this set will find a coder, Darkmast if we find a coder, wanna be a tester of the teaser and posibly the main one aswell.

Posted: 15 Oct 2006 17:12
by Samwise
Oh sure. And ding-dong. My friend is coming next tuesday, and he said he'll try to code in NFO. :D Hope he'll make it :P

And please, come online at msn ;)

Posted: 15 Oct 2006 17:13
by SAC
I really like the graphics, they're good! :P But I'm also surprised that people do play the Toyland! I've never played it myself, but that's only because I can't see any fun in it! However, that doesn't mean others do and there's absolutely nothing wrong in that! It's just a surprise to me! :P

Anyway, keep up the good work! I agree with what's been said about doing stuff for genres that few people play, and in a whole all these activities contributes to a flourishing community - something that we'll all benefit from! 8)

Posted: 15 Oct 2006 17:14
by Samwise
Well, I sometimes play toyland, cuz it's so funny seeing those airplanes with heads! :P And apart from that, it's a bit difficult to earn money with toyland, because the trains are so slow.. :roll:

Posted: 15 Oct 2006 17:25
by SAC
Okey, so the challenge in Toyland is a bit different compared to other climates then! Well, that's certainly one good reason for playing it! :P

Posted: 15 Oct 2006 19:35
by Bad Hair Day
Toyland is different because it was a flawed idea that few liked. It's sets like this and DanMack's that are giving it the blasts of life it needs to actually make it usable.

Keep up the good work.
(And Graphics Master, your drawing skills have come a long way, sir. Great work on this.)

Posted: 15 Oct 2006 19:59
by Samwise
Here, I made a mock-up of the station. It looks nice, but full :lol:

Posted: 15 Oct 2006 20:03
by Bad Hair Day
Hmmm, I think the cola platform could do with a few more features such as a control building and exit ramps. Perhaps some of the tanks good be laying down instead of standing vetical. Pipes are another option.

This is just so that the tiles vary a little, as with the candyfloss station.

Posted: 15 Oct 2006 20:05
by Samwise
Ok.. I'll try my best, graphics_master is offline right now so I'll try it :D

Posted: 15 Oct 2006 20:57
by Samwise
Something like this?

Posted: 16 Oct 2006 15:21
by graphics_master
Sweet job. I was going to re make the cola station, but you can do it if you like :D

Posted: 16 Oct 2006 15:22
by m3henry
YES, but some varients on the upstanding ones.
e.g.
a BIG cola tanker, for the spaces coverd by 2x2/2xN

Posted: 16 Oct 2006 15:30
by graphics_master
Ok, I wil add some varients for the cola station.

Posted: 16 Oct 2006 16:26
by graphics_master
Here I have made a example of a cola station part. Shall I leave it like this or include more.

The texture and other stuff has to be adden so it has not been missed out.

Posted: 16 Oct 2006 16:43
by Dave
What other things will you be adding?

Posted: 16 Oct 2006 16:45
by graphics_master
I will add a hq. Possible some lampost as candy canes.

Posted: 16 Oct 2006 16:46
by Dave
More stations for all types would be nice. Gonna work at them?

Passenger stations for Toyland would be good too.

Posted: 16 Oct 2006 16:47
by Lakie
The platforms look a little plain, maybe you should try making them a little rougher when they have little bouble containers on them.
And yes, you should try giving some varitity with the style of the cola storage units. :)
(Maybe a 2 platform per tile version like the sugar? platforms have. :)

~ Lakie