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Posted: 31 Aug 2006 06:27
by Aegir
Yay, this is kicking off quite nicely

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Posted: 31 Aug 2006 07:37
by Wile E. Coyote
Very nice (as everything came from you)

. George also posted somewhere repository of various cargos (including livestock) he drew, maybe to ask him to use them too (if he's still here around the Forums)?
Posted: 31 Aug 2006 10:33
by wallyweb
Yea! A GUI Station Set! I like it!
GUI? Oh yes ... hmm ... Grand Unified Industrial
Modular tiles is the way to go. Lots of flexibility.
I'm looking forward to some very interesting screen shots.

Posted: 31 Aug 2006 11:16
by PikkaBird
Nice. I was hoping someone would update the industrial station set, as I still use the original despite the clipping issues.
Posted: 31 Aug 2006 11:46
by Aegir
wallyweb wrote:Modular tiles is the way to go. Lots of flexibility.
Easier to code aswell

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Posted: 31 Aug 2006 11:57
by Born Acorn
I was playing with the industrial set recently. I too missed some stations, namely an Iron Ore loader/unloader (although the Coal loader station stood in for the loading part).
Posted: 01 Sep 2006 00:03
by Oz
Do you mean something like this? It'll be included in the set, if all goes to plans.
Posted: 01 Sep 2006 00:28
by Born Acorn
Stop wowing me! I'll be all wowed out!
Will there also be a modern day version with safety yellow cranes etc, like you did with the Steel station?
Posted: 01 Sep 2006 01:03
by lifeblood
Oz! Good to see ye. I trust you had a good summer.
Inspiring work, as usual. It makes that steel mill look really cartoonish though...

Posted: 01 Sep 2006 02:15
by Oz
BA: Mayhaps that will be in the works. First, though, let me, Sanchimaru, and Aegir sort through what's already in the set, and then we can start working on the new stuff.
'blood: Good to be back. Yeah, the mill does look a little silly, doesn't it? I think that I promised someone that I was going to do a new steel mill.
*runs and hides from DanMacK* 
Posted: 01 Sep 2006 13:08
by Born Acorn
If there was a new steel mill in your style, I'd download it the second it hits the internet.

Posted: 01 Sep 2006 13:16
by Dave
I'd download it before he'd even finished it.
I'd have a pre-order on it

. Deposit = 1 beer!
Posted: 03 Sep 2006 07:01
by Sanchimaru
I have used some parts of the original livestock station to make a pigs dock.
This is what it looks when full of livestock waiting:
Posted: 03 Sep 2006 07:11
by Aegir
Looks fantastic, Sanchimaru.
Posted: 03 Sep 2006 08:31
by Raichase
I can smell 'em from 'ere.

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Posted: 03 Sep 2006 11:40
by eis_os
I guess it will terrible affect your town rating

Posted: 03 Sep 2006 16:23
by AndersI
Looks very nice. Maybe just a bit too bright and clean? Most pigs (and their places) I've seen were quite a bit on the muddy side...
A question: Wouldn't it be better (more realistic?) to have pigs, cows, goods etc. as non-track tiles? Then we could combine things as we want them in the station. At the price of a larger piece of land for the station, of course.
Posted: 03 Sep 2006 22:44
by WWTBAM
i agree. Pigs are definately filthy, we have a farm at my school and they are filthy covered in mud.
Posted: 04 Sep 2006 01:20
by Sanchimaru
The pigs are very happy, they were actually upset because I didn't allow them to rub in mud and dirt
I added some green and brown pixels to the pigs, to make them look dirtier. However, this is the limit, if I add more, they'll look like just colorful blobs.
Here is a fake screenshot with the livestock station elements:
As AndersI said, I also liked the idea of some non-track tiles. So I decided to use the cattle sheds as non-track, since in tracks they looked odd (too close to tracks)
This should be all as for livestock, this makes 3 livestock entries:
-cattle dock (cows)
-cattle yard (pigs)
-cattle sheds (non track, cows)
lifeblood: finally here you are the base ground sprites: non track, buffer stop, track tiles and platforms. You can add snow to them.
Posted: 04 Sep 2006 02:38
by lifeblood
Will do. I like that its the same tile cut several ways. This'll look really good in game!
