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Posted: 08 Aug 2006 10:55
by Dave
Patch...
Though I use OTTD for multi-player. Or will do.
Posted: 08 Aug 2006 20:43
by StopRightThere
OpenTTD because of the large maps and TerraGenesis Perlin...
Posted: 11 Aug 2006 08:36
by electricmonk
A few years ago, I used to play TTPatch, but now play OpenTTD. I've only played TTDPatch 1.9 so I've not played with the new features of TTDPatch 2.x.
Even though TTPatch has several interesting features currently implemented, I like the larger maps of OpenTTD, and I expect that once OpenTTD gets to a certain point, develoment on TTDPatch will cease.
Posted: 11 Aug 2006 08:42
by BobDendry
Don't ever be so offensive towards Josef to say that. I think it's more likely that OpenTTD's development base will fizzle out and everyone will murder each other.
Posted: 11 Aug 2006 09:31
by WWTBAM
ive heard patchman say that he will cease at some point. But then someone else could take over as head coder/manager.
Posted: 11 Aug 2006 09:45
by ISA
robotboy wrote:ive heard patchman say that he will cease at some point.
Thats bad news

Posted: 11 Aug 2006 10:03
by WWTBAM
i geuse, but i think openttd has a while. also the patchteam might end up doing everything and have to stop.
Posted: 11 Aug 2006 10:32
by electricmonk
WhiteHand wrote:Don't ever be so offensive towards Josef to say that.
I didn't mean any dis-respect to Josef. In fact, I admire his dedication towards making TTDPatch a reality years before OpenTTD was around, and I'm sure that many of OpenTTD's new features were pioneered by TTDPatch. What I meant to say was that because OpenTTD is entirely in C with full source-code availability, and because TTDPatch is basically a hack of TTD where adding a new feature involves reverse engineering the original binary and fitting the patches onto that (there's a limit to what you can do - increasing the maximum map size would involve increasing the storage for a map-coordiante from a byte to a word which would involve a hell of a lot of patching), I expect that OpenTTD development is faster than TTDPatch development and sooner or later, OpenTTD will catch up with TTDPatch.
Posted: 11 Aug 2006 10:38
by dragonhorseboy
electricmonk, you also have to take consider that openttd looks like reverse engineering where ttdpatch is just a seperate patch added onto top of the original ttdx game. just my little worth to this thread

Posted: 11 Aug 2006 11:30
by Dave
robotboy wrote:ive heard patchman say that he will cease at some point. But then someone else could take over as head coder/manager.
All good things come to an end...
But I'm sure he'll do EVERYTHING he can to make the game perfect before he stops.
And like you've said... There'll be others.
Posted: 11 Aug 2006 11:32
by WWTBAM
and the stuff we can only dream of now.
Posted: 11 Aug 2006 12:20
by Brianetta
OpenTTD, me.
ElectricMonk, are you the same from the Egosoft forum?
Posted: 13 Aug 2006 19:06
by DaleStan
electricmonk wrote:(there's a limit to what you can do [in TTDPatch] - increasing the maximum map size would involve increasing the storage for a map-coordiante from a byte to a word...
No, it would involve changing the storage for a map coordinate from a two-byte coordinate pair to a word index into an array of two-word coordinate pairs. (Or maybe two-12-bit coordinate pairs, since the current vehicle structure limits the map dimensions to 12 bits, but three-byte alignments are not particularly fun.)
Not that that involves any less patching, but it does mean that the structure sizes are maintained.
As for me, Patch, but I do have Open installed.
Why Patch? My latest reason is
these changes, and, more precisely, the number of hoops I had to jump through to get permission to commit them. (The number in question very closely approximates zero.)
Posted: 13 Aug 2006 21:22
by orudge
I play TTDPatch more often than OpenTTD, but I do play OpenTTD now and then (eg, online). If only OpenTTD supported a few more TTDPatch features...
Posted: 13 Aug 2006 22:49
by Railwaymodeler
I like TTDPatch, as Patchman has done an excellent job with the patch, and it has made TTD a very enjoyable game. OTTD has its place, but I don't feel it is anywhere need TTDPatch yet. Perhaps someday, as no one here really knows what the future will bring, there will be some sort of convergence of them, but that da is likely far off.
So, for now, Mr. Drexler, you and your patch rock!
Posted: 14 Aug 2006 07:52
by Ar4i
I was once plaing the patch, but recenly I've found OpenTTD and at last there is TT game that would actually allow me to make the rail networks I want, not the stupid old messy pathfinding that still limits the patch from makeing it possible to do this. I just tried the newest patch with one of the jim powers excellent scenarious up to the moment where I've joined my FIRST TWO lines together when trains obviously got lost immidiately, which killed my desire to play the patch and got back to OpenTTD. Now the scenario is developping crazy rr network and no trains get lost for no appearent reason, also no need to have 1000 way points on every junction to make them find their way. I really love ttdpatch, but is seems that OpenTTD has more potential, because it not as limited as the patch even if it misses some of the details.
Posted: 14 Aug 2006 10:25
by Aegir
DaleStan wrote:Why Patch? My latest reason is
these changes, and, more precisely, the number of hoops I had to jump through to get permission to commit them. (The number in question very closely approximates zero.)
HOLY s***! You are my new god! That second change, 729, is something I've been wanting for ages!
Posted: 14 Aug 2006 10:40
by Dave
Ar4i wrote:I was once plaing the patch, but recenly I've found OpenTTD and at last there is TT game that would actually allow me to make the rail networks I want, not the stupid old messy pathfinding that still limits the patch from makeing it possible to do this. I just tried the newest patch with one of the jim powers excellent scenarious up to the moment where I've joined my FIRST TWO lines together when trains obviously got lost immidiately, which killed my desire to play the patch and got back to OpenTTD. Now the scenario is developping crazy rr network and no trains get lost for no appearent reason, also no need to have 1000 way points on every junction to make them find their way. I really love ttdpatch, but is seems that OpenTTD has more potential, because it not as limited as the patch even if it misses some of the details.
That's not because the Patch is limited... it's because your network design is poor. I can create networks... I have no problems. In my last game I had four waypoints in my entire network.
Posted: 14 Aug 2006 12:41
by GameR
Dave Worley wrote:
That's not because the Patch is limited... it's because your network design is poor. I can create networks... I have no problems. In my last game I had four waypoints in my entire network.
that's realy low.... but i never uses waypoint's..... i like to hold my railways simple.....
but anough of that.......
i need to say ife i use ttd patch our openttd.
in my case TTDpatch. open ttd just wasent my taste.
tryd it, hated it, dumpt it
Posted: 14 Aug 2006 22:42
by Ar4i
Dave Worley wrote:
That's not because the Patch is limited... it's because your network design is poor. I can create networks... I have no problems. In my last game I had four waypoints in my entire network.
I've been playing this game since it was released and I know how to make networks, but the old pathfinding has some unpleasant limits that won't allow you to do some things, you just have to use alternatives... It just makes you follow some restrictive rules now and then which doesn't make any sence at all.
Actually when I said the patch is limited I mosly reffered to the way it works, it imposes some limits that will be very hard to lift unless you really want to rewrite the whole game.
Don't get me wrong though about my oppinion of the patch. I've been playing it for several years and it is the sole reason this game is still alive after so many years and I won't stop playing it, just openttd seems to be able to offer some things that the patch might neven be able to.