Posted: 29 Jan 2006 17:32
nono, im not saying it's very difficult, i'm saying it's impossible, each train movement takes a certain number of processer cycles, ie it moves one train 1 pixel, then moves onto another train, moves it 1 pixel etc and loops forever, it's a lot more complicated than that but those are the basics
so if you pause the game, set 2 train moving with ignore signals, towards a target which is the exact same distance away, then unpause, one of them "will" hit first, even though it looks like they are running at exactly the same speed and time, as one train will move that extra pixel and cause the crash before the other one does, hence it cant be the same crash
so if you pause the game, set 2 train moving with ignore signals, towards a target which is the exact same distance away, then unpause, one of them "will" hit first, even though it looks like they are running at exactly the same speed and time, as one train will move that extra pixel and cause the crash before the other one does, hence it cant be the same crash
