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Posted: 06 Apr 2006 18:10
by Dave
gahhhh have you used a text box for the welcome sign!?

Looks good other than that.

Posted: 07 Apr 2006 05:29
by DaleStan
Jezulkim wrote:The coding is going fine exept this, buses and trains are glued over tiles!
You probably forgot to set (or clear) bit 31 of the sprite number in station prop 09.
Jezulkim wrote:I'm also having problems with the action 4, I can only make one name to show up.
What does NFORenum say?

Posted: 07 Apr 2006 19:01
by Jezulkim
Ok, now I got buses only on one station. And that seems to be because TTD somehow ignores the first ID (normal runway), but now about the action 4.
NFO Renum and additional words by Jezulkim wrote: //!!Warning (99): Offset 7: No more data was expected.
8 * 20 04 04 9F 01 00 C5 00 "Runway NE/NW" 00
//This seems to be ok
15 * 20 04 04 9F 01 00 C5 01 "Runway Zebra" 00
//!!Warning (143): Offset 6: Using unspecified control character 02.
22 * 20 04 04 9F 01 00 C5 02 "Car Entrance" 00
//!!Warning (143): Offset 6: Using unspecified control character 03.
29 * 17 04 04 9F 01 00 C5 03 "D. Runway" 00
//!!Warning (143): Offset 6: Using unspecified control character 04.
36 * 18 04 04 9F 01 00 C5 04 "D. Zebra 1" 00
//!!Warning (143): Offset 6: Using unspecified control character 05.
43 * 18 04 04 9F 01 00 C5 05 "D. Zebra 2" 00
//!!Warning (143): Offset 6: Using unspecified control character 06.
50 * 13 04 04 9F 01 00 C5 06 "Empty" 00
//!!Warning (143): Offset 6: Using unspecified control character 07.
57 * 18 04 04 9F 01 00 C5 07 "Terminal A" 00
//!!Warning (143): Offset 6: Using unspecified control character 08.
64 * 21 04 04 9F 01 00 C5 08 "Main Terminal" 00
//!!Warning (143): Offset 6: Using unspecified control character 09.
71 * 18 04 04 9F 01 00 C5 09 "Terminal B" 00
//!!Warning (143): Offset 6: Using unspecified control character 0A.
78 * 14 04 04 9F 01 00 C5 0A "Hangar" 00
Unfortunately, I don't know what to do when it says: //!!Warning (143): Offset 6: Using unspecified control character ##.

Posted: 07 Apr 2006 19:14
by DaleStan
It's not a particularly useful message, is it?
/me adds "Verbose mode" to his NFORenum todo.

What it means is that NFORenum thinks byte 6 is part of the string that you're defining.

If this is not where you want the string to start, recheck the widths of the earlier parts of the sprite. Especially <num-ent>.

Posted: 07 Apr 2006 20:02
by Jezulkim
Thank you, DaleStan, for your awesome help!
Now all problems are fixed and I can release the grf.

EDIT: Now the hangar's company colours are working.

Posted: 08 Apr 2006 13:53
by RSpeed tycoonfreak
This is awsome!
I want to thak Jezulkim and everybody who helped him. :D

Posted: 08 Apr 2006 14:54
by Dave
So it's used like a train station? And it's just Eye Candy?

Looks good!

Posted: 08 Apr 2006 17:19
by Jezulkim
Yes, that's right Dave.

I know I should have tested the grf more before releasing, the runway lights are not flashing correctly.

Here's the fix.

Rspeed, you should add this file to the first post so people can find it easier.

Posted: 11 Apr 2006 18:47
by Jezulkim
Ahh, the ground tile was wrong, this'll fix it.

I also added this to the grf crawler, I hope that's ok with you Rspeed.
Replace the grf on the first post with this one.

Posted: 11 Apr 2006 19:57
by RSpeed tycoonfreak
It's OK I'll replace it. :D

Posted: 11 Apr 2006 20:32
by Samwise
Davidoff wrote:the Airport looks really cool!
I also use the harbour/container freight to make my stations look more realistic. I looked at the pictures at your website. Very cool man! have you coded them yourself? How did you get those airports? The one with the inverted arc as a roof kinda looks like Washinton Dulles. Is it possible to download somwhere?

/Davidoff
How can you build those harbour/container freight? (what button at OTTD) And where can you download them? I'd like to try them as well :)

Posted: 11 Apr 2006 21:39
by DaleStan
Well, first you code newstations support in OTTD.

Posted: 12 Apr 2006 14:45
by Samwise
Can you download them anywere? I tried to find them.. But none worked :(

Posted: 12 Apr 2006 18:48
by Dave
They don't work because OTTD doesn't have newstations support yet, as DaleStan said.

You'll have to bug one of the coders in OTTD to do that - but don't say I sent you :P.

Posted: 12 Apr 2006 18:49
by RSpeed tycoonfreak
I've made a new terminal for the fake airport.
I release the GRF tomorrow, because it needs moore texturing.

Posted: 12 Apr 2006 18:59
by Samwise
Dave Worley wrote:They don't work because OTTD doesn't have newstations support yet, as DaleStan said.

You'll have to bug one of the coders in OTTD to do that - but don't say I sent you :P.
damn, I wanna try them Lol. Anyways, thanks ;)

Posted: 13 Apr 2006 19:46
by richk67
Dave Worley wrote:They don't work because OTTD doesn't have newstations support yet, as DaleStan said.

You'll have to bug one of the coders in OTTD to do that - but don't say I sent you :P.
OK, its not "newstations" support, but OTTD does now have 6 new airports that I have created. These are fully working airports, BTW. Nothing fake about these babies ;)

Posted: 13 Apr 2006 22:10
by RSpeed tycoonfreak
Those stations look realy cool. :D
I don't know much about coding but I don't know why it shouldn't be possible with train stations.
It would be awsome to have all those great stations like the harbour set, glass staton and canadian station set avalible in OTTD. :D

Posted: 13 Apr 2006 22:47
by Dave
richk67 wrote:
Dave Worley wrote:They don't work because OTTD doesn't have newstations support yet, as DaleStan said.

You'll have to bug one of the coders in OTTD to do that - but don't say I sent you :P.
OK, its not "newstations" support, but OTTD does now have 6 new airports that I have created. These are fully working airports, BTW. Nothing fake about these babies ;)
*cough* Show off *cough* :P

Posted: 14 Apr 2006 07:30
by Caelan
If we can change airports in size and shape wouldnt it be possible to add new graphics as well?