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Posted: 15 Feb 2006 00:01
by Alltaken
Red*Star wrote:I've looked recently, but unfortunately my version of 3D Studio Max (it's the 5.0) cannot export to obj files. So I am really overthinking if I currently feel to get involved into a maybe bothering because of not working import-export sessions *rolleyes*...
plugins are not useless...... google may find some like i found recently (may have been for C4D)
Alltaken
Posted: 15 Feb 2006 01:17
by Red*Star
I have already searched the whole net a while ago. Thanks anyway. Maybe I should look again...
Posted: 15 Feb 2006 03:19
by Buggi
Red*Star wrote:I have already searched the whole net a while ago. Thanks anyway. Maybe I should look again...
Whoa! Like... all 3 billion pages?

Posted: 15 Feb 2006 04:14
by Alltaken
Red*Star wrote:I have already searched the whole net a while ago. Thanks anyway. Maybe I should look again...
oh you must have tried soooo hard. (note the sarcasm)
http://www.google.co.nz/search?hl=en&q= ... arch&meta=
Alltaken
Posted: 15 Feb 2006 16:25
by Red*Star
Oh yes, I spent at least 5 minutes of my expensive lifetime
Obviously I've searched for the wrong terms or was too impatient... *g*
Posted: 15 Feb 2006 23:14
by badmonkey
I have a few more questions about file formats... How well does Blender handle quads - should I triangulate my models? Second, who/where should I send the OBJ files to? And finally, what format should texture maps be? I normally use TGA.
With those asked, here's a preview of the Darwin 600 I started last night. It's just a quick render, so don't mind the angle of view. In the next couple of days it should get textured and be finished as a model.
I would really appreciate it if someone would volunteer to try importing it into blender and rendering it when I get to that stage. I hope to write a tutorial while doing the next model and document some workflow so we can all be on the same page.
Again, thanks for all of the help.
Posted: 16 Feb 2006 01:11
by Alltaken
badmonkey wrote:I have a few more questions about file formats... How well does Blender handle quads - should I triangulate my models? Second, who/where should I send the OBJ files to? And finally, what format should texture maps be? I normally use TGA.
Quads are Blenders favoured face. since Blender uses a lot of Sub-div modelling tools.
TGA is fine for the textures. Blender will handle, TGA, PNG, PSD, JPG, TIFF, BMP, Iris, AVI, MOV (yes animated textures work) and HDR
you can send me a file via Email, and i will try opening it in Blender.
BTW for hand painted UV maps (if people are using them) Blender has some of the leading UV unwrapping tools in the industry. in development versions we have one click unwraps that work pretty damn perfectly if you put good seems on it in the right place.
Alltaken
Posted: 16 Feb 2006 01:25
by badmonkey
Thanks for the info. I'll let you know when it's ready for some import fun.
BTW for hand painted UV maps (if people are using them) Blender has some of the leading UV unwrapping tools in the industry. in development versions we have one click unwraps that work pretty damn perfectly if you put good seems on it in the right place.
After posting, I grabbed blender. I haven't used it in years and it looks like a lot has been added to the feature set. I still don't know my way around it at all (it's a brain bending transition from maya), so the help will be greatly appreciated. I got the goemetry in and looked around a little but that's about my skill level.