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Posted: 08 Feb 2006 17:53
by DaleStan
That should work. If you don't have a file called planesetw_459 (no extention), "renum planesetw_459" should work too.

There should be something in the readme about drag&drop, but there isn't. It's in the Changelog, though (v0.4). That works pretty well too.

Posted: 08 Feb 2006 19:14
by Xaykev
I tried it but seems like nothing happens.....

And the window just keep closing so quick so I can't read any error message.

Posted: 08 Feb 2006 19:44
by DaleStan
Nothing happens to your NFO either? (Look closely. Did the length of sprite 14 change, for example?) Is there a new .BAK file?

If truely nothing is happening, then you'll have to run it from a command line to get the error message(s).

Posted: 08 Feb 2006 22:32
by Xaykev
I really don't get this...
Maybe im stupid....really...

I don't mean to be rude or something, but can I send u the file and u check it??

Posted: 09 Feb 2006 03:48
by DaleStan
I'll check it, but the only thing I'll tell you is whether or not it broke NFORenum. If it doesn't break NFORenum, then its your problem, not mine.
Nothing personal, you understand, but if I renumbered files for you then I'd have to renumber files for everyone else, too.

It sounds to me like you've never used a command-line program before. You may be able to find someone who will walk you through it, but I can't. (Not "won't", "can't". There's a difference.)

Posted: 09 Feb 2006 21:36
by Xaykev
Of course, I understand :)
It would be nice if u could just tell me if it is possible or not to fix it...

Posted: 09 Feb 2006 21:42
by DaleStan
I can't tell you if it's possible to fix until I know what's broken.

Posted: 10 Feb 2006 17:41
by Xaykev
That's why it would be good if you could only check my file and tell me if it is possible to fix it or not...
The job I can try to do myself :)

Posted: 10 Feb 2006 19:21
by DaleStan
Let's try this again:
1) I can't tell you if it's possible to fix until I know what's broken.
2) You have not told me what's broken
3) You have not shown me what's breaken.
4) You have not shown me it breaking.
and
5) For some reason, I seem to be incapable or reading your mind today.

Do you see the problem yet?

Or, in plain English: I can't check a file you won't give to me.

Posted: 10 Feb 2006 21:46
by Xaykev
be cool ha ha :D
I would like to send you the file, but I need you r e-mail...

Posted: 10 Feb 2006 22:04
by DaleStan
My username at gmail.com

But do you not see that "Add an attachment" button? Just below the text box where you type your post?

Posted: 10 Feb 2006 22:40
by Xaykev
Ahh....sorry, you're right!! :)
I didn't see the button...
My fault.....here is the file....

PS..I had to change the .nfo file to .txt file since I wasn't allowed to send a nfo file here......

Posted: 11 Feb 2006 05:19
by DaleStan
You obviously didn't run NFORenum on that file. It quite correctly objects to what is labeled as sprite 14. Sprite 14 has something that no other pseudosprite does.

You probably want to re-read the Action0Planes, GRFActionsDetailed, and GRFTutorial TTDPatch wiki pages (but probably not in that order)

(Hint 1: Hexadecimal. Hint 2: one byte)

Posted: 11 Feb 2006 11:13
by Xaykev
Ok, thanks for the reply!

Just one question....is the .nfo file ok....??
or do I have to change something with the new 0B numbers/values I changed inside of the text file?
Understand what I mean??

Posted: 11 Feb 2006 16:04
by DaleStan
No, the NFO is not OK. grfcodec may accept it if you add 1 to sprite 14's length, but that is not what you want; you'll end up setting prop 00 twice, and never setting prop 0C.

Look at every other pseudo sprite. See how they nearly always have ... XX XX XX XX XX...? See how sprite 14 has ...XX XX XXX XX XX...? See the difference?
Those XXes are not numbers. On the contrary, they are "two hex characters", and must be treated as such.

Posted: 11 Feb 2006 19:13
by Xaykev
Ok, I will do my best to find out what to do.
Even though I find this very complicated.

Thanks a lot for all the help :)

Posted: 12 Feb 2006 08:50
by Moriarty
Xaykev wrote:Ok, I will do my best to find out what to do.
Even though I find this very complicated.
If it was simple everyone could do it.
Then how would computer geeks get to be so elitist (1337)?

Posted: 14 Feb 2006 20:26
by Xaykev
..so what you r saying is that the highest amount to pay for a plane is FF, since I can only have xx and not xxx...??

Posted: 14 Feb 2006 21:02
by DaleStan
Yes and no. After that, you have to adjust the base cost if you want to make it more expensive.