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Posted: 11 Sep 2006 16:36
by The Irish
in the _ view, you need to see at least 3 pixels rows of the roof.
In TTD, you look at thing from the top, and not straight at it.

Posted: 11 Sep 2006 18:55
by GameR
yea yea... here it is again
Posted: 11 Sep 2006 18:57
by Bad Hair Day
Shading? And the sizes don't match.
Posted: 11 Sep 2006 19:07
by GameR
okay... shadin. red still needs to. and the other couler. almost no other forms for
o and whic size is better?
Posted: 11 Sep 2006 19:10
by Toni Babelony
The longer type is better.
Please use cream instead of yellow. The trams in Den Haag aren't yellow... The /, \ and | views need to match the -- view... They don't do that in your previous designs...
Posted: 11 Sep 2006 19:11
by GameR
buut is it not too long ? the longe version barely fit in the tyle
Posted: 11 Sep 2006 19:12
by Toni Babelony
You might use other sprite as a base for your tram to check the length and hight of all views...
Posted: 18 Sep 2006 08:30
by Wile E. Coyote
First tip: trams are narrower than trains, so you may draw roof one pixel thiner.
Second tip: you can use scale 2,3 pixels/1 m (as George suggested and I used that scale for Serbian trams).