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Posted: 10 Oct 2006 00:17
by minime
astath wrote:101, 171 and 6 are my favourites, but they all look quite well.
Look at the pic in the last post, we've already picked the ones that are gonna be used.
However thanks for the praise, I'll pass it on.
P.S.: Pnaky says hi.
Posted: 10 Oct 2006 01:36
by lobster
ah, sorry. i'm a lazy poster, i guess.

Posted: 10 Feb 2007 22:26
by Pedro_Zawislak
Four bridge preview from CsRoadSet 2.0

Posted: 11 Feb 2007 10:03
by Caelan
Looks pretty good! Perhaps a tad bit of texture and less brightness on the red and the brown bridge makes it even more realistic.
Posted: 11 Feb 2007 12:03
by wallyweb
Nice looking bridges.
I assume that they are a part of the road set and are not available in their own file. Am I right?
So if a player wanted them for a railroad the player would also have to use the CS roadset?
My next question is will these bridges support narrow gauge rail?
Is there narrow gauge rail in the CS railset?
Posted: 12 Feb 2007 17:43
by Pedro_Zawislak
wallyweb wrote:I assume that they are a part of the road set and are not available in their own file. Am I right?
Yes, it is a part of a CsRoadSet 2.0, but there is a possibility that after releasing the CsRoadSet they could be released as a standalone set
wallyweb wrote:So if a player wanted them for a railroad the player would also have to use the CS roadset?
Yes you will need to use the whole roadset, however as I said earlier, after the release things can change.
wallyweb wrote:My next question is will these bridges support narrow gauge rail?
Not in the CSRoadset 2.0. After that we're considering implementing support of any railset whose authors will show interest / will give us permission.
wallyweb wrote:Is there narrow gauge rail in the CS railset?
CZRailSet doesn't currently contain narrow gauge rails, although such sets are currently in development.
Posted: 12 Feb 2007 18:08
by wallyweb
Pedro_Zawislak wrote:wallyweb wrote:Is there narrow gauge rail in the CS railset?
CZRailSet doesn't currently contain narrow gauge rails, although such sets are currently in development.
Maybe a good idea to add narrow gauge support to your bridges now so that you will be ready for what is currently in development? No?

Posted: 12 Feb 2007 20:26
by minime
wallyweb wrote:Maybe a good idea to add narrow gauge support to your bridges now so that you will be ready for what is currently in development? No?

Well, the thing is that at the moment supporting narrow gauge means adding the sprites to the bridges. Currently we have the 4 original TTD "track" types to support - road, rail, maglev and monorail - as well as Czech rails and Czech roads. That's a fair number of bridges to to deal with, and as such it will take some effort to assemble, test, etc. Therefore it makes sense to limit the scope of what will be done for the initial release. Furthermore, our own narrow gauge sets are nowhere near release stage, so those won't be in anytime soon.
I imagine that along with the release of the new set, we'll be able to provide a developer package that will allow other road/rail sets to provide compatibility sprites we can include in following releases. A standalone bridge set is also a possibility, however it has to be done step by step, otherwise we're risking it will take forever to release this.
Thanks for the interest you guys are showing. We'll keep you posted as more things get done.
Re: [Released] CS Roads v2.0
Posted: 14 Apr 2008 22:31
by Vikthor
CS Roads v2.0 have been just released. Contrary to former plans, this release does NOT include the new bridges. This has two major causes:
- Bridges are not totally complete - 9 of 11 bridgeheads are missing and there are probably other problems
- There are some problems with getting GRM to work with OpenTTD
To see what's new and for download visit
Tycoonez.
Re: [Released] CS Roads v2.0
Posted: 15 Apr 2008 09:34
by Toni Babelony
Yeah! Finally some more eye-pleasing roads from our Czech friends. I thought the development of graphics from your side was put to a halt... Appearantly not!
Are there still plans to release a CS Cargo set? I really love the CS Set, but the lack of (ECS compatible) cargo wagons is actually keeping me from playing with it. Also, I heard there was a CS Narrow gauge Set in the works at some point.
Re: [Released] CS Roads v2.0
Posted: 15 Apr 2008 11:35
by Vikthor
Yeah, I know the delay was pretty long, but development is not halted, it's just very slow, be it for lack of motivation, time or people.
As I do not think this is appropriate thread to discus Cargo set or NG set, just a quick explanation.
CS Cargo set will probably be released as part of CSD set, but this is solely in hands of hydrolog(PEVA) who likes to work alone, and he is currently very busy in his work. As of NG, there were some attempts, particularly
CS760mm set, but it seems stalled.
all roads brown
Posted: 25 May 2008 11:44
by LoWang
Hello, what is wrong if all roads are brown like mud? It does not matter what year I am in, it is the same in 1950 as in the 2030. I play OpenTTD. Does it support OpenTTD?
Re: all roads brown
Posted: 25 May 2008 13:13
by LaDoncella
LoWang wrote:Hello, what is wrong if all roads are brown like mud? It does not matter what year I am in, it is the same in 1950 as in the 2030. I play OpenTTD. Does it support OpenTTD?
did you download OpenTTD version?
Re: [Released] CS Roads v2.0
Posted: 25 May 2008 13:42
by LoWang
yes the one with 248 551Bytes...
Re: all roads brown
Posted: 25 May 2008 20:18
by minime
LoWang wrote:Hello, what is wrong if all roads are brown like mud?
Most likely your configuration, which you should have provided.
You're probably overriding the grf with some other set of roads...
Re: [Released] CS Roads v2.0
Posted: 25 May 2008 20:21
by LoWang
It works now, I had DOS data files and win version of newgrf

Re: [Released] CS Roads v2.0
Posted: 12 Jun 2008 20:04
by kejsinko
Please, I have maybe the same problem. I have downloaded newest version ottd, I tried to activate newgrf tram set and then tramways looks like a mud. I also try download some other newgraphic but always with same effect. Take a look on pictures. In second one you can notice a new industry with "mud-effect" graphics. I search whole internet, but coudn't find solution why this happen. Any sugestions or ideas? Thnx

Re: [Released] CS Roads v2.0
Posted: 12 Jun 2008 20:41
by minime
Please post your problem in an appropriate topic/forum -- this is not it.
Re: [Released] CS Roads v2.0
Posted: 28 Aug 2010 13:37
by Muzzly
minime wrote:Please post your problem in an appropriate topic/forum -- this is not it.
Where can I post Cs roads V2.0 GRF errors ?
Official CS-* set forum
http://forum.tycoonez.com/ is not in English !
Re: [Released] CS Roads v2.0
Posted: 28 Aug 2010 15:00
by FooBar
Posting the problems you found right here should be perfectly fine!