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Posted: 18 Apr 2006 23:04
by krtaylor
What happened?
Posted: 19 Apr 2006 04:20
by George
stevenh wrote:George wrote:I've tried to make articulated RV to visit normal station
If that didn't work then it wouldn't surprise me...
This branch of development is now on hold until further notice.
The save shows it. Vehicles become split
Posted: 19 Apr 2006 04:56
by stevenh
krtaylor wrote:What happened?
I need to rewrite the code i've created.
Currently the vehicles are able to think tooooo much and it's causing great problems.
I'll be working on this in spare time, no hope is lost... but I'll need a lot of spare time.
George wrote:The save shows it. Vehicles become split
Yeah, that's the main issue with those bloody stops... It'll all get sorted in due time...
Sorry for raising everyone's hopes so soon!

Posted: 19 Apr 2006 06:51
by Ramshill
WE are just glad SOMEONE is trying!
I know you will get there in the end, so good luck.
Posted: 19 Apr 2006 11:19
by ISA
Ramshill wrote:WE are just glad SOMEONE is trying!
I know you will get there in the end, so good luck.
Go go go stevenh. We all know You can make it possible!

Posted: 19 Apr 2006 13:10
by Aegir
Yeah, you've pulled off some crazy stuff in your time, stevenh, I trust you'll pull this off somehow

.
Posted: 19 Apr 2006 14:22
by George
stevenh wrote:George wrote:The save shows it. Vehicles become split
Yeah, that's the main issue with those bloody stops... It'll all get sorted in due time...
Sorry for raising everyone's hopes so soon!

We all believe in you

Posted: 19 Apr 2006 15:00
by Wile E. Coyote
Nothing is impossible... We believe in you Steven!

Posted: 19 Apr 2006 15:11
by Hyronymus
And we'll give you time, 6 hours to be precise [/joke].
Posted: 19 Apr 2006 16:11
by lws1984
All the time you need, you can even borrow my time machine!
Seriously, good luck, we sincerely hope you get it right.
Posted: 19 Apr 2006 23:09
by RK
It's not a good idea to capitulate now, after you reached so much.

Posted: 28 May 2006 12:12
by stevenh
*breathes life back into this project*...
Peeps, more work has been done, I believe it's baked enough for a taster.
Currently I'm having collision issues at drive-thru busstops, seems that trailers get confused and disappear on the next corner.
Don't even mention 'normal' bus stops (bays)... they're to be worked on next.
And there seems to be cool traffic jams every now and then, but that's because I had a huge amount of diverging traffic in one location.
Anyway, enjoy... and as per usual, comments are welcome.
edit: ... of course, see the first post for the files!
edit again: ... if you happen to get an aRV driving around without it's trailers, send it to a depot, then UTurn it and send it to the depot again and it'll be fixed. It's no 'special move', it's just the way the turn-cache works.
Posted: 28 May 2006 12:31
by RK
wow, it works very smooth now! Of how many parts can a vehicle consist now?
Posted: 28 May 2006 12:32
by stevenh
uhmm... that's a good question, I have not tried more than three.
There is currently no hard-coded limit. So, add some more and tell me what happens
btw, you still have to code them in the GRF, there is no ability to 'attach' vehicles in the depots.
Posted: 29 May 2006 15:33
by RK
I want to point out, that the trailers are running very smooth now, instead of this jerking in the last revision.
stevenh wrote:uhmm... that's a good question, I have not tried more than three.
There is currently no hard-coded limit. So, add some more and tell me what happens
btw, you still have to code them in the GRF, there is no ability to 'attach' vehicles in the depots.
When I specify more than 2 trailers, it shows only 2 trailers anyway.

Posted: 29 May 2006 22:16
by krtaylor
Other than Australia, is there anywhere where more than 2 trailers are seen?
Posted: 29 May 2006 22:47
by stevenh
RK, please send me your GRF.
krtaylor, in Japan, some of the trams had up to 5 parts.
Posted: 30 May 2006 02:42
by krtaylor
Hmm, that seems quite a few. Mostly I have seen two, or three actually but only two visible. As for road vehicles, in the US you will have a cab and two trailers sometimes, but not more. I know the Aussies have road-trains of more, but I don't know how many.
Posted: 30 May 2006 03:22
by DaleStan
krtaylor wrote:As for road vehicles, in the US you will have a cab and two trailers sometimes, but not more.
I'm pretty sure I've seen triples on 80/90. (Northern Indiana and Ohio.)
And Aussies will quite happily attach five or more trailers to one prime mover. The record is, I believe, over one hundred trailers. (116? 121?)
[EDIT: The Guinness Book of World Records says the record is
113.]
Posted: 30 May 2006 03:43
by stevenh
3-Trailer Road Vehicles are scary enough to overtake (even if there is no speed limit).
...anyway... back on track...:
Introducting Revision 6:
-Drive-Thru Truck Stops
-You can no longer send aRVs to 'normal' stations. (I may change this later, but they don't seem to fit the mould anyway...) [would prefer to create new station styles]
-DO NOT ALLOW aRVs TO ENTER NORMAL STOPS (ie. if they're at the end of a dead-end road)... the game will currently crash.
as per usual, see the first thread.