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Posted: 28 May 2006 19:55
by Hertog-Dixi
Just a small question ( I know this isnt the right topic :twisted: )

Isnt it possible to have a 2 tile wide bridge?
So Trains can run 2 directions but the bridge still looks like normal bridge?

Just thinking out loud :roll:

Posted: 28 May 2006 22:56
by lobster
bloody f*** hell, this looks really awesome! and you did the zeelandbrug, yeah!! :D

Posted: 28 May 2006 23:07
by Dave
I do love a good bridge. "Looks nice :!: " as Purno would say :P

Posted: 29 May 2006 06:40
by Purno
Thx for the positive comments guys :)
Hertog-Dixi wrote:Just a small question ( I know this isnt the right topic :twisted: )

Isnt it possible to have a 2 tile wide bridge?
So Trains can run 2 directions but the bridge still looks like normal bridge?

Just thinking out loud :roll:
Nopes. If it would be possible it would already be implemented, I guess :P

Posted: 29 May 2006 06:44
by m3henry
now now astath you can come with me to the nick for that :wink:
nnniiiiicccceeeeeeeeee bridges. :P

Posted: 31 May 2006 14:36
by TGVfan
Magere Brug, Amsterdam, Road, 1871
That is NOT the Magerebrug.

This is the Magere brug :wink:
Image
And this one... when it opened for a train... for the first and last time in history :wink:
Image

Posted: 02 Jun 2006 08:35
by Bastiaan
TGVfan wrote:when it opened for a train... for the first and last time in history :wink:
You never know :wink:

Posted: 14 Jun 2007 10:17
by DeMoraatz
awesomness!! even the Waalbrug!! i prefer the first one, not the latter ;)

keep it up

regards

Meastro444

Posted: 14 Jun 2007 11:05
by Vloris
Purno wrote:
Hertog-Dixi wrote:Isnt it possible to have a 2 tile wide bridge?
Nopes. If it would be possible it would already be implemented, I guess :P
Nope? Can't you make a bridge so wide, that if you put two of them next to each other they kinda overlap so it looks like one?
A little bit the idea of the newdepots, which you can put next to each other to give the idea of one very long depot. I have no idea if it could work with bridges though...

Posted: 14 Jun 2007 12:42
by Purno
That'd possibly work, but you'd have one extra 'side' between the tracks.

Posted: 14 Jun 2007 15:16
by thgergo
I have just seen this topic, maybe I can add these bridges to newbridges grf:) What do you think? Awesome work indeed

Posted: 14 Jun 2007 15:20
by Purno
thgergo wrote:I have just seen this topic, maybe I can add these bridges to newbridges grf:) What do you think? Awesome work indeed
Please do. :)

Posted: 14 Jun 2007 15:30
by thgergo
Purno wrote:
thgergo wrote:I have just seen this topic, maybe I can add these bridges to newbridges grf:) What do you think? Awesome work indeed
Please do. :)
But i need the other direction too, with lighting effects... Otherwise they will look somewhat strange in the TTD world.

Posted: 14 Jun 2007 15:53
by Purno
TBH, and this is gonna sound very lazy, but I don't feel like drawing much lately, so I'm afraid I will not draw the other view anytime soon.

Posted: 14 Jun 2007 21:47
by Simo
Purno wrote:...arcs are quite hard to draw in isometric view.
You use MS Paint, don't you?

Here's a tip for you. Use the Circle tool (on setting 2 or 3) and draw an oval to the correct length and double height, then Skew it 26* Vertically.

The oval will now be almost perfectly Isometric. All you have to do is even up the areas that are 3 pixels long instead of 2 pixels long, and chop off the bottom. :wink:

This should make your task far less frustrating. :)

Posted: 15 Jun 2007 09:39
by Purno
What I do is draw half a circle, then move it down 1 pixel every 2 pixels, if you get what I mean.

Posted: 15 Jun 2007 15:51
by nguwland
Hey Purno, perhaps you can also add the old Rotterdam Rail-Bridge "de hef" It is, at least in holland a quite unique bridge.

Image

Posted: 15 Jun 2007 16:02
by thgergo
nguwland wrote:Hey Purno, perhaps you can also add the old Rotterdam Rail-Bridge "de hef" It is, at least in holland a quite unique bridge.

Image
How will you implement it in game? You can just add a bridge like a sprite replacement of the default suspension bridge. That has got the most complex sprite order bridge in TTD. Anyway the bridge should be lifted when a ship comes under it... Thats again an impossible thing.

Posted: 15 Jun 2007 16:22
by m3henry
or have it permanently down and draw it so that a ship can go under it

Posted: 16 Jun 2007 04:55
by Simo
Purno wrote:What I do is draw half a circle, then move it down 1 pixel every 2 pixels, if you get what I mean.
Pretty much the same result. Except your living in the year 1995. I don't think I've manually Skewed pixels in over a decade. :lol: