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Posted: 26 Feb 2006 14:26
by epsilon
MeusH wrote:If you take the new industries, you will both implement the extensions and expand the newgrf support.
I don't really plan on digging into the newgrf format... I was hoping to do this "the old way".

/waiting for more comments

Posted: 26 Feb 2006 15:09
by Born Acorn
Well, newgrf would be "the old way".

It would make sense to code it in the newgrf form, as then newgrf overall would also get completed faster. We only have a few newgrf capable developers, including peter1138, and Hackykid.

Posted: 26 Feb 2006 19:33
by orudge
epsilon wrote:Several people have worked hard to prepare excellent graphics which match the style and feel of original TTD visuals. It would really be a pity to see that all of their effort was meaningless. Graphics would be stored in the format that is being used now (I'm not sure whether what I'm saying is correct, since I know almost nothing about OTTD/TTD graphics formats - but I know there once were OTTD-specific extensions and it wasn't a problem).
Well, as I say, I have already implemented those industries into OpenTTD (an older version, to be fair). However, they were just added to the code, not in any extensible way, and then TTDPatch created new industry support in the newgrf format so I abandoned my efforts. OpenTTD really should work to support the new industry extensions to newgrf - implementing things directly into OpenTTD such as this is pointless and inconvenient.

Also note that a number of those industries (Born Acorn's industies, at least) were implemented into newgrf files by DaleStan, IIRC - so they will be available for OpenTTD once OpenTTD starts supporting the appropriate newgrf features.

Posted: 26 Feb 2006 20:01
by Born Acorn
Only two were, and that was the Oil Power plant and desal plant. The rest are waiting around.

Posted: 26 Feb 2006 20:29
by epsilon
I see. That seems like a lot of work. Who do I talk to about the newgrf stuff and where do I find these people? Where do I find any info on this format and it's capabilities?

I'm not sure I will still want to do this, though :\.

Posted: 27 Feb 2006 07:06
by DaleStan
Born Acorn wrote:Only two were, and that was the Oil Power plant and desal plant. The rest are waiting around.
They're on my todo, but "Fix NFORenum" keeps bubbling up to the top.
epsilon wrote:Who do I talk to about the newgrf stuff and where do I find these people?
For the NFO side of things:
If you do not understand the documentation, talk to Patchman or any of the experienced NFO coders.
If you do understand the documentation, but feel it is incomplete, ask Patchman. If he doesn't know, he'll know who does. (For newindustries stuff, Csaboka may be a better person to ask if he's around.)

You find us in #tycoon on Quakenet and in the TTDPatch forums.
epsilon wrote:Where do I find any info on this format and it's capabilities?
http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs (No, you don't have to read all of that to understand how newindustries work, but there are entirely too many relevant pages to link to all of them individually.)

Posted: 27 Feb 2006 17:18
by Born Acorn
DaleStan wrote:
Born Acorn wrote:Only two were, and that was the Oil Power plant and desal plant. The rest are waiting around.
They're on my todo, but "Fix NFORenum" keeps bubbling up to the top.
Really? I suppose I had best start working on build stages and new cargo graphics for them and put them in a place for when it gets to the top of the list.

Posted: 27 Feb 2006 17:57
by epsilon
k i'll take a look at all that and i'll give you some feedback when i'm done looking ;-)