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Posted: 15 Feb 2006 07:31
by DaleStan
*low whistle*
Aegir wrote:the accurate reflections in the windows
*low whistle ends rather abruptly*
*thunk*

ardon meh wile ah kehlekt meh lowwa yaw.

/me re-attaches a rather important portion of his face.
Apologies. Permission to finish that low whistle?

Posted: 15 Feb 2006 08:38
by eis_os
One suggestion I have, as newstations by Michael, please don't make the whole station as one block.
I like to build my very own personal station and most time I even haven't enough room on my games :D Looking forward to see a grf out of it

Posted: 15 Feb 2006 08:59
by Purno
Red*Star wrote:Well, "you have chosen" ;):
Then THIS will be the version I'll spend work on in the near future or something.

Image
One problem tho with the round platforms, in TTD the train always stops at the end of the station, and thus, passes the platform end, so passengers cannot get in the first coaches.

Looks very nice tho.

Posted: 15 Feb 2006 10:22
by peter1138
Hmm, would it be possible to make shorter trains to stop in the middle of the station? Doesn't help with long MUs though...

Posted: 15 Feb 2006 10:34
by Sanchimaru
Looks really fine, Redstar! I would like to have it fully customizable with station parts too :))

Posted: 15 Feb 2006 13:22
by lobster
Sanchimaru wrote:Looks really fine, Redstar! I would like to have it fully customizable with station parts too :))
won't be too hard, it's the station hall (5x1), high roofed platform (1x1), low roofed platform (1x1), plain platform (1x1) and round endings (1x1). ofcourse, there's the problem of those nice island/full platforms, but that can be worked out through coding, i guess.

now, find yourself a coder RedStar, i want to play this a.s.a.p. :D

Posted: 15 Feb 2006 16:48
by Red*Star
Aegir wrote:This looks excellent.

I may have misjudged pre-rendered graphics initially, this has a lot of, hmm, soul to it. I honestly thought it was hand drawn till I saw the accurate reflections in the windows..

It is neither completely hand-drawn, nor is it rendered ;). I have my own *magic* way of creating graphics :lol:

No, but currently I work in Photoshop. With multiple layers, transparency and filters it's pretty efficient and much fun to create these graphics.
And because PS has very good algorithms for downsampling 32bpp / 24bpp to 8bpp palette-images even with predefined palettes, it's no problem to convert the stuff to TTD format.
I still just have to write a script that breakes the whole thing automatically down into 1-tile-sprite-pieces.



About the platforms: Yes, I already noticed that. Maybe I can stretch the round parts for covering more of the end tile, but let's see.


astath: Sorry, but yet I've only fingered out how to replace existing graphics e.g. in trg1r.grf, not how to code myself. Can't be that complicated, but if I start with it I would be happy if someone could answer me one or two questions about it.

Posted: 15 Feb 2006 16:56
by lobster
Red*Star wrote:astath: Sorry, but yet I've only fingered out how to replace existing graphics e.g. in trg1r.grf, not how to code myself. Can't be that complicated, but if I start with it I would be happy if someone could answer me one or two questions about it.
well, that's why i suggested you'd get a coder; someone to code these stations for you. :wink: Aegir's an option.

Posted: 15 Feb 2006 17:02
by Red*Star
Oh /find/ yourself... well... sorry, misinterpreted your post.

Posted: 15 Feb 2006 17:30
by White Rabbit
Purno wrote:
Red*Star wrote:Well, "you have chosen" ;):
Then THIS will be the version I'll spend work on in the near future or something.

Image
One problem tho with the round platforms, in TTD the train always stops at the end of the station, and thus, passes the platform end, so passengers cannot get in the first coaches.

Looks very nice tho.
Hm, I suppose we could pretend they cross over from the back coaches to the front coaches...clumsy, but it works.

Posted: 15 Feb 2006 17:57
by Prof. Frink
White Rabbit wrote:Hm, I suppose we could pretend they cross over from the back coaches to the front coaches...clumsy, but it works.
Accurate too.
Loughborough station is significantly shorter than an IC125 or long Meridian, inevitably resulting in a long walk down the train.

Ever played Unreal Tournament? ;)

Posted: 15 Feb 2006 21:21
by Red*Star
Incooomiiiiiing....


I would say final, what would you say?

Posted: 15 Feb 2006 21:22
by Rob
I agree. :D

Posted: 15 Feb 2006 21:22
by DanMacK
:shock: I would say HOLY S***, but that's not allowed on these family friendly forums, so I'll just say WOW! Awesome work!

Posted: 15 Feb 2006 21:25
by Wile E. Coyote
Looking forward to play with it! :D

Re: Ever played Unreal Tournament? ;)

Posted: 15 Feb 2006 21:40
by ISA
Red*Star wrote:Incooomiiiiiing....
Where shold I take cover, Its awesome :shock:

Posted: 15 Feb 2006 21:51
by Lakie
Looks awsome, just one thing, are you going to code that, or is someone else going to have to? :P

~ Lakie

Of course i played both UTs and waiting for UT2007 :)

Posted: 15 Feb 2006 21:52
by Mickeye
Head Shot!!!

Excellent work, can't wait for playble version. :)

Posted: 15 Feb 2006 23:28
by stevenh
I really need to know... that looks simply amazing.

But is it totally TTD-Palette compatible? It looks too good!

Posted: 15 Feb 2006 23:28
by White Rabbit
:shock:
But, hm, what exactly will the station components be? Or will all stations look like that?