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Posted: 08 Mar 2006 21:29
by Dave
I think that's because the 2 sprites for the train approaching crossing use that reddy-brown colour that is animated in game.

Don't hold me to that though, I'm not too sure.

Dave

Posted: 09 Mar 2006 05:24
by DaleStan
Exactly.

The colors in question are #FF0000 and #400000.

Posted: 09 Mar 2006 15:00
by ISA
Thanks DaleStan makeing it clear now :). But one more question to You. As I can see You know bretty much that nfo codeing! Is that crossing possible to code? Prof. Frink told few posts back that somthing might be go wrong?!

Posted: 09 Mar 2006 15:22
by Patchman
Prof_Frink is right. Crossing tiles will be flat, no matter how you draw them. If there are things on it that are supposed to be in front/above the vehicles then it'll look wrong.

Posted: 09 Mar 2006 15:56
by ISA
Patchman wrote:Prof_Frink is right. Crossing tiles will be flat, no matter how you draw them. If there are things on it that are supposed to be in front/above the vehicles then it'll look wrong.
Just a idea! if there add some bridge code, then vechile understand go above it! Sorry if its stupid idea :oops:

Posted: 10 Mar 2006 15:35
by ISA
Thoughts?
And what about this idea. Its stupid, isnt it!
Just a idea! if there add some bridge code, then vechile understand go from under it! Sorry if its stupid idea :oops:

Posted: 10 Mar 2006 16:11
by Patchman
ISA wrote:Thoughts?
And what about this idea. Its stupid, isnt it!
I'm afraid so.

Posted: 10 Mar 2006 19:09
by ISA
Patchman wrote:
ISA wrote:Thoughts?
And what about this idea. Its stupid, isnt it!
I'm afraid so.
Damn!

Posted: 11 Mar 2006 04:09
by CPCNMAN007
ISA wrote:Thoughts?
And what about this idea. Its stupid, isnt it!
Just a idea! if there add some bridge code, then vechile understand go from under it! Sorry if its stupid idea :oops:
Very Very good :) :D

Posted: 19 Mar 2006 09:13
by ISA
Hi again. I was playing and my eye stuck on oilrig..... Its ugly :roll: so I decideed to draw other rig, based on old sprites but result is hundred times better :) Only texturing need to be done!
The reason why I post this pic is I need your opinion what could be different, before I go on with texturing!

Posted: 19 Mar 2006 09:16
by Purno
Looks nice! :!:

Posted: 19 Mar 2006 09:32
by Dave
I think a problem with the oil-rig in TTD is how low to the water it actually is. I'm guessing it's a proportion issue but if you see one of those mothers in real life you'll see just how high above the sea they actually are.

This looks good, however. I think the grey of the actual platform should be a little darker, and of course made to look a little weathered since rigs are generally open to a good battering from the wind and rain.

Though I probably don't have the right to talk about texturing... I still haven't textured my hedges.

Either way, great work sir.

Dave

EDIT: Incidentally, I found a couple of real Oil Rig's from the North Sea. I know you're just basing your drawing on the original TTD sprites, but if you want a bit of inspiration, take a look.

Also, about the height of the pillars - maybe from a distance I was wrong. But close up, it's like a whole different world away from the sea surface. Quite amazing structures actually.

Posted: 19 Mar 2006 09:33
by Caelan
Sure does! Perhaps some animation (the flame and the crane) and more texture would be nice. But yeah this looks pretty neat!

Posted: 19 Mar 2006 09:36
by ISA
Caelan wrote:Perhaps more texture would be nice.
ISA wrote: The reason why I post this pic is I need your opinion what could be different, before I go on with texturing!
:wink:

Posted: 19 Mar 2006 10:42
by Red*Star
I've also done an oilrig in the past (initially for OpenTTD). I still don't know if it fits very well into TTD, but if you want to get ideas from it / use some elements of it, you are free to do so.

http://wiki.openttd.org/index.php/Graph ... #Buildings

(And I know, it's extremely tall ;) )

Posted: 19 Mar 2006 11:42
by Caelan
Red*Star, are those trees also possible in TTD? ( i do not mean the forest lay out just the trees...)

Sorry for the off topic

Posted: 19 Mar 2006 11:58
by SAC
I've found trees to be very difficult to replace. The reason is that the grass texture along with other graphics somewhat limits the options drastically - not to mention the poor amount of colors 8)

Personally I wouldn't mind different trees at all, but I also think that they need to come with another ground texture, (grass tiles and so on)!

Posted: 19 Mar 2006 12:07
by Caelan
I have seen other grass textures in some screenshots by various players. I am looking forward to see if anyone is really interested in altering the floor tyles...

Posted: 19 Mar 2006 14:30
by ISA
Dave Worley wrote:I think a problem with the oil-rig in TTD is how low to the water it actually is. I'm guessing it's a proportion issue but if you see one of those mothers in real life you'll see just how high above the sea they actually are.
But if you look when oiltanker is loading oil then you can see how big this oilrig is (edit: in game ofcourse)! The ship is tiny (if you understand what im trying to say) :roll: isnt it?

Posted: 19 Mar 2006 18:52
by ISA
Red*Star wrote:I've also done an oilrig in the past (initially for OpenTTD). I still don't know if it fits very well into TTD, but if you want to get ideas from it / use some elements of it, you are free to do so.

http://wiki.openttd.org/index.php/Graph ... #Buildings

(And I know, it's extremely tall ;) )
Double post! Oh saw your post now :? Thanks im pretty sure ill use somthing to add some color ;)

EDIT: Red*Star does color balletes fits with ttdpatch?