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Posted: 22 Apr 2006 12:22
by G-TANK-G
well... here's a screenshot of the scenario so far... i'm going to ignore the snow problem, 'cause it does get frosty here in winter.
The landscape, however, looks awesome in the screenshot A LOT of trees thought, got abit over the top
i'm going to do the towns now.
Posted: 23 Apr 2006 12:15
by teccuk
Thats a lovely map!
Good Job.
Please hurry up, i'm looking forward to playing this!
Posted: 25 Apr 2006 16:43
by G-TANK-G
well uh.... i think there's something on the first post.... dont know though... it might be the release of the scenario.

Posted: 25 Apr 2006 16:59
by LocArny
Thank you, you managed it
Good map, I love London

Posted: 25 Apr 2006 17:56
by ampz
G-TANK-G wrote:Plastikman wrote:in the mapgen there are 3 region.dats. i am almost positive that the snowline is is in that dat. but i am not sure how you can edit that. maybe poke around with a hexeditor?
hexeditor....

It is much easier than that.
Use mapgen to generate a map using any region you want. Then open the map in Locomotions built in editor. Click "back" and change the climate. The climate controls the snowline.
Another option with a little bit more flexibility is to download the latest version of mapgen which allow custom regions. First you create a "donor map" in Locomotion with all the regions settings you want. Then you start mapgen and generate a map from your heightmap, but when mapgen asks which region you want you press "C" for "custom". mapgen will now ask for a "donor map" from which it will copy the region information. Simply select the previously created "donor map".
Posted: 25 Apr 2006 20:38
by G-TANK-G
thats what i did.. i've used the north american climate (no snow). it was rather daft but yeah, i've sorted the snow problem with no hexeditor (phew!)
Posted: 25 Apr 2006 21:52
by Chrill
G-TANK-G wrote:well... here's a screenshot of the scenario so far... i'm going to ignore the snow problem, 'cause it does get frosty here in winter.
The landscape, however, looks awesome in the screenshot A LOT of trees thought, got abit over the top
i'm going to do the towns now.
I think it´s great!
Posted: 26 Apr 2006 10:52
by jonnie47
this map look great i will play it asap thanks its very good work
Posted: 26 Apr 2006 16:18
by andysine
Really like the look of the map, but can I be a bit picky about some of the towns; Wolverhampton is too far west, its pretty much part of Birmingham in real life, and Stoke-on-Trent is a bit far west aswell. Southampton needs to be closer to Portsmouth, and Bristol needs to be further north.
Soz to be picky, but it looks such a great map, and it'd be a shame to not get it right.
Cheers
Posted: 26 Apr 2006 16:39
by G-TANK-G
well... i'd thought myself the towns are a bit out of place, but they're roughly where the town are in really life.
I'm thinking of making another version, or an updated one, where all towns are in place. i'm struggling on what other towns to place in some areas, like on the pennines between machester to sheffield, and bristol to gloucester. so any requests for town that would be good and handy to have please say so (or for ever hold your peace).
other than that, thanks for your comments.
oh... what you think of france

Re: [RELEASE] Midland England
Posted: 24 Jul 2007 15:28
by sotavento
Wy don't you try nasa's Heightmaps ???
I've used them to create some Trainz Maps.
Helll, everybody should be using them.
http://srtm.csi.cgiar.org/SELECTION/inputcoord.asp
Re: [RELEASE] Midland England
Posted: 24 Jul 2007 18:06
by G-TANK-G
mmm.. this looks handy to use.. i'll have a little play around with it later.
thanks

Re: [RELEASE] Midland England
Posted: 09 Aug 2007 10:15
by WWW
Make Leicester Bigger or face my Wrath*
*I'm not joking