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Posted: 29 Jan 2006 17:32
by csuke
nono, im not saying it's very difficult, i'm saying it's impossible, each train movement takes a certain number of processer cycles, ie it moves one train 1 pixel, then moves onto another train, moves it 1 pixel etc and loops forever, it's a lot more complicated than that but those are the basics

so if you pause the game, set 2 train moving with ignore signals, towards a target which is the exact same distance away, then unpause, one of them "will" hit first, even though it looks like they are running at exactly the same speed and time, as one train will move that extra pixel and cause the crash before the other one does, hence it cant be the same crash :)

Posted: 29 Jan 2006 17:34
by proudmoore
Oh well, if you say so. I thought i did get multiple to crash together - but maybe i'm mistaken

Thank you for the correction